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5 [Year 500 Fall]








Welsh X (Pegasus)


14 hh







Last Visit:



Signos: 0 (Donate)
Total Posts: 118 (Find All Posts)
Total Threads: 21 (Find All Threads)

Andras Demyan
Andras is small and simply built - his only distinguishing structure is the slight curve to the bridge of his nose, and even that isn't particularly impressive. While the easiest way to describe his build is 'generic' and 'slightly androgynous' there are traits--the gentle curve of his face, large eyes, slightly smaller nostrils, the crest of his neck--that call to mind a welsh pony if it was perhaps given a little extra height. His wings are flexible and corvid, fingered much like a vulture's. Andras has a roughly 14 foot wingspan.
Stygian and smooth, a majority of Andras' body, including his wings, is a uniform and light-swallowing black. It is broken up only by splashes of white on his chin, right wing, and left foreleg. The marking on his chin leaves his lower lip pink, often the only place on his body you can see the regular bruising he endures, and does not touch his upper lip at all. Those lips are almost always pressed into a bitter frown. The marking on his wing is a forked bolt of white, starting from the "bicep" and just barely flickering onto the primary feathers. On his ankle is an irregular coronet that almost fails to rim the single pink hoof but creeps up toward the inside of his ankle.
Andras' glasses are round with thin, black, metal rims. The lenses treat a mild astigmatism. He doesn't wear them all the time and in fact loses them more than he'd like to admit, but it gives him headaches to go without them for too long, as things in the light have a blurry quality to them.
A horse that walks with varying levels of fury in every step. Brows almost perpetually lowered, his blue-gray eyes glaring up from beneath them. It's rare that Andras' head is carried much higher than his withers or that he is not wearing an expression of prolonged suffering.

Andras Demyan
find me in the ashes
The problem with Andras is that he has too much inside of him, and most of it is volatile.

He was not made to be a weapon but he likes being one. There are few things that bring him to life like bruised and bloodied knees or the way a blade sings through the air. He’s a good solider, punctual and serious; his face is often drawn into sharp edges and tight lines, the hallmark of a creature bent out of the shape it was made for, the stamp of a man who was out of time the day he was born.

There has always been something driving Andras to do, do, do, but there has never been a voice that asks him to be. He doesn’t know how to just be. He has tried to learn but Andras is a tightly-coiled spring and the tension of him is too much for any calm thought to break through.

This is perhaps why he is prone to doing regular and acrobatic pirouettes off the handle. At rest, Andras is friendly if severe, but any unexpected changes or difficulties often send him into a panic and he panics like you might imagine a cobra would, or a badger, or some other small but very angry animal prone to acting out.

He is trying to learn how to cope. He is trying to lay down his weapon and be less defensive. He is trying to forget that he has been one prolonged snarl for his entire life and find some peace in a world that he very rarely understands. It is not coming to him easily.

Andras Demyan
"You want to be a soft child, but you are not. You came out of your mother with your fists clenched, screaming and covered in your mother's blood."
Andras’ mother would say that he was born angry, and add that he would probably die angry, too. He was stoic as a child, almost too stoic, and when he finally opened his mouth it had only been to screech.

He may have just been born off-kilter; there was no defining point in his history that made him what he was, but with four brothers, all older than he was, each and every sentence of his biography is punctuated by some minor act of violence, either by or against him.

His mother would tell you, with some amount of strain in her voice, that she remembers when he broke his oldest brothers’ leg in some argument that started as a joke and very quickly became very serious (as it often does with Andras). She would recount next, as she always did, that Andras dragged him all the way back home and seemed scared. She thinks this is the first time he realized there was something wrong.

She would mention, too, that it had not been the first time she thought this. That came later, when Andras would disappear for days at a time and come home bruised and bloody, refusing medical attention. Or when he went off to war and the letters that came home were always troubling in a way she couldn’t quiet place, before they started coming less and less often, and then not at all. She assumes he must be dead. She worries, of course she worries, but she thinks that may have been what he wanted all along.

What happened, though, was far from that.

Andras had thrived. Ever the contrarian, his problems had instead begun the day the war ended.

You see, a soul can only be so many things in a lifetime and Andras’ is perhaps more restricted even than that. A lion cannot lay down its mane and a dog cannot lay down its teeth and in that vain Andras could not just lay down his sword and go back to normal, whatever that is. He had been birthed into rage and the battlefield had been his cathedral, within which each drop of sweat was a hymn and every bruise was the word of god. He cannot just go back to normal.

Andras hadn’t returned home for no other reason than he didn’t want to. Andras had tried to find peace, had picked up some books on magic and found that he was full of too much chaos to find whatever lived within him that could call it forth. It was perhaps merciful that he was plucked from his own reality and dropped unceremoniously into this one.

Active & Parvus Magic

"All magic comes at a price.
I think I am dangerous now."
Andras is a volatile force and always has been. Something was bubbling at birth, in the black pit of his rage, below even the screaming and the fighting and the prolonged snarl of his teenaged years--Andras has always known that he is so much bigger than his body can hold. Oriens saw it too, and opened Andras like a tap, letting all of that stuff out. And oh, did it come out.

An arc flash is an explosion caused by a high-voltage electric short-circuit. Andras’ is not produced by any mechanical force but by listening to the thrum of his angry heart and his magic answering in one loud boom after another. Andras’ electricity is only as stable as he is, and as a pure destructive force it can damage both his body any anything in its path.

Parvus Magic:
Andras is too full, constantly dumping energy. In a neutral state it may be no more than an electric hum or a hair on end here or there, and at rest it may be nothing at all. The more emotional Andras gets, the more energy he leaks in arcs of blue light across his skin. While these arcs themselves are mostly harmless, they do increase in size and intensity as his power develops.

Tier 1: Discipuli —
Though Andras’ ability is dangerous from the second it wakes, it is almost useless. If he’s lucky, and struggles to focus its power, it will create nothing more than a weak arc of sparking, sputtering electricity that is certainly loud, but rarely dangerous at a polite distance and lasts for no more than ten seconds. Under regular circumstances, his magic activates only under extreme stress and immediately short-circuits, causing an explosion that dumps heat, fire and smoke around him. Following this Andras is usually in and out of consciousness for a week at least, and weak when he isn’t sleeping.

Tier 2: Vexillum —
Andras still cannot tell if he is in control or if the magic is. He has learned that his magic operates on a spectrum: on one end, if he is concentrated and calm, he can discharge blasts that are weaker but easier to control, whether it be location, size, or strength (in a certain range). On the other end of the spectrum, Andras’ explosions are as wild as he is, powerful but impossible to control, always discharging from the tips of his wings or the bottom of his front hooves, and never the one he wants. While he can manage the weaker explosions for slightly longer, the more heated ones still render him inert for days afterward. Because he is dumping so much energy so regularly, Andras seems almost permanently tired.

Tier 3: Periti —
Andras has become a balancing act, a beam suspended over an ocean of electrical fire and percussive force. He is annoyed, usually, but it is harder to make him truly furious and so he does not burn out quite so easily. His bursts range from small things he typically uses to propel himself often and at speed to large-scale explosions that belch smoke. Depending on the intensity of these large-scale attacks he may not need to rest for more than a few days at a time.

Tier 4: Dominus —
Having wrestled his personal demons into submission, Andras can wield his magic with ease for the most part. He is capable and level-headed enough to discharge any explosion at any intensity with minimal strain. His high-power bursts are a reckoning force and while he still tires from overuse it can take a full-scale explosion to knock him out.

Passive Magic

Bonded & Pets

Armor, Outfit, and Accessories

Andras' glasses are round with thin, black, metal rims. The lenses treat a mild astigmatism. He doesn't wear them all the time and in fact loses them more than he'd like to admit, but it gives him headaches to go without them for too long, as things in the light have a blurry quality to them.

Agora Items & Awards

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Cannon is addicted to troubled boys with lots of feelings, I guess.

Played by:

Cannon (PM Player)


none    //   



Staff Log

04/14/19 - Character Application Approved. 20 Signos sent for visual reference. Has two joining perks from Winter 503, but doesn't want to claim them at this time. -- NESTLE
04/22/19 +50 signos for visiting on Easter. -INKBONE
10/23/19 +40 signos - 20 for Michael completing TID4032, 20 for 1st time w/Layla TID4058. -INKBONE
11/04/19 Rank changed from Scholar to Warden (TID4101); +3 exp for counsel rank. -SID
12/02/19 +100 signos for winning Yr504 Fall quote of the season, from TID4168 & PID22970. -INKBONE
12/14/19 +50 signos for advent day 1, TID4402. -LAYLA
12/21/19 +30 signos for completing TIDs 4176 & 4123 -LAYLA
12/21/19 Active magic approved and added to the Records; Discipuli item sent to account. -SID
08/06/20 +1EXP for gaining an interactive agora item (active magic) -LAYLA
08/06/20 +2EXP for participating in an IC event (Night fall festival; year 504), TID4123 -LAYLA
08/06/20 +2EXP for participating in an IC event (Dawn poachers), TID4630 -LAYLA
08/06/20 +2EXP for participating in an IC event (Dawn fall festival), TIDs 5090 & 5024 -LAYLA
08/06/20 +2EXP for participating in an IC event (Day Court tournament), TID5066 -LAYLA
08/06/20 +3EXP for @cannon's 1 year Novus anniversary -LAYLA
08/06/20 +5HTH/+15ATK for 25EXP milestone, sent Vexillum item -LAYLA
08/07/20 +2EXP for winning a battle, TID5066. -SID