×

Welcome
Hello There, Guest!
- Register


Current

Current Novus date and time is

▶ Year || 502
▶ Season || Summer
▶ Temp || 74℉ (℃) - 100℉ (℃)
▶ Weather || With the end of Spring comes Summer's warm embrace. While some flourish in the comfortable glow of the sun, others take shelter from its sweltering midday heat. Even so, it is now that the continent bustles with life, for it won't be long until a cool chill returns.

Spotlight

Character of the Season
Avdotya

Member of the Season
Jeanne

Thread of the Season
.. Cool your fever ..

Pair of the Season
Ipomoea and Messalina

Quote of the Season
Bexley gives him a cold, dark, beautiful smile. “Wanna see a trick?” she asks, eyes glowing with feral self-satisfaction. The bare of her teeth in a mock-grin is nothing less than terrifying. “I can make you see ghosts.” do the hungry ever sleep?

see here for nominations


DISCORD


Batty
Dusk Court Caretaker


The Character


Offline

▶ Age: 7 [Year 495 Spring]
▶ Gender: Female [She/Her/Hers]
▶ Orientation: Discovering
▶ Breed: Mutt
▶ Height: 16 hh
▶ Health: 17
▶ Attack: 3
▶ Experience: 10
▶ Signos: 25 (Donate)

▶ Joined: 05-10-2018
▶ Last Visit: 6 hours ago
▶ Total Posts: 0 (Find All Posts)
▶ Total Threads: 0 (Find All Threads)

Send Message

Perhaps the only word to describe the witch doctor is "feral". Her build is square and solid, with a shaggy, spotted, mouse-colored coat that defies the seasons to shed it. Her mane is naturally quite short and bristly, and might have stood up were it not for the vertebrae woven meticulously down her crest. Of her face, not much can be said: the heavy skull of a long-dead swamp predator, its gnarled horns arcing proudly over her head, conceals the top half of her head, with only the barest glint of dark red eyes flashing out from the darkness within. A pair of long boar-like tusks jut up and out from her lower lip, kept sharp by friction against the still-attached fangs of her skull mask. To add to the witch doctor's oddity, her tail is naught but a short, furry bob, almost catlike in its truncated dexterity.

Stranger still is the mare's attire. Her coat and skull mask are constantly caked with flecks of dried mud and painted with streaks of bold sienna dye, which is often ritualistically reapplied but never washed clean. Fastened to one of her wide-branched antlers is a beaded leather strip strung with feathers and the partial jaw of an unfortunate cat. Around her neck she wears a leather necklace threaded with the claws, teeth, and feathers of various animals and finished with a sun-bleached eagle's skull. Lastly, she carries a small reagent pouch slung under one foreleg, inside which she carries the most common herbs and oddments she needs for her Ilati rituals.

Were one to stumble upon the witch doctor in the gringy gloom of Tinea Swamp, perhaps they would quickly turn away. She has a visible hitch in her step caused by a slightly clubbed right front foot - a remnant of an old, devastating injury - and her shaggy coat is marked with a myriad of scars from a life hard-lived in addition to a single massive rune that appears to have been carved into her left shoulder sometime in the past. She carries her masked head low and sways in an almost reptilian manner with each step. There is a faint rattle in her chest and throat when she breathes, grating through the eerie silence of the swamp. She smells of peat moss, wet earth, and exotic herbs and incense, though edging close one could never miss the faint odor of death and bones clinging like barnacles to her flesh.

Her voice is deep and androgynous, and sharp with an eagerness scarcely contained within her well-worn body. While she leaves the sort of unsettling first impression most often reserved for driftwood effigies and gruesome totems, her bearing is warm and enthusiastic should one choose to linger.
ESTP: The Entrepreneur
Bold, Practical, Original, Perceptive, Direct || Reckless, Insensitive, Impatient, Unstructured, Obsessive


If one were to try to distill the witch doctor into a single, simple phrase, it would be: "Your scientists were so preoccupied with whether or not they could, they didn’t stop to think if they should."

She is fearlessly creative in the face of innovation and thinks no price is too great for the sake of advancing her abilities. She's an enthusiastically diligent worker and throws herself mask-first into anything she pursues. She is highly philosophical and perceptive and will happily bandy words with anyone willing to engage in an intellectual debate, even though her ability to be understood by most is limited at best. Turhan, who has spent more time with her than anyone, is best at interpreting her intentions. Perhaps strange to those who are unfamiliar with her comings and goings is the witch doctor's healthy but rather warped sense of humor.

To most, the witch doctor tends to seem either nigh unapproachable or unsettlingly forward. She has no verbal filter or concept of personal boundaries and tends not to care about getting permission before trying things out on someone she deems to be in need of her healing talents. Her intense, piercing gaze is a thing better felt than seen, for one can sense the weight of her attention behind the pits of her skull mask even though her eyes are ever shrouded in shadow.

The witch doctor is obsessively intrigued by dangerous things: apex predators, venomous creatures, poisonous plants, anything that represents the primal savagery of the natural world. Some have supposed that her habit of collecting and wearing animal remains arose from a desire to absorb their strengths, or possibly even become them.
To hear the Ilati tell it, the witch doctor was never born, but rather emerged fully formed from the depths of the sea onto shore in the long and mighty shadow of the Praestigia cliffs. It was there that Turhan found her and, recognizing the mark of Vespera's sacred gift upon her soul, named her witch doctor of the Ilati. Guided by the great goddess herself, the witch doctor would know no equal in the healing arts. She possessed no name, no identity, no purpose being the rites and rituals she performed in Vespera's service, for she had been sculpted by Vespera's hand itself.

The truth, known perhaps only by the Ilati Elder (and destined perhaps to die with him), was no less unusual for the telling. For her, all things that are or ever were began in the moment that she awoke in the shadow of the cliffs as a three year old - gravely injured, half-drowned, with neither name nor memory to assign to the person or events that came before. Turhan found her there in the shallows and nursed her back to health in the shelter of his seaside cave. Though they couldn't understand one another except through demonstration and gesture, she quickly grew to trust the wild old elder and rewarded his kindness with enthusiasm and a willingness to learn.

It was Turhan that taught the witch doctor the healing arts, rituals, and oral histories of the Ilati. She took to everything but the language like a fish to water, and when she was sound enough to walk without pain Turhan introduced her to the other Ilati as one of their own.

She was chosen by Vespera to become the witch doctor in the usual way, and from that point the sole purpose of her existence became her duty as first and greatest among healers. She has never once hesitated to do what she believes she must to help others, however grim and grotesque her methods, and much of her relatively reclusive life is spent studying the world around her and praying to Vespera for the insight she needs to make use of it. Her grasp of the language is imperfect but improving, though she prefers to communicate with her goddess in her mother tongue. The grievous wounds she sustained before arriving tempest-tossed on Terrastella's shore have long since healed, leaving her with a limp and a rattling wheeze when she breathes. Turhan is still her closest confidant. She has never recovered her memory of her former life or acquired a new name, and over time the desire for such trivialities faded completely behind the blinding radiance of Vespera's love. She is simply the witch doctor - both in identity and occupation - though outsiders startled by her feral roughness have occasionally called her mad.

Or batty.

Note: Any and all references to the will of Vespera, or gifts/blessings of Vespera, are merely folklore believed to be true by the witch doctor and the rest of the Ilati. Until such time as she earns official powers, any and all healing ability she possesses is either of the theoretical/superstitious variety or basic natural medical knowledge.
Active & Parvus Magic





Passive Magic





Bonded





Armor, Outfit, and Accessories

Accessory: The skull of an unknown Terrastellan swamp predator, worn as a mask to hide the witch doctor's face. The creature had wide, branching horns, around one of which has been tied a strip of leather adorned with feathers, beads, and part of a small cat's jawbone. The vertebrae of the great beast, which were still attached to the skull when it was found, are fastened along the witch doctor's crest using strands of her mane. The skull is ritualistically streaked with the same body paint that the witch doctor wears.

Small Item: The witch doctor wears a leather thong about her neck strung with the teeth and claws of various animals and accented with an assortment of beads and feathers. The 'focal' piece of the necklace is an eagle skull which rests in the center of her chest.

Small Item: A small reagent pouch inside which the witch doctor keeps a few of the oddments and herbs used most often in her rituals and medicine. This rests along her shoulder and is held in place by another thin leather thong wrapped around her neck and behind one foreleg.


Agora Items & Awards



(View All Items)




Miscellaneous



The Player

▶ Player Name: Odeen (Profile)
▶ PM Player: Send Message
▶ Email: Send Email
▶ Other Accounts: Odeen, Raymond,
I supply the dankest of memes


  


RPG-D