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4 [Year 501 Fall]








Mule X


16.2 hh







Last Visit:

10-17-2020, 08:42 PM


Signos: 460 (Donate)
Total Posts: 6 (Find All Posts)
Total Threads: 2 (Find All Threads)

✧:*❂The Fool☽*:✧

A young man stands on the edge of a cliff, without a care in the world, as he sets out on a new adventure...
He is gazing upwards toward the sky (and the Universe) and is seemingly unaware that he is about to skip off a precipice into the unknown.

Dark Saddle// Brown Dapple// Cream Underbelly// Blended Mane

Nicodemus appears to be quite the standard, unassuming mule. A bit tall for his species, with long ears to match. Continuing with the pattern, Nico also has equally long, if not uncharacteristically, long hair (Of both mane and tail variety) which always seems to be draped over most of his face. Classically chocolate brown with light dappling along parts of his dark saddle with a cream underbelly and muzzle clash brightly against it, Nicodemus doesn’t have much in the way of standing out in a crowd. His mane and tail are a harmonious blend of near black, cream, and lighter brown. He is a bit stocky, carrying himself on strong, solid legs with a sturdy build about himself. While his face is typically hidden from view by his mane, rumor* has it that there are secrets hidden beneath. Good luck trying to get close enough to sneak a peek, though!

*Nicodemus, paranoid, believes there to be rumors. Whether there actually are or not is completely unknown to him.

INFP-T The Mediator

Above, Archangel Gabriel – the Messenger of God – blows his trumpet...
The people respond to his call, ready to be judged and to find out if they will be accepted into the heavens or not.

  • Humble
  • Allocentric
  • Dilligent
  • Earnest
Nicodemus, at heart, wants nothing more than to do a good job. He tries his best at everything he does, even if he does fail from time to time (quite a lot actually, but cut him some slack.) What he may lack in skill, he makes up for in enthusiasm. Putting others' interests first, he's always trying to find the best way to both help and please people in any way he can, even if that does mean going leagues out of his own way to do so. He doesn't ask much of others in return, rather preferring to keep to himself for the most part by default. Nico would see it an entire ordeal to have someone try to repay him, and ordeals are stressful and time consuming and he's already late. Late for what, we aren't sure, but there he goes yet again. Off to pursue more knowledge. Maybe. Most likely. All in all, Nico is quiet yet tries to be kind to a fault. He's shy, but willing to lend a helping hoof.

  • Spontaneous
  • Pedantic
  • Obedient
  • Muddled
Nicodemus can be a bit of an oddball. Most of his inspiration comes in sudden bursts of energy that he feels the innate need to follow, lest he miss the opportunity. Even the smallest of things can spark a frenzy of ideas to fill Nico's head, and due to his forgetful nature, he can act erratically to ensure he'll remember these sudden bouts for a moment that he can actually expand on it. And expand upon such thoughts he does. Nico has a tendency to act rather particular about his personal projects, spending hours and hours just to ensure his work is as good as it possibly could be. That sort of perfectionist attitude stems from within, yet seeps out into the world around. Nicodemus, truthfully, is not much of a leader type. He takes no issue in being subordinate to others, and in fact works better under others as it gives him more of a focus to his craft than he'd have on his own.

  • Gauche
  • Timid
  • Indecisive
  • Gullible
Nicodemus has a bit of a clumsy streak about him. It wouldn't be the first time he's hit his head or crashed into something due to tripping over his own hooves. Equal parts due to the hair in his face and some sort of accident prone nature that hinder him from being anywhere near as graceful as other equines. Paired with his quiet, shy, and nervous behavior, Nico can come off as a bit of a vulnerable mule. Whether or not that's actually true about him is up in the air, but one thing is for certain. It doesn't do him any favors, especially in professional settings. Further impeded but his lack of authority, even over his own choices, Nicodemus has a hard time figuring out just what it is that he would want or need. With his naivety stacked upon his growing list of poor qualities, Nico will give questionable ideas some serious thought. He may not necessarily fall for obvious things, but the fact that he's willing to give it some thought and take the time to debate the logistics is more than enough to halt progress all together. Nicodemus can easily find himself in the frying pan and in over his head.

✧:*❧The Tower☙*:✧

A tall tower sits perched on the top of a rocky mountain...
Lightning strikes set the building alight, and two people leap from the windows, head first and arms outstretched. It is a scene of chaos and destruction.

I. Wake Up
Your name is....

Your name is...


As far as your memory serves you, as well as context clues left beside your bruised body, you are Nicodemus. Pain is the first thing experienced as such, ankles sore from what you can only assume to be running. Running from what... Your memory is hazy. Stumbling to stand upright, you find that anything you would have once known is gone. A fire rages against the horizon, the mourning sun peeking over the edge of the world to watch as the remnants of what life once was collapses in upon itself. Dizzy, with lungs still screaming for clean oxygen, you, Nicodemus, must survive. Grabbing the journal lain beside you aptly inscribed with your name in a fine and golden text, you turn away from the sight of the ebbing flames and venture into the darkness of the woods just behind you.

The fire that once filled your lungs is now long gone, mere dust left behind in your path forward. That fire must have been what you ran from, as the sore wounds litter your flank lend themselves to that conclusion. And yet... And yet it feels like there's more to it than that. However, to harder you try to remember, the more your skull splits from the unbearable pain of locked memories just out of reach. The pain. The pain is too much to bare.

The world grows dark, despite the pink sun's warm gaze casting down through the canopy.

You collapse into the river. The cool water, once a strip of gold slicing through the hues of pink grass surrounding it, bleeds red as your face lays into the shallow lapping of its reach.

Your name.

Remember your name.


II. Remember
What do you remember?

What is there left to remember?

You pondered this for a long time as you travelled, with each resulting headache being nursed to the best of your ability using the herbs around you at the times. You've spent a long time reading through your journal, scribes within its aged, leather bindings almost foreign to your weakened mind. It comes to you slowly, deeper knowledge and diagrams of the plant life of the world around that suddenly starts to make sense. This is your calling. You were meant to work with these medicinal herbs. You have to. To help prevent any more pain, not only for yourself, but for anyone. For everyone. Clutching the journal close to your chest, your finally take your first steps into your soon to be new home.

Delumine as its called, and by extension, the Dawn Court. A place that values the life long search for knowledge. The perfect place for the likes of you, a soul lost in the vastness of it all. Your thirst for knowledge not only grasps at the knowledge of healing, but the knowledge of your past and of who you once were. You could only hope that by dedicating your life to this court, you may find answers to the questions that ever fill your head and heart.

While answers don't come immediately, what does come immediately is the sudden, out of place feeling that comes with being surrounded by new scenery. It comes very quickly to you that the hustle and bustle of the inner court lifestyle is definitely something you're not used to. What is the solution? You find yourself a modest little space to call home upon the outskirts of such a busy place. An old, once used library, completely with a mess of scattered books strewn about and plant life slowly encroaching between the softened boards that hold the structure together. Vines try as they might to reclaim the space that was once there are now rendered as test subjects and allies in your studies as you make yourself right at home within the structure's walls. Complete with an attic space of which you decided to make your private quarters, you establish yourself among the ranks of citizens.

You open your doors with a welcoming smile to those in need, a library, a lab, both! And you call it...

Nico's Panacea Emporium!

It's got a nice ring to it, right?

Active & Parvus Magic

Passive Magic

Bonded & Pets

Armor, Outfit, and Accessories


Leather-Bound Journal - A brown, leather bound journal with two leather straps wrapped around its surface. It contains detailed notes on many different plants inside, and the name Nicodemus etched into the front cover in gold.
(Enchanted with Indomitable Spirit; It's like it has a mind of its own...?)

Satchel - A simple satchel mostly used to carry his journal, as well as a couple of bottles.

Agora Items & Awards

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Played by:

Eerie (PM Player)


eerien00dle    //   



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Staff Log

10/06/20 Character application accepted; +20 signos for visual reference. -SID
10/06/20 Incentives 013 and 014 redeemed; enchantment approved & added to the records; unnatural conception & npc obstacle sent to character account. -SID