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Beautifully drawn by Sid (Erasvita@DA)!
Current Novus date and time is

▶ Year || 503
▶ Season || Summer
▶ Temp || 74℉ (23℃) - 100℉ (37℃)
▶ Weather || The end of Spring brings about, once more, the warm embrace of Summer. While some flourish in the comfortable glow of the sun, others take shelter from its sweltering midday heat. Even so, it is now that the continent bustles with life - for it won't be long until a cool chill returns.


Character of the Season
El Toro

Member of the Season

Thread of the Season
Bring Me Thunder; Bring Me Steel

Pair of the Season
Eik and Isra

Quote of the Season
"Her mother lives all in day, her father all in night, and Apolonia straddles the thin, dusky line halving her heart with not so much grace - startling awake in the middle of the night or at the crack of dawn, trying to find some way to compromise." — Apolonia in
The Vine & The Rain & The Light

see here for nominations


Day Court Sovereign

The Character


▶ Age: 5 [Year 498 Spring]
▶ Gender: Female
▶ Pronouns: She/Her/Hers
▶ Orientation: Bisexual
▶ Breed: Holsteiner/Iberian X
▶ Height: 16 hh
▶ Health: 17
▶ Attack: 23
▶ Experience: 50
▶ Signos: 4,315 (Donate)

▶ Joined: 05-31-2017
▶ Last Visit: 12-19-2018, 09:15 PM
▶ Total Posts: 226 (Find All Posts)
▶ Total Threads: 40 (Find All Threads)

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Seraphina is all athleticism and muscle, a testament to long hours spent honing her physical form to a knife’s edge; she isn’t particularly large or bulky, but there is a good deal of power present in her frame. Her height is largely a testament to her father, as her mother, a mutt of Andalusian, Lusitano, and Sorraia heritage, stood almost a full hand shorter than her daughter, though her build – relatively light and warlike – reflects both of her parents somewhat evenly. Seraphina’s movements are disciplined and restrained, and she appears hyperaware of her surroundings at all times; she is very rarely, if ever, genuinely relaxed. There isn’t anything lovely or feminine about her, though the effort it likely requires to maintain and prime her physique is certainly admirable.

She is draped in thick shades of mousy grey that slowly transitions to an inky charcoal down her legs and up her neck. A thin, shadowy dorsal stripe of the same charcoal hue runs the length of her spine, and primitive markings run most of the length of each of her legs; however, rather than the black that might be expected, these stripes are snow white. These stripes are also present along her neck, coming to a halt at the base of her skull, save for a set of white stripes that run from the back of her ears to curve in towards the middle of her face. More startling are her eyes. Seraphina is heterochromatic, and her eyes contrast each other rather sharply, with the left an icy, pale blue and the right a violent, bright yellow. Each eye is lined in thick, lengthy white lashes, further setting them apart from the general duskiness of her face.

Seraphina’s mane and tail are both straight as an arrow and silky smooth. While her tail falls loose and natural, though not particularly long, her mane is pulled into a mess of braids to accommodate the silver collar around her throat and her active lifestyle. While her mane is rarely, if ever, let loose, it is quite long when allowed to flow free; her white tresses fall mid-way down her legs.

Seraphina’s voice, though largely devoid of emotion, is low and silky, and it adheres well to song; on rare occasion, she can be found humming.

POSITIVE : disciplined, highly intelligent, just, orderly, perceptive, composed (albeit eerily so), well-read, hardworking, determined, meticulous, careful
NEGATIVE : ruthless, apathetic, standoffish, black/white morality, blindly loyal, perfectionist, jaded, lacks empathy, workaholic, ends justify the means

MECHANICAL, frigid, listless – Seraphina is an apathetic and imposing figure, the carefully-crafted product of years of conditioning and manipulation. She is not kind, nor merciful, nor heroic, but she is just above all other things, to the extent that the laws she follows are just. To understand her, one must first understand that Seraphina’s morality is defined strictly by the laws that she is told to follow and enforce; she lacks any personal opinion, mercy, or, most damningly, doubt. Appeals to compassion or moral righteousness will garner no sympathy from her, because she has no comprehension of right or wrong. If it is lawful, it is correct, and if it is not, then it is incorrect. She does not have motivations or obligations beyond fulfilling her duty, and, should her duty call for brutality, so be it. She will follow her orders without question or contemplation, regardless of what they might be. Seraphina does not get any joy from her work, nor does she consider it particularly rewarding or fulfilling. She does what she is told to do because she knows - knows - that it is what she is supposed to do, and she does it well. Independence is a foreign concept.

It is perhaps because she lacks any true devotion to the spirit of the laws that she so stringently adheres to that Seraphina is virtually unflappable. She is never angry, never frightened, never miserable – and, consequentially, never excited, never happy, never satisfied. It is nearly impossible to get under her skin or provoke her, and she regards most everything and everyone with a distinct and scientific apathy and coldness. For her polite, businesslike, and well-read – if blunt – manner of speaking, Seraphina is distinctly unnerving. She does not have a visible range of emotion, features retaining a stiff neutrality at all times, and her voice never changes in tone or volume, regardless of what she might be saying. She does, however, have an exceptional talent for picking apart the emotional states of others, though she has notable difficulties understanding what they mean. Her own neutrality might seem like a defense mechanism, a way of keeping her distance from others, or a battlefield tactic to gain the upper hand over a potential opponent, but, in truth, Seraphina has not felt much of anything in a very, very long time. She recognizes her shallow range of affect, of course, but she has no interest in changing it, nor would she know how to proceed.

She is lawful. She is just. She is righteous.

quirks and notes :
- Due to her conditioning, Seraphina will panic if the collar around her throat is touched; this doesn't work in battle, where she is already tense and hyper-aware of her surroundings, however.
- She has a very slight soft spot for children, probably due to her own troubled childhood.
- She has an excellent singing voice; she knows some songs in the language of Novus, but most are passed down from Viceroy, and, therefore, in his native tongue. She doesn't know what they mean.
- Seraphina has an excellent memory, particularly for languages -both written and spoken- and locations. She does not, however, have strong recall of events in her own life, largely due to Viceroy's interference. Her memories are "shattered."
- She has a certain scholarly streak and knows a good deal about history and folklore in particular.

Seraphina was born in the Day Court, the daughter of a pretty, if vapid, young herbalist named Angelie with the bad habit of finding adventure in all the wrong places. She was young when Angelie died, and she only remembers the very last time she saw her. Mid-summer, midday, so hot and dry in the middle of the desert that it scraped her throat; she’d stumbled around her mother’s legs, enjoying how her hooves skittered and gleamed in the sand. All too suddenly, she was being shoved away in a messy tangle of limbs, her mother jerking and tossing like a butterfly caught in a hurricane, screaming at her daughter to run. Seraphina had been too scared to think about what any of it meant, so she’d listened to her mother without a second thought, dashing senselessly, fumbling in the dunes without any direction or purpose. She only remembers that it hurt, that her heart throbbed against the walls of her chest like it was trying to wrench itself free, that her lungs and her throat felt so dry and sore that her mouth tasted like blood. Eventually she gave out, sweaty limbs fumbling and depositing her small, awkward body in a heap beneath the skeletal remains of a tree. Seraphina stayed among the roots for what felt like a very long time.

As luck would have it, a group of soldiers on patrol happened upon the filly, dehydrated and exhausted. The leader of the patrol, Viceroy, was the Warden of the Day Court and the brutal executioner of King Zolin; he was the first to find her, and she still remembers looking up at him, a snow-white and bizarre creature with a wreath of flames encircling his skull and great, red-tinted wings. In the midst of a violent war with Denocte that demanded more soldiers by the day, the Court came to use its children. The orphan child was no different – for her fortitude, however, Viceroy took a particular interest in Seraphina, and he raised her on the battlefield as his experiment and protégé, the first test of all his vicious methods.

It was brainwashing, and some part of her probably knows it, albeit a part of her buried so far beneath the surface that she wouldn’t recognize it herself. Day after day the morality and righteousness of her court and its laws were drilled into her head, the might of Solis, the greatness and glory of their society – disagreement was punished, sometimes with humiliation, sometimes with poison and intoxicants, and other times with violence. She quickly learned to avoid dissent, and she learned to believe what she was told, if only because Viceroy’s magic allowed him to invade her mind. If he disliked its contents, he would rip it to shreds. The process was excruciatingly painful, as though her skull were being split open and shattered, and, in the beginning, it would leave the girl curled up in a ball for days. Seraphina learned to cope with his methods, and she became invested in the mentality that she had been force-fed, developing into the mechanical and lawful soldier that she is today. Viceroy was nothing if not a capable soldier, and his rigorous training molded his protégé into a meticulous, cautious warrior in her own right, capable and tactical beyond her years – her mercilessness and mindless devotion to orders became a virtue in their own right. Disobedience was beaten out of her, and discipline and fortitude settled in its place. The law of the Day Court and whoever ruled it became her morality, her guiding force. On the battlefield, facing death with each passing day and finding no love among her comrades, she grew cold and impassive.

It was pure luck that they were at the capitol on the night of Zolin’s death.

She remembers the slaughter the next morning – she remembers Viceroy bloodstained and dead, crushed beneath the weight of a swirling mass of hooves and bodies.

She ran.

She ran until she could run no longer, until her legs gave out, until she couldn’t breathe. She ran blind, with no direction. She ran.

With nowhere to go and nothing to do, she wandered and waited for the Day Court to rise again – for purpose once more.
Active & Parvus Magic

Passive Magic


Armor, Outfit, and Accessories

Seraphina wears a tight silver collar around her throat most all the time - it was given to her by Viceroy, her mentor, though it was not a gift. Touching the collar outside of combat elicits a panicked reaction from Seraphina, regardless of how restrained and impassive she might generally appear.

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HEADER IMAGE : Pacificdash
SIGNATURE PIXELS : The Lovely Renegade & Fintron & carharttcreations & Merrimus
HISTORY PIXEL : Semper-n-Aeternum
AVATAR : Duskbeguile
OTHER PIXEL : Carharttcreations

The Player

▶ Player Name: Jeanne (Profile)
▶ PM Player: Send Message
▶ Email: Send Email
▶ Other Accounts: Jeanne, Pandora, Sol, Virun,
I'm 19, located in the USA, and a little out-of-practice at the moment.
Seraphina's Signature

are always "forgive me"

please tag Sera! contact is encouraged, short of violence