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Restricted Items
restricted items
Restricted Items

Before we delve deeper into the Restricted Items, we want to explain why we’ve restricted items in the first place: to encourage interaction and originality on Novus. All approved Restricted Items can be found on the Records Page. We currently have two types of restricted items:

Interactive Items Original Items
Items that have an optional quest, which will explain how these items were obtained. No two quests are ever the same, as they are written by staff and personalized for each character and item! Questing will earn your character additional experience. Often carriable or aesthetic items that, by themselves, do not have quests. These are items that we regulate to avoid them becoming too common. To assist with this, these items cost varying amount of signos.

    Redeeming a Restricted Item:

    • Purchase the item from the Agora or win the item in a contest.

    • Respond to the appropriate Restricted Items Redemption thread and wait for staff approval.
      • Interactive items: You may opt for a quest or no quest. Original items do not have quests.

    • Once staff has fully approved the item, you're free to begin roleplaying with it IC'ly.

    • For Interactive Items, you can now redeem Experience.

    • If you're found RPing a restricted item without going through these steps, you will receive a Tier (1) Warning.

    Updating a Restricted Item:

    • Post the appropriate form in the Updating an Item thread.

    • Items can be updated once every 8 real life months.

    • Once the item is updated, the previous version can no longer be used.

    • To have multiple items that you can switch between at will, a second of the item will need to be purchased and redeemed.

    • Changing an item without permission will acquire a Tier (1) Warning and the item being revoked without refund.



Questing

All of our Interactive Items are "Questable," which allows the character to gain additional experience for obtaining them! Questing is a unique event where Staff will create a post that requires the character to respond before the Item is approved.
    Helpful notes and rules:

    • Questing is never mandatory, but all Interactive Items can be quested for if the player chooses.

    • If you opt to not quest for the item now, it is not possible to quest for it later on.

    • Opting for a Quest will allow you to claim extra Experience for your character.
      • "Gaining an Interactive Agora Item" - the act of purchasing and redeeming the item - is worth +1EXP.
      • "Questing for an Interactive Agora Item" through a staff-written quest is worth an additional +1EXP, for a total of +2EXP Overall.
      • "Questing for an Interactive Agora Item" by writing and completing your own quest thread is worth an additional +2EXP, for a total of +3EXP Overall.

    • Enchantments are an Interactive Item, so you can earn Experience for an Original Item if you pair it with an Enchantment!

    • There are two questing options. You may either allow staff to write a Quest for your character, which will require only one 500 word post from you and will earn +1 additional EXP; OR you may write and complete your own Quest thread for your character, which requires a minimum of 4 IC posts and will earn you +2 additional EXP.


    Staff-written Quests Process:

    • You post your Restricted Item Redemption.

    • If you opt for a Quest, staff will then review your Item to make sure it meets all standards and rules.
      • If the item needs adjustments, staff will reach out to you with what needs to be done.
      • Once the Item has been approved, you are free to begin roleplaying IC'ly with it.
      • Once again: If you do not opt for a quest now, you cannot quest later!

    • Staff will then create a Quest for your character to respond to based upon the thread preferences you provided.
      • These posts will always come from one of the staff team, via the Random Event staff account.
      • Quests are handwritten, completely unique, and personalized to the item and character that is participating in them.
      • Due to their unique nature, please allow up to 14 days for the Quest thread to be posted; please reach out to staff after this point if your quest is not up!

    • Your character will need to respond to the Quest thread with a 500 word or more post.

    • Staff will review the response to make sure it meets the requirements, then award your character the appropriate amount of EXP.

    Complete Your Own Quest Process:

    • You post your Restricted Item Redemption.

    • If you opt for a Quest, staff will then review your Item to make sure it meets all standards and rules.
      • If the item needs adjustments, staff will reach out to you with what needs to be done.
      • Once the Item has been approved, you are free to begin roleplaying IC'ly with it.
      • Once again: If you do not opt for a quest now, you cannot quest later!

    • Once the item is approved, you may begin your character's quest.
      • The details of the quest are completely up to you! Please reach out to staff if you are unsure if an element is allowed (chances are it is).
      • Quest threads must be completed threads. This means they require a minimum of 4 IC posts, including an exit.
    • Quests must be wholly dedicated to the task. This means that the majority of each post should be centered around the quest and its theme! Staff will review threads to ensure that they are following this requirement.

    • Staff will review the thread to make sure it meets the requirements, then award your character the appropriate amount of EXP.




Interactive Items

Once you have purchased these items and posted in the appropriate Restricted Items Redemption Thread, staff will review your redemption. If you opted to Quest for this item, staff will then post a Random Event thread for your character to respond to. Once such is done (or if a quest wasn't opted for), your item will be added to your Postbit if applicable and to the Records Page. From there, you are free to begin roleplaying with said item.


Interactive: Active Magic -- 2,000 Signos
    Magic is arguably one of the most sought-after things on Novus, and also one of the hardest to obtain. This item will allow you to choose a magic affinity for your character. Once purchased, you will need to describe how their magic develops at all levels (their 'Magic Tree') in the 'Magic' section of your character's profile, and staff will have to approve such before you are able to use it.

    - All Active Magics come with a related Parvus Magic! Need ideas? Brainstorm with staff!

    - Examples of active magic: Controlling the weather, Actively wielding an element such as fire.

    - See the Magic guidebook section for more information.
Interactive: Secondary Magic -- 2,500 Signos
    As of October 2019, characters can now have up to two Active Magics! Secondary Magic must be purchased after Active Magic, and will allow you to choose a second magic affinity for your character. Once purhcased, you will need to describe how their magic develops at all levels (their 'Magic Tree') in the 'Magic' section of your character's profile, and staff will have to approve such before you are able to use it.

    - Comes with all the same perks and stipulations as Active Magic, but has a different levelling system!

    - All Active Magics come with a related Parvus Magic! Need ideas? Brainstorm with staff!

    - See the Magic guidebook section for more information.
Interactive: Passive Magic -- 1,000 Signos
    This item will allow you to choose a passive magic affinity for your character. Once purchased, you will need to describe the passive magic in the 'Magic' section of your character's profile, and staff will have to approve the specific elements of your magic.

    - Examples of passive magic: Glowing eyes or markings, skin that is always cold or hot, moving markings, etc.

    - See the Magic guidebook section for more information.
Interactive: Enchantment -- 300 Signos + the cost of the Original Item you are Enchanting
    This is a special Interactive Item that is stackable to most other Original Restricted Items! Enchanting an item consitutes adding magical or unnatural touches. This will allow a lantern's flame to never die, sparks to fly off of materials not normally spark-producing, or more! This is currently Novus' only stackable item, meaning it works in conjunction with another purchased item.

    - You can Quest for this item - which therefore allows you to gain more experience if paired with normally un-questable Original items!

    - No limit on how many enchantments you can buy for a character.

    - Must be purchased alongside whatever item you wish to enchant, as it can't be used alone.
    • Any/All of your three "free" joining accessories can be enchanted.

    - Aspect of enchantment must be explained in the appropriate profile section for the item.
    • Enchantments can be turned on or off by their characters, but their power cannot be manipulated or controlled.
Interactive: Relic of Tempus -- Priceless
    This item cannot be bought! It is a prize resulting from Novus' first IC Contest, the Relic Contest/Shaman Hunt, given out to the winner. This item gives its owner the choice between Immortality or a Time-Related Magic, and is able to be transferred between characters. However, it will only give its current owner any benefit when worn IC'ly, as transferring it causes the abilities to also transfer!

    - The transfer must be done IC'ly, and both the old and new owner must reply to the Restricted Items Update thread.

    - Immortality will cause the character to stop aging physically.

    - Magic will require staff to approve your specific talents and magic tree before using it.
Interactive: Immortality -- 1,000 Signos
    When your character’s immortality is approved by a staff member, it will freeze them at their current age (as determined by the Aging Records). Your character will never physically age past that point, but they can still die from grievous wounds.
Interactive: Realistic Bonded -- 1,000 Signos
    Give your character an animal companion! The companion has to be the size of a horse (21HH) or smaller, and it must be an existing non-humanoid animal in the real-life world. See the Bondeds guidebook page for more information.
Interactive: Bonded Pack -- 1,500 Signos
    Give your character a pack of small animal companions! The companions have to be the size of a rabbit or smaller, and the pack cannot include more than five companions. See the Bondeds guidebook page for more information.
Interactive: Massive Bonded -- Priceless/Non-purchaseable
    This item cannot be bought! Give your character an animal companion; it is not limited to size constraints like all other Bondeds are, and can be any creature over 7 feet tall (21HH) or wide — whether real, fantasy, or extinct! See the Bondeds guidebook page for more.
Interactive: Fantasy Bonded -- 2,000 Signos
    Give your character an animal companion! It can be any fantasy non-humanoid creature – even one that you make up, as long as you’ve got a visual reference for it! See the Bondeds guidebook page for more information.
Interactive: Extinct Bonded -- 2,000 Signos
    Give your character an animal companion! It can be any extinct non-humanoid creature, as long as you’ve got a visual reference for it! See the Bondeds guidebook page for more information.



Original Items

Once you have purchased and posted in the appropriate Restricted Items Redemption Thread, staff will review and approve your redemption. From there, you are free to begin roleplaying with said item. Questing is not available, unless the Original Item is paired with an Enchantment.

Original: Accessory -- 150 Signos
    In addition to the 3 free small (max size of 16in) accessories you are allowed upon joining, you can purchase up to 3 additional accessories from the Agora! They can be any size, so long as they are not a whole outfit or armor!

    - No weapons allowed as accessories.

    - A long scarf will constitute an accessory, but a cloak would constitute an outfit.
Original: Minor Mutation -- 400 Signos
    Use this item to give your character a feature that would otherwise be banned on Novus! Examples include glittery skin or markings, replacing equine features (such as giving a character an alligator mouth, etc!), or more! When in doubt, confer with the staff team.

    - Maximum of 3 mutations per character.

    - Mutations cannot produce a "harmful" or magical effect, such as flames that can burn others or poisonous skin.

    - Anything deemed magical, such as moving markings, flaming body parts, etc will require Passive Magic.
Original: Outfit -- 500 Signos
    Create an outfit for your character. This can be as small as shoulder shawl or as large as a fullbody hooded cloak with accompanying satchel, potion vials, and coin purses. There are nearly no limits for Outfits - other than they may not include any weapons!
Original: Armor -- 1,000 Signos
    Create armor for your character to be used aesthetically or for battle. It can be as simple as a helmet or as complex as a fully assembled outfit, it's all up to you!

    - Armor may include one weapon of any size that is from the Bronze Age or earlier.

    - For large weapons, you must have a reasonably realistic explanation of how your character wields it.
    • Lesser Telekinesis is not strong enough to manipulate large weapons heavier than 5lbs.
Original: Weapon -- 700 Signos
    These weapons must be of reasonable size and from the Bronze Age or earlier. Anything heavier than 5lbs cannot be wielded by lesser telekinesis, and you must provide a reasonable explanation of how your character would wield it. Coupled with an armor set, that is a total of up to TWO weapons on your character at any given time. While you may purchase more than one armor set (but cannot have more than 1 on at a time), you cannot purchase more than 1 individual Weapon.

    - Allowed weapons:
    • Anything dating from or before the Bronze Age.
    • Throwing Knives: Max of 3, and cannot be regular daggers.
    • Darts: Max of 5, in addition to the tube itself.
    • Poison cannot be a chemically refined substance, and must be able to be made with natural elements or by very crude refining.

    - Weapons not allowed:
    • Anything dating later than the Bronze Age.
    • Guns (crude or otherwise), cannons, dynamite/TNT, bombs, smoke bombs, grenades, flash bombs, mortars, rockets, etc.

Original: Change Magic -- 700 Signos
    This item will allow you to change your character's existing Active Magic. Once purchased, you will need to describe how their new magic develops at all levels (their 'Magic Tree') in the 'Magic' section of your character's profile, and staff will have to approve such before you are able to use it.

    - All Active Magics come with a related Parvus Magic! If you had an existing Parvus Magic, it must also be changed with this item.

    - Simple edits do not require purchase of this item. Major changes, such as switching an element manipulation from Ice to Fire, does.

    - See the Magic guidebook section for more information.
Original: Character Pass -- 2,000 Signos
    This pass allows your character to bypass most design restrictions! You can replace hooves with talons, have mutations not able to be explained by a medical condition, etc! Only restriction is the design must still remain distinctly recognizable as equine-esque. Purchase of this pass comes with a FREE passive magic.

    - These passes are for new OR to convert existing characters.
    • If you are converting, staff will create a redemption thread where the transformation is 'explained.'

    - Almost everything goes with these! The main rule: The character has to still be distinctly, recognizably equine.
    • This means no standard dragons, gryphons, or other animals.
    • Mutations are allowed, and they don't need to be explained by a medical condition.

    - (1) Passive Magic is automatically included with the Pass, no extra cost.
    • Anything that can be classified as an Active Magic must be purchased separately.