"All magic comes at a price.
Andras is a volatile force and always has been. Something was bubbling at birth, in the black pit of his rage, below even the screaming and the fighting and the prolonged snarl of his teenaged years--Andras has always known that he is so much bigger than his body can hold. Oriens saw it too, and opened Andras like a tap, letting all of that stuff out. And oh, did it come out.I think I am dangerous now." An arc flash is an explosion caused by a high-voltage electric short-circuit. Andras’ is not produced by any mechanical force but by listening to the thrum of his angry heart and his magic answering in one loud boom after another. Andras’ electricity is only as stable as he is, and as a pure destructive force it can damage both his body any anything in its path. Parvus Magic: Andras is too full, constantly dumping energy. In a neutral state it may be no more than an electric hum or a hair on end here or there, and at rest it may be nothing at all. The more emotional Andras gets, the more energy he leaks in arcs of blue light across his skin. While these arcs themselves are mostly harmless, they do increase in size and intensity as his power develops. Tier 1: Discipuli — Though Andras’ ability is dangerous from the second it wakes, it is almost useless. If he’s lucky, and struggles to focus its power, it will create nothing more than a weak arc of sparking, sputtering electricity that is certainly loud, but rarely dangerous at a polite distance and lasts for no more than ten seconds. Under regular circumstances, his magic activates only under extreme stress and immediately short-circuits, causing an explosion that dumps heat, fire and smoke around him. Following this Andras is usually in and out of consciousness for a week at least, and weak when he isn’t sleeping. Tier 2: Vexillum — Andras still cannot tell if he is in control or if the magic is. He has learned that his magic operates on a spectrum: on one end, if he is concentrated and calm, he can discharge blasts that are weaker but easier to control, whether it be location, size, or strength (in a certain range). On the other end of the spectrum, Andras’ explosions are as wild as he is, powerful but impossible to control, always discharging from the tips of his wings or the bottom of his front hooves, and never the one he wants. While he can manage the weaker explosions for slightly longer, the more heated ones still render him inert for days afterward. Because he is dumping so much energy so regularly, Andras seems almost permanently tired. Tier 3: Periti — Andras has become a balancing act, a beam suspended over an ocean of electrical fire and percussive force. He is annoyed, usually, but it is harder to make him truly furious and so he does not burn out quite so easily. His bursts range from small things he typically uses to propel himself often and at speed to large-scale explosions that belch smoke. Depending on the intensity of these large-scale attacks he may not need to rest for more than a few days at a time. Tier 4: Dominus — Having wrestled his personal demons into submission, Andras can wield his magic with ease for the most part. He is capable and level-headed enough to discharge any explosion at any intensity with minimal strain. His high-power bursts are a reckoning force and while he still tires from overuse it can take a full-scale explosion to knock him out. |