[SWP] ACT VI: if you can dream - Printable Version +- [ CLOSED♥ ] NOVUS rpg (https://novus-rpg.net) +-- Forum: Realms (https://novus-rpg.net/forumdisplay.php?fid=5) +--- Forum: Ruris (https://novus-rpg.net/forumdisplay.php?fid=6) +---- Forum: Archives (https://novus-rpg.net/forumdisplay.php?fid=96) +----- Forum: [C] Island Archives (https://novus-rpg.net/forumdisplay.php?fid=117) +----- Thread: [SWP] ACT VI: if you can dream (/showthread.php?tid=3979) |
RE: ACT VI: if you can dream - August - 09-22-2019
RE: ACT VI: if you can dream - Erasmus - 09-22-2019
WHEN HE COLLIDES WITH THE SAND AND THE LEAVES AND THE BRINE, HE DOES NOT WAIT TO SEE WHO FOLLOWS OR LEADS. HE DOES NOT LOOK, PERHAPS FOR ALL HIS SELFISH IGNORANCE, TO SEE IF AGHAVNI FOLLOWS. HE DOES NOT LOOK TO SEE WHAT BECOMES OF THE REST – THOSE WHO BRAVELY CLASHED AGAINST ITS FANGS, WHO DRUMMED AGAINST ITS COILS WITH TEETH AND HOOVES AND WEAPONS. HE DOES NOT LOOK TO SEE WHAT BECOMES OF THOSE WHO LINGER LIKE SHADOWS IN THE LOOMING TREESCAPE. ALL HE KNOWS IS WHAT IS BEFORE HIM, AND THE CERTAINTY OF THAT ENTITY IS IN ITSELF STUNNINGLY BEYOND THE COMMON BESTIARY: WHETHER GOD OR TITAN OR MAGIC, IT IS UNCERTAIN IF IT IS BLOOD THAT RUNS THROUGH ITS VEINS, OR THE SALT SLICK OF OCEAN TIDES. BUT THESE THINGS DO NOT CAUSE HIM TO HESITATE. THERE IS NO QUESTION OF RIGHT OR WRONG – ON HE DRIVES, ON HE THUNDERS WHILE THE BLOOD IS THRUMMING IN HIS EARS AND THROAT AND LUNGS AND HE INHALES SO DEEPLY HE THINKS, FOR A MOMENT, THAT HE MAY NEVER TASTE THE SEABREEZE ON HIS TONGUE AGAIN –
AND THAT MAY BE A BLESSING. BUT HE CLASHES WITH THE THING LIKE A RAVENOUS HOUND, HIS JAWS WIDE AND TEETH SHARPENED ON ALL THE CASCADING GRIT OF SAND – HE WAITS TO RIP INTO ARTERIAL WEBS OF OCEAN VEIN, TO BREAK THROUGH THE CRISP SCALES OF WITHERING LEAVES, AND DREAMS DEEP A NEW TASTE OF LUST. HE RECALLS THE NOT-MOONLIGHT, THE BIDDING OF THE ANTS, THE DECADENCE OF THE FOREST, THE ARROGANCE OF A MONGREL IN THE FACE OF AN OLD GOD. HE THINKS OF THE WAY THAT HE, TOO, IS MADE OF THINGS THAT HE MAY NEVER EXPLAIN. HE IS A STONE PASSING THROUGH THE EYE OF A SNAKE. THE SHADOWS ETCH HIS SPINE, THEY TWIST AND TANGLE AND CONSPIRE MEEKLY ALONG HIS ANGLES AS THEY TOSS AND CONSTRICT AND BURST THROUGH THE WALL OF EVERYTHING TANGIBLE. BUT WHEN HE ANTICIPATES THE BULK OF FLESH OR SOMETHING LIKE IT, THERE IS ONLY BLEAK DARKNESS AND THE TASTE OF SAND. ERASMUS BREAKS THROUGH TO THE TRANQUIL DARKNESS, AND WHEN HIS EYES RESET ON THE PLACE OF DESOLATE WANT, HE REGAINS HIS FOOTING AND STOPS SHORT OF THE TWISTING ARCH. BEFORE THE ALTAR ARE THOSE WHO HAVE FOUND A SIMILAR FATE – EACH FOR A SMALL MOMENT GIVEN TO QUIET CONTEMPLATION, BEFORE AT ONCE DECIDED UPON THEIR PATHS. NONE ARE FAMILIAR. EACH FACE IS GREYED WITH A PLACED ANONYMITY, AND HE CANNOT PICK ONE APART FROM THE OTHER AS THEIR SILHOUETTES RISE AGAINST THE BLOOD RED RAIN. “Aghavni?" HE HISSES, BUT HIS VOICE ECHOES AGAINST HIM COLD AND METALLIC AND ALL TOO FOREIGN. THERE IS NO DREAD OR REGRET BUT A SMALL PANG OF CONCERN THAT HE SWALLOWS LIKE A BARB, AND FROM IT RISES A RENEWED HEAT. THE RELIC STOOD ON AN ALTAR OF BLACK GLASS AND RED, RED RAIN, AND TOO MUCH LIKE A CADENCE HE FOLLOWS THE NOTION INTO THE TORRENT OF DRIPPING NECTAR. WHEN HE BREATHES AGAIN HE TASTES THE AIR AND IT IS ODD, A SWEETNESS THAT IS POISONED WITH TENSION, AND HE IS ALMOST REPENTANT FOR THE FLAVOR THAT SWELLS HIS MOUTH WITH SOMETHING AS REPUGNANT AS IT IS DELIGHTFUL. IN THE DISTANCE A SHADOW OF SOMETHING SWIRLS AND CASCADES IN AND OUT OF FORM, A STORM OF FLUTTERING WINGS AND BRISTLING GRAINS OF SAND LIKE A THOUSAND JAGGED MIRRORS. IT COMES, IT COMES, AND HE DESIRES TO MEET IT – BUT HE IS SO CLOSE, TOO CLOSE. THE RELIC STANDS LIKE A GIFT, AND HE WISHES THE RAIN WAS BLOOD AND NOT HOLLY VENOM. THERE ARE OTHERS WHO RECOGNIZE ITS HARD PULL UPON THEIR WARES. BODIES THAT PASS OVER THE PLANE OF BLACK GLASS, AND AS THEIR HOOVES CLICK OVER THE SURFACE AND ARE DULLED BY THE SOPPING OF THE RAIN, HE WONDERS ABOUT THE CURIOUS WAY ITS GLASSINE SMOOTHNESS IS INTERRUPTED BY BRIEF RIDGES, TWISTING SPINES THAT RIPPLE AND WAIT. CLOSE AHEAD, THE MUFFLED CRY OF A CHILD DISTURBS HIS SILENT MUSING AND HE WATCHES AS TWO SMALLER FORMS RUSH WHERE THE RIDGES DO NOT TOUCH. BUT IT MOVES! HOW IT MOVES! HE WONDERS IF IT WOULD CRACK BENEATH THE WEIGHT. IF IT WOULD SLIP FROM BENEATH THEM LIKE A HUNGRY OUBLIETTE, AND ALL WOULD BE WADING IN THE BLACKNESS OF SWEET, SILENT NIGHT. IS THAT NOT WHERE HE BELONGS? YES, HUMS THE BLACK WATER. AND AS HIS HEART RISES TO A CRESCENDO IN HIS CHEST, HE MAKES HIS FIRST STEP TOWARD THE RELIC THAT GLEAMS LIKE BLOODIED GOLD. Erasmus chooses option 1. RE: ACT VI: if you can dream - Boudika - 09-22-2019 RE: ACT VI: if you can dream - Thana - 09-22-2019 At first all she can see is darkness between coral fangs and seaweed gums. Her blades only drink of sand, and sand, and more sand. No matter how deeply she drinks or digs there is nothing but sand. Thana wants bone-roots and ocean ichor and all the things that make monsters and beasts and gods. If there are others with her she does not head them or their own reasons for attacking. But when her tail blade should find the roof of the snake's mouth, and her hooves should find themselves dancing wickedly across tongue instead of shore, Thana no longer can see all the bits of beast outside the darkness. There is only darkness, only black, only nothing to wet this wild hate coursing through her. So Thana attacks the darkness thinking it is the belly of the beast. All the blackness tastes like rot on her tongue. Every bit of her sings. Her belly sings for the dark, her blade for the way it shatters around her like space at the point of her star. The sound her hooves make against the nothing is a song of death-knell sighs and sorrowful whispers of things she's long forgotten she's wanted to discover. On and on she fights the nothing like a thing unleashed-- like a thing that has found home. And just as she settles into the void (her broken, weary heart sighs in contentment) the blackness dissolves and she's at the beginning of a path she didn't know she was heading for. The red rain is sweet on her tongue, although it burns when it runs down the tracks of sand-coated wounds on her side. All she can see when she blinks is red, red, red. Thana is learning to hate that color-- red. She's about to walk towards it, through it, into it, when somewhere in the distance a bear roars. To her it sounds like a discovery, like a bit of her has crawled free from between this awful magic-made cage. It sounds like freedom. When she turns towards to the bear it seems to her that the rain quickens to a needle-sharp melody through the hollows of her horn. And it sounds like--- Hurry. @thana chooses option two and is using one of her second chance items RE: ACT VI: if you can dream - Apolonia - 09-22-2019 i see everything;
that is my curse It is easier to hunt when the prey is real. It is easier to kill when the thing is made to die.
This is nothing like that. This is magic in the most barren sense of the word, lawless and godless and bereft not only of morals but of rules. The sand-snake does not care for its mortal coil. It cares even less for the petty flight of blades at its skin, swirling through like cloud-stream. O winces as she watches her axe pass through harmlessly. It comes twirling back to her, bright and pretty as anything god-made, and through her disappointment still something like relief aches at the sight of it returning to her.
Thank God, thank God, thank God. There is only so much a girl can lose.
The belly splits open like such a bad seam, and inside is something beautiful beyond words, and stranger, and more terrifying. Blood comes down in ruby-red smiles, berries grow and burst and then wither in the same heartbeat. Roots curl upward, swooping as easily beautiful as any wave on the white-sand shore. And O’s tongue and nostrils burn as the liquid streams onto her skin, but she does not pause.
If anything her hooves fly faster. There is no time to waste, not even a moment of deciding. The relic is shining so close, covered in the sweet glitter of blood, and was there not a thing more made for her, girl born from a gun?
“Fetch,” she mutters to Tuchulca, and throws the axe again.
It goes whistling-whistling-whistling through the air, clear and bright as birdsong. For a moment the world seems strangely calm. And a heartbeat later it all breaks open again with the sound of screaming and gasping and hoofbeats. O is pounding across the sand on nimble feet, following its path in a full sprint, paying no attention to the shedding leaves or even the knowledge that she might—die. No bear will stop her. No wave, no wind, no mortal competition.
One ivory hoof reaches out to skim the stream of black glass, and— O chooses option 1! RE: ACT VI: if you can dream - Random Events - 09-24-2019 the waiting and the wanting
The ocean is suddenly roaring out against the coastline. Sand is shuddering around the moat and the bear like some behemoth is rising up from the sea to rub his scales along the belly of the island. Even the trees (what is left of them) sway as if they are brittle-backed and frail-rooted. Sighs rush in with the wind, whispers of some old language that mortals have long since forgotten.
Is it a secret whispering in their ears? Perhaps the wind is sighing over and over again...run, run, run But the relic, and the island watching with chrysalis and black-glass, knows these horses will not turn away. It does not matter if it's avarice, or rage, or hope, driving them on. The island knows, like all hidden gods know, that none of them will turn away willingly. Until the end then, it says in sighs of brittle-backed trees. Until the end. Path One It might seem at first that the blackness is nothing more than a slim river of still dark against the sand. Perhaps it even seems that each horse brave enough to step onto that sliver of space moves miles for each small step they take on the black. But for each step they take, and each mile they seem to move, the dark glass seems endless. There is always more to walk, or run, or fly over. The task seems hopeless. Ahead, at the endless end, the relic starts to quiver like molten gold tipped down the hilt of a sword. It grows like a flower given rain and summer sun. Like a flower it starts to unfold. Blooms of ruby start to fall from it (when did those flowers even root? How?). And when the first blood-red petal falls to the black path the distance disappears. Where they walking for miles or only heartbeats? Between the blooms the relic shines, molten hot and waiting. Who is brave enough to cross this new barrier of blood-red petals? Path Two By the time the horses make it to the bear through way of caution, blackness, or butterfly, he is pacing like a wildcat. The chrysalis hanging in his face sway with the movement. Under the membrane it's almost easy to see the wet flutter of golden wings dreaming of flight. He seems more like a restless god than a bear with a new butterfly hanging in his eye sockets. Perhaps he's a god older than the relic or the stones beneath their hooves. When the first horse comes they will find between themselves and the bear a strange mirror-like wall. There is the bear pacing endlessly on the other side. In places where he crosses before them there is a strange reflection of themselves and the bear melding together, like beats freshly forged-- half mortal, half god, all wanting. The bear turns and the reflection ripples like water where he faces the horses. The golden wings start to break trough the green like small birds crashing through the canopy. His mouth opens but it forms no words and there is no movement but the appearance of his dirty teeth. Yet there are words crashing through the glass towards the horses, a siren song with no sea, only glass. Only the worthy can pass. His mouth remains open and the twin butterflies break free from his eyes. They fly through the glass towards the horses. But is it a hint or a warning? Just beyond the bear, the almost-mirror and the glass other horses are gathering around the relic. It seems so close.... Path Three Ah, the island sighs at the horses waiting to see what fate falls the others. The sand trembles around their hooves it too sighs ah. Even the air feels heavy with it, gavel heavy, as it falls on the waiting horses like a blanket. And the air, the heavy air, has a color to it. It's blue, ocean blue, and it grows thick like oil as it gathers around the waiting. More and more air presses in for their muzzles, their eyes, and the hollows between their vertebra. It's cool and tainted with brine, and when the horses are carried away on it (maybe it feels like drowning with a death that never comes) they will find themselves belly deep in the ocean. Oh, the ocean sighs, it was not for you. Your character has a choice. This is the third round for the relic hunt. Both the bear and the glass moat have led towards the relic. It's shining and so, so close one one side there is a bear and almost-mirror blocking the relic from reach. At the end of the moat it's a line of red petals that remains the only barrier. Do you crash through either blockage to reach the relic first, or do you wait and try to figure out if there is a trick? Each round is decision-based. We will give you a set of options for your character to choose from ICly; at the end of the round, a dice roll will be made to determine which options proceed. For this round we will roll for a number between 1-50, the highest number will proceed. If your character proceeds you may continue to reply; if your character does not proceed, you may not reply to any of the next rounds. If your character has an unused mollusk shell, golden leaf, horseshoe, or iridescent feather from a previous round, you may use that to automatically proceed once even if your character rolled otherwise. To use this reward, wait until the dice are rolled: if your character does not proceed but you would like to, reply to the next round and add at the bottom of the post which reward you are redeeming. For this round: Your character may choose from the following options, although you may each write them out differently the core choice must be one of the options below. Option One: Rush to grab the relic before the others Option Two: Wait Please clearly mark your character's decision at the bottom of your post. Example: @isra has chosen option two. Each reply to this thread gives you +1 post in an SWP. All replies after October 2nd, 2019 will not be considered for a progression roll. RE: ACT VI: if you can dream - Rhone - 09-26-2019
RE: ACT VI: if you can dream - Apolonia - 09-26-2019 i see everything;
that is my curse —it holds.
There is a sound of clattering, hoof on glass, or sword against sword. O pitches forward as she lands, stumbling thanks to the force of her run, but the sea-black river does not crumble or shatter under her weight. An exhilarated whoosh of breath is punched from her chest. She laughs. A girl’s laugh, a real laugh.
But the sound drains away from her within the next few seconds. Her pace doesn’t slow or falter and yet somehow the moat does not become any smaller. No matter how fast she runs, no matter how many muscles burn under her skin, the distance between her and the relic does not seem to close by even an inch. For fuck’s sake. The breath in her lungs is starting to burn now, clawing streaks of fire against her chest. The drumbeat of her heart pulses louder, and louder, and louder.
And oh-so-suddenly, the moat closes. Sharp fear rises in her chest. She can’t stop running—there are blood-red petals blooming only inches away from her, and the relic gleaming just behind them, bright gold-and-diamonds. So close, so close. Every nerve is buzzing with cold starfire; as she heaves for breath, her nostrils flare blue-black and bright-pink, foam spills from the corners of Apolonia’s mouth as she gasps for oxygen.
But wait.
This is too easy, far too easy. No blood has been spilled nor bones broken; her axe is still right there at her side; contestant after contestant has already fallen away and the competition has thinned from just minutes ago. There has to be a trick.
The gods are not often so kind. Especially not to a Briar.
She does not halt, but her step slows. Her head draws back; a slough of blue-black hair follows behind in a wave. The sound of her hooves against the black glass sounds like a warning. And for once she heeds it. With tightly-wound muscles her stride grinds to a lazy canter and she lets the waves of competition pass her, so many foolish mortals falling for the oldest trick in the book.
All good predators know how to wait.
O chooses option 2! RE: ACT VI: if you can dream - Lucinda - 09-27-2019 It's something out of a dream when Lucinda walks onto the moat. The strange black glass does end up holding her weight, but it feels as if she's traveling for miles. There is some kind of illusion at work for sure because it did not look so long before and the relic so far away. Perhaps the task is pointless now, but she's come too far to give up yet. There is another following this path, but she does not engage with them. It's starting to feel a bit like a race and, while she doesn't want to foolishly rush herself, she is feeling more determined. Her eyes glance at the stranger off and on to keep close watch of what they're doing. If they managed to get to the relic first, Lucinda would be ready to make a move. In a way the feeling was strange to her, but not out of character. She is starting to be consumed by the determination and greed the further she goes on this quest. The mare still does not know exactly what the relic has to offer her, but it's an item in high demand. She simply had to steal it, even if it was just to say that she did and come out on top. Maybe she'd come face to face with a god so she could laugh. A flower grows where the relic sits- taller and taller until it blooms. The petals are ruby red and reminiscent of blood. They cover the path ahead and, somehow, the distance is cut between them. She stands with the stranger in front of the path littered in the blood red petals. Lucinda glances at them, but they do not move. She doesn't bother asking what they're waiting for and continues forward. Once again, she keeps her staff close and her eyes focused on her surroundings. The relic still sits in front of her, glowing as if it were on fire. Here she is- in between loss and victory. (Lucinda chooses option 1) RE: ACT VI: if you can dream - August - 10-01-2019
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