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8 [Year 498 Summer]








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17 hh







Last Visit:

01-14-2021, 05:28 AM


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Total Posts: 92 (Find All Posts)
Total Threads: 10 (Find All Threads)

Full Reference


Quoth the Raven, "Nevermore."

First Impressions

On the surface, he seems almost normal. A pleasant smile graces his upturned lips, and his silver eyes linger in yours for just the right amount of time to achieve politeness, before flitting away in modesty. The effect is almost shy, boyish. His voice is light, placid; more melodic than you would expect from the formidable blackness he cloaks himself in. Inexplicably, you find yourself drawn to him.

And then a shadow passes over his elegant features, so fleeting that you almost miss it. But you are sharp, and you catch it by the wings before it escapes. Suddenly, it is like a shroud you hadn’t sensed before has been ripped from its fastenings. As if awakening from a dream, you realize why you had thought he was almost normal.

Because that smile, how unnervingly artificial it is. Those eyes, how cold and empty they are – like they are missing something, for there exists no soul that lingers behind those pale, gray windows. That voice, how silken it is as it whispers to you, as it soothes your nerves with each lilting syllable. You realize, with increasing clarity, that his entire facade has been meticulously crafted to perfection.

You realize, with increasing horror, that you are staring straight into the eyes of Death.

Last Impressions

You know that he is going to kill you. But strangely, you feel no fear. In fact, you feel happier than you have ever felt in your life, and you know that he has done something to your mind. In your last moments of blissful life, there is little you can do except hazily examine the boy who holds a knife against your throat.

Black. He is a sea of rolling black, the only respite being the moonlight silver of his eyes. A raven – he reminds you of a raven, and you whisper it to him. A soft smile settles upon his lips, and it is utterly different to the one he had offered you before. You know, this time, that it is real.

Slowly, he spreads his midnight wings wide around you, blocking out the stars, the moon, until you see nothing but obsidian feathers. And then, you notice that beneath the first set, there is another. Two sets of massive raven’s wings.

Entranced, you shift your gaze to his face, and marvel at how delicately shaped his features are. Like rich satin, he is beautiful, and so much younger than you had thought. A fallen angel. A line of symbols you do not recognize are carved into his forehead, the scars almost seeming to glow. What do they mean, you wonder. As you scrutinize the symbols, you realize how much taller he is. Not enough to be monstrous, but just enough to be captivating. His frame is avian, his build light and agile. His hair is inky silk, long and braided against his crown. You think, how could such a lovely boy be an assassin?

“I am sorry,” he murmurs to you. You close your eyes as the scent of jasmine and pomegranate wafts like a lullaby against your skin. “You, especially you. I did not want you to die.”

As your vision fades to darkness, you smile.

Thank you, for letting me see what I had desired most in the world. I had not known Death to be so kind.


Volatile and tortured - Coldly impassive - Sharply intelligent - Morally ambiguous - Consumed by magic

“I do what is required of me. Nothing more, nothing less. I am a weapon, and weapons are not obliged to have feelings.”

As smooth and black as polished obsidian, Caine’s expressions are elegantly crafted masks to conceal what lies beneath. Impassive seems too light a word to fit him, like a badly-tailored suit hanging from too-slim shoulders. He is as concerned with the affairs of others like one would be for the fate of the grass trampled underfoot. Not a touch of love, of warmth, has ever graced the boy’s short, yet hollow, existence. How can he be expected to reciprocate?

For Caine does not feel like others do – he was raised without morality, without justice or kindness or any of those shining plaques of character children are spoon fed before they can even speak. What he does know, he has grasped with difficulty from Agenor and the books he has read. Every action of his lacks substance – but appearances have always been more compelling, and of that, he is unmatched. As keen as a raven, Caine wields imitation like art. He shifts his composure according to the moods and behaviors of the people around him. Molding himself into what they like, what they want to see. It makes it so much easier to gain their trust, when the handsome stranger approaches with such a lovely smile. Yet Caine rarely, if ever, approaches without prior intent – and that intent most often involves a gleaming sharp blade, and most certainly ends with a neatly slit throat.

“People are born to die. That is the only fate they are guaranteed; so why do they reject Death so vehemently?”

From his upbringing, the boy has developed an utterly twisted and broken sense of morality. To him, the world is entirely shades of gray – the paradigms of black and white, good and evil, do not exist. He rejects the distinction made between the sides of an ever-oscillating coin, believing they are biases people presume as they hunger after the same things. Caine does not view the act of killing as wrong. That said, the boy harbors no sense of bloodlust. Rather, he sees his duties as simply a means to an end, and is somewhat disgusted by those who revel in sadistic bloodshed. How tasteless for actions to be made without proper reason. Life is a chessboard, and for the integrity of the game, moves are not to be made with reckless abandon. That had been his first lesson. (Ironically, Agenor had been almost romantically noble.)

Yet to believe, even for a second, that Caine is merciful, would be a fatal mistake. No amount of tears or begging will ever erase a name from the Reaper’s ink-soaked summons. The Command is absolute, and Caine does not falter.

“Sometimes, I cannot discern where the magic ends and where I begin.”

The boy he never was, and never will be, only shows bits and pieces of himself after the midnight bells have long ceased tolling, and the blood of his targets have stained the black streets red. In these quiet moments, Caine is somber. His glassy, silver eyes darken and solidify. His laughter almost sounds real. His moonlight gaze spills his anguish, his pain, in suffocating waves. In these times of lucidity, the feeling that he is supposed to be troubled, supposed to be upset and horrified at his actions, gnaws at him to no end. Does the boy even have a heart, a soul, underneath the layers of black magic coating him like a corrosive poison?

Even Caine himself cannot answer that question.


The Raven of Vectaeryn

He was birthed in the depths of an abnormally hot summer, and left to rot in an alleyway tucked behind the charnel houses of gilded Sunsyia. Yet even then, mahogany coat slick with sweat, the colt was as silent as the dead as his milky eyes fixed upon Agenor’s sharp face. It was that unrelenting stare of his that prompted the keen Consul to bring the orphan to his home along the Smoking Coast. For the first months of his life, the child was raised by a stern yet kind nurse. It was the only kindness the boy would ever receive. It was a pity he was too young to remember.

It was not until winter thawed from the land that Agenor summoned the silver-eyed boy to his chambers. Up until then, the boy had not been given a name; and nameless he would stay. Agenor refused to form any sort of attachment to his newest student. He had learned to keep his distance. The last ones had all been such crippling failures, anyway.

As the Order of the Scale’s most esteemed Consul, the hailed Agenor had embarked on a decades-long mission to craft the perfect pawn: heartless enough to fell the Order’s enemies without batting an eye, yet competent enough to keep the Sun King’s damned attention away from the carnage. And with this one at his side, the Consul could feel hope rising in his chest for the first time in years. The Order’s glorious rise from the ashes would finally be realized. Agenor would make sure of it.

From that moment on, the boy was visited by no one other than his master. He would learn to thrive in isolation, anticipating the hourly lessons given by his knowledgable instructor every afternoon. The rest of the time, of which he had entirely too much of, he dedicated to reading. Scrolls on Vectaeryn’s illustrious history; parchments on the Order’s movements across centuries; tomes of archaic, fantastical magic. The boy neglected nothing in his studies. Yet over time his eagerness to please only seemed to anger Agenor more and more, and soon, the day came when his formal lessons were suspended entirely.

The boy was still so young when the experiments began. Deep in what had once been the estate’s sprawling dungeons was a cavernous room filled with potions of every make and color. Tomes bound with rotting leather were stacked high upon the creaking shelves, and emaciated creatures from every corner of the kingdom snarled from within rusty cages. Unbeknownst to even his fellow Order members, the black-eyed Agenor had concealed his magical abilities for his entire career. An exemplary Consul leader by day. A heartless dark mage by night.

The silver-eyed boy was his ninth subject. And Agenor swore he would be his last.

As the weeks crawled into torturous months, the boy learned to stem his screams by gnashing his tongue until blood filled his mouth as Agenor ruthlessly unleashed spell after spell upon his shaking body. It was during this period of his life that he began to call himself by a name in private. A sleepless night he had spent poring over books, until the words had tasted just right upon his tongue. Caine Verona Selwyn.

Agenor’s increasingly ambitious spells quickly turned Caine’s bay coat as black as onyx; and, much more slowly, shards of Caine’s heart were consumed by the spells that flowed like poison through his blood. Soon, there was no longer any distinction between what was Caine, and what was magic.

Around the time Caine began his first shadow-clad assassinations was when he first learned of Isorath. Ironically, King Aesthia’s own gilded son was the current Herald of the Order. With fondness lining his voice did Agenor speak of the kirin, praising the Prince as the one who would lead the Order to its former glory.

In preparation for this fateful day, the increasingly maniacal Agenor prepared the last spell he would perform on Caine, before the boy would be ready. As Agenor cut symbols of the arcana into Caine’s forehead with a gold-handled dagger, the incantation he chanted reached a maddening crescendo as he gleefully bound a piece of Caine’s very soul with the Herald's. Whatever the Herald commanded of him, he would follow to his death. Whatever pain the Herald suffered, Caine would feel sevenfold. Yet still, despite all the pain he had suffered in his stead, Caine would never meet Isorath before the Prince departed Vectaeryn in a whirl of gilded wings.

The Shadow of Solterra

It was only until the day Aether, Isorath’s terror-inducing dragon of ice, began his journey to his shining Prince that Caine followed in the dragon’s chilling wake. Rumors had traveled across the sea to whisper of Isorath’s plans of resurrecting the Order in a land known as Novus, under a new flag entirely: the Twilightgarde. As his Herald’s hell-sent Harbinger, Caine could not stay uninvolved for any longer. Upon silent raven's wings, he descended into the court of Day, finding amusement in his continued loyalty to the Sun over the Prince's shameless love of Night.

From the depths of Solterra, he would watch and listen. No longer was he bound by Agenor's punishing chains. And though he could not deny Isorath’s call when it came, before then, Caine would remain little more than a shadow in the night. Isorath did not know of him, but he knew of Isorath. And it wouldn't be long before he would pay his ivory Prince a long-awaited visit.

Active & Parvus Magic


Dream Illusion

"Dreams do not only visit us in sleep, under the cover of night. The mark left by a chilling nightmare never truly disappears, does it? It lives on in memory, lurks in our fears and hopes and desires. And what is memory, if not a dream we believe as true?"
Dream memory: the memory of a dream

Caine is an illusion caster. But all magic must have a source, and his is dreams. Caine can only conjure illusions from dream memories. And once he grasps one, he must channel it into an illusion. It is a one-way, non-stop process, like electricity through a wire.

Magic Tier

DISCIPULI: Caine’s magic returns to him in bits and pieces. He is only a fraction as powerful as he used to be, and as such, his own frustration and tendency to overreach is ironically what weakens his magic the most.
  • Caine must be in very close proximity — within arms-length, metaphorically speaking — to his target to access their dream memories. (Physical touch is the best way to gain access, though it’s understandably hard to do in most situations.)
  • The dreams themselves are vague and cryptic, making it difficult for Caine to decipher what exactly he is seeing. His ability to sift through the various memories (similar to looking through a stack of unfinished paintings) is limited as well, and so he often latches on to the most recent or poignant dream memory to draw from.
  • The quality of his illusions have not suffered from lack of power. They are incredibly intricate and accurate renderings, though he cannot create large-scale, immersive illusions yet. He also cannot maintain his illusions for long, and they flicker out of existence within a few minutes of being cast.
  • Caine lacks the strength to draw from more than one dream memory per night.

✥ VEXILLUM: Slowly, Caine is regaining control.
  • He will always need to be physically near his target to access their dream memories. But once summoned, the dream memories are now easier to comprehend: they flow like scenes from a film instead of an abstract mishmash of events, difficult to make heads or tails of.
  • Caine can now locate specific dream memories, instead of having little choice in what he can channel. By searching for marks of fear, he locates nightmares; and by searching for marks of happiness, he locates wishes and desires. By manipulating his source, Caine gains control over the illusions he can cast, and the dangerous potential of his magic is revealed.
  • From ghostly apparitions of a loved one to horrors born from nightmare, Caine's illusions toy with his victim's state of mind just as much as they toy with visual reality. The more emotion an illusion elicits from his target, however, the harder it is for Caine to maintain or even conjure it.
  • His stamina has improved, and he can draw from up to three dream memories per night.

PERITI: His magic is now nearly as strong as it used to be.
  • Caine now has the ability to cast illusions from his memory of casting them before, without needing to draw from that specific dream memory. However, illusions cast in this way are much weaker and dissipate within minutes, and do not look as convincingly real while they last.
  • Illusions cast in the normal way, though, are now as realistic as Caine can make them. Depending on complexity, they can last for several hours. He is able to conjure entire scenes now as well, like a target's childhood home or a beautiful, ethereal lake.
  • Caine’s sourcing of dream memories is even more streamlined. If he knows that his target is particularly terrified of blood for instance, he can seek out the most gory nightmare they’ve had (often a strong memory and quite easy to access because of that) and depict elements from that nightmare in startling detail. His illusions are still purely visual.

DOMINUS: Caine has reached the height of his powers, the skill level he wielded as Vectaeryn’s infamous Dark Illusionist. Back then, he specialized in conjuring painstakingly detailed scenes of his target’s deepest wishes and desires to ease them into death, immersing them so deeply in the illusion that it was impossible for them to distinguish between dream and reality.
  • If he so wishes, Caine can pluck a dream memory from anyone around him and turn their dreams very literally into reality. Whatever he seeks from their dreams, he finds without issue. His illusions are astonishingly tangible yet still retain a dreamlike, incorporeal quality to them.
  • Large scenes are complete with sound and smell, every quality rendered to near perfection. The impossible becomes possible — or so it may seem — and the Illusionist is even capable of incorporating dream elements from as many as five individuals (or from his own memories) to create an entirely catered experience.
  • There are some limitations to Caine's magic that will always remain. His illusions only ever affect one target at a time, and they must be sourced from dream memories, either from the target (which conjures the strongest illusions) or from his own memories of previous illusions he has cast (which will always be significantly weaker in appearance and duration). His illusions last for as long as the target is around for him to channel. Once they go out of range (or die), his illusions fade.

PARVUS: His eyes flare red as blood, his sclera winks into black, and his scars pulse with a hellish glow when he casts his illusions. Another peculiar side-effect of his magic is that Caine cannot dream, and has not been able to ever since he first acquired it.

Passive Magic

Bonded & Pets

Armor, Outfit, and Accessories

Enchanted item

A scarf of midnight silk drapes like liquid obsidian between his wing joints, weighed down by a heavy silver charm studded with crushed fire opals. But the scarf holds a secret more glittering than its silk: they call it the pallium umbrarum, the cloak of shadows. When the wearer thinks of shadows, the cloak obeys. Waves of darkness bleed from it like mist, encasing the wearer in a shadow so fathomless they become nothing more than a space where the light refuses to touch. There are limitations, however: direct sunlight burns away the magic immediately, and the spell does not render the wearer invisible. Only in the deepest dark, the dead of night, will the wearer elude sight completely.


A fine, Taeryn-forged dagger with a hilt of carved dragonbone studded with rubies. The double-sided blade, a shining silver (the same color as his eyes), is longer and sleeker than the typical dagger. The sword and sun emblem of House Selwyn is emblazoned on the metal. Beautifully wrought, and a peculiar choice for an assassin's preferred weapon.


Headpiece - Two large fire opals are inlaid upon the thin black leather of the brow and nose band, and sleek raven feathers stagger down both sides like plumage.

Limb cuffs - Ornate silver cuffs slip over both of his forelimbs, the tapering edges carved into the emblem of House Selwyn.

Agora Items & Awards

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Played by:

rallidae (PM Player)


minthee    //   



Staff Log

Saved incentives/prizes:

03/04/18 Character application accepted. -LAUREN
04/05/18 Signos for visual reference redeemed and sent to Cyrene. -INKBONE
08/05/18 +100 signos for winning TotS TID1982. -INKBONE
12/09/18 +3 EXP for Rallidae's 1 year OOC anniversary (11/04). -SID
12/09/18 +200 signos for member appreciation bonus. -SID
12/27/18 Active Magic approved and added to the Records; item swapped for Tier 1: Discipuli item. -SID
02/25/19 +50 signos for interacting with RE "water so bright it burns," TID3133. -SID
03/03/19 Accessory + enchantment approved and added to the Records; enchantment item swapped for "Enchanted Accessory". -SID
03/03/19 Weapon approved and added to the Records. -SID
03/03/19 Claimed free restricted item for OOC: weapon. -SID
06/17/19 +180 signos for participating in SWP act III, "how reality collapses," TID 3659. -SID
06/30/19 +3EXP for SWP participation in TID3546,3612,3659,3704. -INKBONE
06/30/19 +2EXP for gaining two interactive items - enchanted accessory and active magic. -INKBONE
06/30/19 +1EXP for participating in battle TID3540. -INKBONE
07/01/19 +100 signos for participating in SWP act IV, “god whispers on the wind,” TID 3704. -SID
07/14/19 +1EXP for winning battle TID3540 against Seraphina, exp for participating in this battle already awarded on 6/30/19. -INKBONE
07/14/19 +225 signos for battle TID3540 for taking so long, 25 of those which are signos for completed thread. -INKBONE
11/12/19 Sent enchanted map item for summer NC event- NESTLE
12/20/19 +2EXP from advent calendar, TID4402. -SID
12/21/19 +100 signos sent for advent day 8 -LAYLA
06/19/20 +3EXP for rallidae's 2 year Novus anniversary -LAYLA
06/25/20 +10HTH/+10ATK for 25 EXP milestone, Discipuli magic switched for Vexillum. -SID
08/19/20 Rank changed from Scholar to Spy -LAYLA