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Current
Beautifully drawn by Sid (Erasvita@DA)!
Current Novus date and time is

▶ Year || 503
▶ Season || Summer
▶ Temp || 74℉ (23℃) - 100℉ (37℃)
▶ Weather || The end of Spring brings about, once more, the warm embrace of Summer. While some flourish in the comfortable glow of the sun, others take shelter from its sweltering midday heat. Even so, it is now that the continent bustles with life - for it won't be long until a cool chill returns.

Spotlight

Character of the Season
El Toro

Member of the Season
Griffin

Thread of the Season
Bring Me Thunder; Bring Me Steel

Pair of the Season
Eik and Isra

Quote of the Season
"Her mother lives all in day, her father all in night, and Apolonia straddles the thin, dusky line halving her heart with not so much grace - startling awake in the middle of the night or at the crack of dawn, trying to find some way to compromise." — Apolonia in
The Vine & The Rain & The Light

see here for nominations


DISCORD

Courts

Overview of the Solar Courts

Novus lore and the gods all revolve around the sun and its many faces. It passes through each every single day - and just as each phase is important to an entire day, each Court and their respective values, gods, and knowledge is just as useful to all of Novus. All Courts share the same official rank system, although each Sovereign is free to create their own (unofficial) subranks to meet their needs!




Ideology

Dawn Court
    Land: Delumine
    Deity: God Oriens
    Emphasizes: Scholars
    Court Values: Wisdom, curiosity, honesty, neutrality, calmness
    How to join: Either request a rank change or post a new character application, choosing "Dawn" as the Court

    Dawn Court citizens are the most educated upon Novus. Others often seek them out for their wisdom and sage opinions. Their honesty can be quite blunt, and they are often the mediator in troubling times. Their thirst for knowledge and curiosity for life holds no boundaries; it is very common to see them as guests in other Courts, only settling in their home Realm when old age starts to affect them physically.



Day Court
    Land: Solterra
    Deity: God Solis
    Emphasizes: Soldiers
    Court Values: Pride, strength, humor, honor, playfulness, violence
    How to join: Either request a rank change or post a new character application, choosing "Day" as the Court

    Day Court citizens are often seen as the most lively. They are the warriors of Novus, known for their battle tactics and brute strength. They are extremely proud of their Court and their God, and inflated egos often go hand-in-hand with pride. Despite their sometimes conceited frame of mind, they can also be quite humorous, leading others to like them and appreciate their company despite their often infuriating view of life.



Dusk Court
    Land: Terrastella
    Deity: Goddess Vespera
    Emphasizes: Medics
    Court Values: Secrecy, shyness, modesty, caring, loving, fearful
    How to join: Either request a rank change or post a new character application, choosing "Dusk" as the Court

    Dusk Court citizens are the empaths of Novus. Their capacity for love is massive, often overwhelming them. Because of this, many of them prefer the confines of their Realm and the company of fellow citizens. History has taught them that caring for others can often be used against them. They lead simple yet fulfilling lives, taking enjoyment from the world that surrounds them and avoiding conflict as much as possible.



Night Court
    Land: Denocte
    Deity: Demi-Goddess Caligo
    Emphasizes: Entertainers, Merchants
    Court Values: Passionate, protective, defensive, disbelieving, watchful
    How to join: Either request a rank change or post a new character application, choosing "Night" as the Court

    Night Court citizens are the black sheep of Novus. They perhaps feel the plight of their Goddess the most, and are extremely protective of their Court and fellow citizens because of it. Their passion for life is vibrant and oftentimes chaotic. They are very distrustful of other Courts. This can lead the other Courts to view them as sinister, a belief that directly contradicts their devotion to each other.



Vagabonds
    Land: Restricted to no particular land or area
    Deity: None, few, all - there's no wrong answer
    Emphasizes: Any and all Populace ranks
    Court Values: Uniqueness and versatility overall
    How to join: Purchase the Vagabond Item from the Agora with the applicable character account, and then either request a rank change or post a new character application, choosing "Vagabond" as the Court

    Semi-restricted: Costs 200 signos (item to unlock is found in the Agora)
    Special Notes: Can occupy any Populace rank/tree, however they do not have any Regime or Counsel ranks.
    Special notes about Magic: Since they do not have a Court, Vagabonds do not have to align their magic to one.

    While the Solar Courts represent the sun and its many faces, it has been speculated that the Vagabonds represent the stars themselves. No less brillaint or amazing than any of their Court-bound brethren, they can be found everywhere: sometimes hidden in plain sight, othertimes seen as clear as day. They encompass all walks of life and all faiths (or lack thereof). They can be as bright as the mid-day sun, as mysterious as the night, as wise as the cresting morning sun, and as passionate as the waning evening sun. To them, there are few wrong answers and walks in life.





The Regime

The Regime makes up the top three positions within the Court. And while all ranks play their own important role, it's these three that are often see as the acting head and forefront of the Court. Their decisions drive the direction of those they lead, and can set the political climate for the entire continent.


SOVEREIGN — The leader of each Court, male or female. They are to be respected and obeyed at all times unless their values clash with the values of their Court and patron deity. There is only ever one Sovereign per Court.


    DUTIES INCLUDE, but are not limited to the following:
    • [OOC] Set up at least 1 IC event every season.
    • [OOC] Distribute their Court Signos stipend as they see fit.
  • Make all executive decisions concerning their Court.
  • Reward and punish citizens accordingly.
  • Overthrow and replace lower ranks if they no longer match with Court values or become inactive.
  • Attempt to align all decisions with Court values.
  • Hold meetings with Regime and Counsel positions to stay updated on Court life.
  • Ensure lower ranks are active by permitting others to challenge them or overthrow them yourself.
  • Receive all challenges for your position.
        — You must respond to challenges within one week or you will be overthrown!
  • Remain connected with your Court deity through whatever means you deem necessary.
  • Maintain relations with other Courts, including inciting peace treaties and declaring wars.
  • Keep your Court's borders secure.
  • Attempt to steal enemy Court members for political gain.
        — You may only do this three times per real life month!
  • Protect any and all herd members from being stolen by another Court.
        — You only get three guesses per stealth attempt!




    PERKS that are applicable only when maintaining this position:

    • +5EXP when you initially gain the rank.
      • If you step down OOCly (AKA, without an IC thread), you loose all 5EXP when you leave the position.
      • If you step down ICly (AKA, with an IC thread), you only lose 2 of the 5EXP (and retain 3EXP).
    • The ability to give up to 2,000 in Signos rewards (per Season/2 Real Life months) or similarly worth items to your herdmates.
    • The ability to coordinate with admins and staff to host large-scale events.




    HOW TO OBTAIN:

    • Challenge the current Sovereign (if there is none, approach or challenge the next Position of Power).
    • If the Sovereign isn't vulnerable (11+IC posts in 1 month), PM staff with your intent to challenge.
    • If the Sovereign is vulnerable (10 or less IC posts in 1 month), you may post your formal chalenge.
    • OOC Requirements: Member for at least 2+ real life months, No warnings (excluding verbal), friendly & active.
    • IC Requirements: At least 3 years old.

    • This rank is not available to Vagabonds.




    VULNERABILITY:

    • The only rank that can be vulnerable, which gives challenging opponents a serious point advantage.
    • If your character makes 11 or more IC posts per month, all challenges will be screened by staff members first to ensure the person challenging has a similar activity level.
    • If your character makes 10 or less IC posts per month, that is when they will be deemed "vulnerable." This means that it is known throughout the IC world that their position is weak.
      • Opponents posting formal challenges will receive +25 to their total points during the judging.
      • Vulnerable Sovereigns will lose 50% of their total points during the judging of said challenge.



REGENT — The Court's second-in-command. Sworn to lead during the Sovereign's absence and base their decisions on what they believe the Sovereign would do, regardless of whether they agree with it or not.


    PERKS that are applicable only when maintaining this position:

    • +5EXP when you initially gain the rank.
    • If you step down OOCly (AKA, without an IC thread), you loose all 5EXP when you leave the position.
    • If you step down ICly (AKA, with an IC thread), you only lose 2 of the 5EXP (and retain 3EXP).
    • The ability to coordinate with admins and staff to host large-scale events.




    DUTIES INCLUDE, but are not limited to the following:

    • Assume all of the Sovereign's duties (above) if the Sovereign is absent, busy, or requests them to.
    • Provide secondary opinions for decisions that affect the Court.
    • Receive all challenges for your position.
          — You must respond to challenges within on week or you will be overthrown!
    • Attempt to steal enemy Court members for political gain.
          — You may only do this three times per real life month!
    • Protect any and all herd members from being stolen by another Court.
          — You only get two guesses per stealth attempt!




    HOW TO OBTAIN:

    • If the position is currently vacant, petition the Sovereign for approval in an IC thread.
    • If the position is currently filled, you must petition the Sovereign ICly for approval before challenging the current Regent.
      If you do not hear from the Sovereign within a week, you may proceed without their approval.
      If the Sovereign is deemed vulnerable, you do not need to petition for their approval.
    • OOC Requirements: Member for at least 1+ real life month.
    • IC Requirements: At least 3 years old.

    • This rank is not available to Vagabonds.



EMISSARY — The Court's advisor, diplomat, and consultant who is typically knowledgeable of all Court values. They often assist with political interference, as well as mending or maintaining bonds between their and other Courts.


    PERKS that are applicable only when maintaining this position:

    • +5EXP when you initially gain the rank.
    • If you step down OOCly (AKA, without an IC thread), you loose all 5EXP when you leave the position.
    • If you step down ICly (AKA, with an IC thread), you only lose 2 of the 5EXP (and retain 3EXP).
    • The ability to coordinate with admins and staff to host large-scale events.




    DUTIES INCLUDE, but are not limited to the following:

    • Assume the Regent duties if the Regent is absent, busy, or requests them to.
    • Assume the duties of both the Sovereign and Regent are absent, busy, or requests them to.
    • Receive all challenges for your position.
          — You must respond to challenges within on week or you will be overthrown!
    • Act as envoy to maintain relations and diplomacy with other Courts.
    • Observe the goings-on of all Courts and attempt to remain impartial and objective in all decision-making processes.
    • Counsel the Sovereign whenever necessary.




    HOW TO OBTAIN:

    • If the position is currently vacant, petition the Sovereign for approval in an IC thread.
    • If the position is currently filled, you must petition the Sovereign ICly for approval before challenging the current Emissary.
      If you do not hear from the Sovereign within a week, you may proceed without their approval.
      If the Sovereign is deemed vulnerable, you do not need to petition for their approval.
    • OOC Requirements: Member for at least 1+ real life month.
    • IC Requirements: At least 3 years old.

    • This rank is not available to Vagabonds.







The Counsel

These ranks consist of highly respected Position of Power ranks directly below the Regime. They each hold their own responsibilities and are to be respected, as they report directly to the Regime.

WARDEN — The Court's enforcer of the Sovereign's decrees and demands. Often seen as the "muscle" or "executioner."


    PERKS that are applicable only when maintaining this position:

    • +3EXP when you initially gain the rank.
    • If you step down OOCly (AKA, without an IC thread), you loose all 3EXP when you leave the position.
    • If you step down ICly (AKA, with an IC thread), you only lose 1 of the 3EXP (and retain 2EXP).




    DUTIES INCLUDE, but are not limited to the following:

    • Receive all challenges for your position.
          — You must respond to challenges within on week or you will be overthrown!
    • Attempt to steal enemy Court members for political gain.
          — You may only do this three times per real life month!
    • Protect any and all herd members from being stolen by another Court.
          — You only get two guesses per stealth attempt!
    • Obey the Regime ranks regardless of personal opinion and enforce anything the Sovereign demands.
    • Offer opinions and suggestions in times of crisis or need.




    HOW TO OBTAIN:

    • If the position is currently vacant, petition the Sovereign for approval in an IC thread.
    • If the position is currently filled, you must petition the Sovereign ICly for approval before challenging the current Emissary.
      If you do not hear from the Sovereign within a week, you may proceed without their approval.
      If the Sovereign is deemed vulnerable, you do not need to petition for their approval.
    • OOC Requirements: None.
    • IC Requirements: At least 3 years old.

    • This rank is not available to Vagabonds.




CHAMPIONS — The four nobles in charge of leading the Populace. Each Court gives deference to one Champion over the others depending on their values, but each Court has all four Champions - Champion of Wisdom, Champion of Battle, Champion of Healing, and Champion of Community. They all share similar responsibilities.


    PERKS that are applicable only when maintaining this position:

    • +3EXP when you initially gain the rank.
    • If you step down OOCly (AKA, without an IC thread), you loose all 3EXP when you leave the position.
    • If you step down ICly (AKA, with an IC thread), you only lose 1 of the 3EXP (and retain 2EXP).





    DUTIES INCLUDE, but are not limited to the following:

    • Champion of Wisdom leads the Scholars.
    • Champion of Battle leads the Soldiers.
    • Champion of Healing leads the Medics.
    • Champion of Community balances the other Champions in the best interest of the Populace.
    • Report directly to the Regime ranks with any knowledge, intel, or ideas gained.
    • Offer opinions and suggestions in times of crisis or need.




    HOW TO OBTAIN:

    • If the position is currently vacant, petition the Sovereign for approval in an IC thread.
    • If the position is currently filled, you must petition the Sovereign ICly for approval before challenging the current Emissary.
      If you do not hear from the Sovereign within a week, you may proceed without their approval.
      If the Sovereign is deemed vulnerable, you do not need to petition for their approval.
    • OOC Requirements: None.
    • IC Requirements: At least 3 years old.

    • This rank is not available to Vagabonds.






The Populace

The populace is made up of the various herdmembers that make up the heart of each Court. They all hold varying responsibilities and/or specialities, and they are no less important than the Regime and Counsel! Without them, there is no Court.

Each Court member will start out as one of the "main" ranks (Scholar, Soldier, Medic, Entertainer, Merchant, Citizen, or Youth) and has the option of advancing to a specialized subrank, depending on their particular tree. The five main Rank Trees (Scholar, Soldier, Medic, Entertainer, and Merchant) all have three subranks each. Citizens, Youths, Captives, and Outcasts do not have any subranks.

All below ranks are available to Vagabonds. Simply request it when submitting a new character's application or request a rank change.


SCHOLAR — The path of a sage. This rank tree specializes in all things knowledge-based.
    MONK - The devout who are dedicated to their patron god and/or religious studies.
    SCRIBE - Individuals often charged with taking down Court history or events on paper. They can also be commissioned to be personal scribes.
    RESEARCHER - This is a very teacher-like role. They can focus on one topic or many, and their knowledge and reach is vast.

  • Duties: Educate fellow citizens in any topic they deem worthy of attention and focus.

  • How to Obtain SCHOLAR: Request it when submitting a new character's application, or request a rank change.

  • How to Obtain MONK, SCRIBE, or RESEARCHER: These subranks are "specialization" derivatives of the main Scholar rank.

    • If part of Dawn, Day, Dusk, or Night: Characters can become one by requesting so from a Regime or Counsel member via an IC thread or by having 20 total Experience.

    • How to Obtain if a Vagabond: Request it when submitting a new character's application, or request a rank change. If you later switch to one of the Solar Courts, you must meet their requirements to obtain the sub-rank, or be defaulted back to the main Tree rank.




SOLDIER — The path of a warrior. This rank tree specializes in all things fighting-based.
    SPY - These individuals can be used as a mole to infiltrate neighboring Courts, or in recon missions.
    TACTICIAN - An individual that specializes in strategy, whether by planning attacks or as a weapons tactition.
    BATTLEMAGE - An individual who has honed their magic to specialize its use in battle.

  • Duties: Protect the Court in times of battle, using both offensive and defensive tactics.

  • How to Obtain: Request it when submitting a new character's application, or request a rank change.

  • How to Obtain SPY, TACTICIAN, or BATTLEMAGE: These subranks are "specialization" derivatives of the main Soldier rank.

    • If part of Dawn, Day, Dusk, or Night: Characters can become one by requesting so from a Regime or Counsel member via an IC thread or by having 20 total Experience.

    • How to Obtain if a Vagabond: Request it when submitting a new character's application, or request a rank change. If you later switch to one of the Solar Courts, you must meet their requirements to obtain the sub-rank, or be defaulted back to the main Tree rank.




MEDIC — The path of a healer. This rank tree specializes in all things medically-based.
    APOTHECARY - An individual who specializes in the production of medicines, drugs, and healing supplements.
    DOCTOR - An advanced medic who can be considered one of the highest in their field with their expansive knowledge.
    GATHERER - An individual who is devoted to gathering medical supplies for the Court.

  • Duties: Attempt to keep fellow citizens healthy, both mentally and physically.

  • How to Obtain: Request it when submitting a new character's application, or request a rank change.

  • How to Obtain APOTHECARY, DOCTOR, or GATHERER:These subranks are "specialization" derivatives of the main Medic rank.

    • If part of Dawn, Day, Dusk, or Night: Characters can become one by requesting so from a Regime or Counsel member via an IC thread or by having 20 total Experience.

    • How to Obtain if a Vagabond: Request it when submitting a new character's application, or request a rank change. If you later switch to one of the Solar Courts, you must meet their requirements to obtain the sub-rank, or be defaulted back to the main Tree rank.




ENTERTAINER — The path of an entertainer. This rank tree specializes in all things visually appealing and entertaining.
    BARD - A musician or storyteller... or a combination of both!
    MAGICIAN - An individual that is a psychic, illusionist, or practitioner of ceremonial magic
    THESPIAN - Someone devoted to the act of storytelling through physical and verbal performance.

  • Duties: Attempt to keep fellow citizens happy, entertained, and amazed.

  • How to Obtain: Request it when submitting a new character's application, or request a rank change.

  • How to Obtain BARD, MAGICIAN, or THESPIAN: These subranks are "specialization" derivatives of the main Entertainer rank.

    • If part of Dawn, Day, Dusk, or Night: Characters can become one by requesting so from a Regime or Counsel member via an IC thread or by having 20 total Experience.

    • How to Obtain if a Vagabond: Request it when submitting a new character's application, or request a rank change. If you later switch to one of the Solar Courts, you must meet their requirements to obtain the sub-rank, or be defaulted back to the main Tree rank.




MERCHANT — The path of a selling merchant. This rank tree specializes in crafting and selling various wares.
    PEDDLER - Someone who sells second-hand goods not made by themselves... whether stolen or gained through more legal means.
    ARTISAN - A merchant who makes their own wares, whether jewelry, food, or otherwise.
    BLACKSMITH - An individual who is skilled in the art of metalworking, weaponsmaking, armormaking, or something similar.

  • Duties: Provide their Court with various wares.

  • How to Obtain: Request it when submitting a new character's application, or request a rank change.

  • How to Obtain PEDDLER, ARTISAN, or BLACKSMITH: These subranks are "specialization" derivatives of the main Merchant rank.

    • If part of Dawn, Day, Dusk, or Night: Characters can become one by requesting so from a Regime or Counsel member via an IC thread or by having 20 total Experience.

    • How to Obtain if a Vagabond: Request it when submitting a new character's application, or request a rank change. If you later switch to one of the Solar Courts, you must meet their requirements to obtain the sub-rank, or be defaulted back to the main Tree rank.




CITIZEN — Those who aren't restricted to a particular path.
    NO SUBRANKS.

  • Duties: Fill in for other duties whenever necessary and needed, and act as the "jacks of all trades."
  • How to Obtain: Request it when submitting a new character's application, or request a rank change.



YOUTH — Court citizens one or younger are always ranked as Youths. Highly valued and well protected.
    NO SUBRANKS.

  • Duties Learn the values of the Court they are born into.

  • How to Obtain: All characters under the age of 1 are automatically assigned this rank.



CAPTIVE — Prisoners of war or successful stealth attempts.
    NO SUBRANKS.

  • Duties: None - characters in this rank are deemed worthless and untrustworthy. They will remain as Captives until they are banished or have proven their loyalty, to the Regime's satisfaction, in order to become a full citizen of the Court.

  • How to Obtain: Come up with an IC Plot agreed upon by all involved, or have your character successfully stolen via stealth attempt.



OUTCAST — Those who are no longer functioning members of a Court's society, but have not been fully kicked out.
    NO SUBRANKS.

  • Duties: This rank has no specific duties.

  • How to Obtain: Request it when submitting a new character's application, be demoted by the Regime, or request a rank change.

  • PLEASE NOTE: If your character has committed an act of treason or treachory against the Court, the Sovereign can forcefully demote your character to Outcast by requesting a rank change on your behalf. They must provide IC proof and link to the thread where the act was committed.





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