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Novus closed 10/31/2022, after The Gentle Exodus
Dawn Court Soldier
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9 [Year 501 Winter]








Warmblood Mutt


15.3 hh







Last Visit:

06-15-2022, 08:20 PM




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With the mind of a master and the soul of a dragon, she is a frightful woe despite first impressions. An intricately carved frame of oat and hazel, both pliable and deft, Maerys is an agile dam. Her mule-toned bodice is amply complemented by dense, silvery tresses that swirl in billows around her distinguished features. Her hocks deepen marginally, embroidered with barring, before distinctly bleaching into polished chrome. Her shaded profile is made individual by imposing mauve sights and a tapered snout matched with a thin blaze. Though she looks like most notably warmblood, there are traces thoroughbred, barb, and even some akhal-teke in her ancestry.

As weeks of combat training tick by, she has grown thicker; her muscles more impressive than before her arrival in Delumine, more defined. Though still no bulky, forceful soldier, such is clear by her lithe frame and supple body, she has neared full maturity and her body has noticeably grown - her knobby knees are now sturdy and skilled, her neck is now thickly crested, and her flanks have cultivated an attractive amount of roundness. Femininity springs from her quarters as she evolves and ripens, a blossoming dam undeviatingly approaching her prime. Now the sway of her hips is refined and fluid, a motion that exudes a sense of regality and poise. Though by no means towering, Maerys' presence conveys a sense of weight only proved by the glances she garners upon entering a gathering.

Maerys is a genuine visionary, steadily hunting for even just a twinge of benevolence in even the wickedest characters or circumstances. While she may be distinguished as reserved and bashful, she has an internal glow and intensity that is unmatched. Guided by her beliefs, rather than by reasoning, drama, or practicality, Maerys will look to honor, morality, and virtue to make her decisions- driven by the purity of purpose and not the premia or consequences.

Gifted with an upper-level diction and an artistic reflection method, Maerys is a silver-tongued orator who is readily able to vocalize in tropes and parables. Her gift with words extends beyond the common. Maerys is proficient in various languages and has the capacity to learn new ones at an unprecedented speed. Despite her uncanny ability with words, Maerys talks to few and those she does socialize with frequently come to depend on her rosy vision. Her restraint keeps her from the podium, but she is eternally willing to extend aid and guidance.

A passionate, hopeless romantic, Maerys may not hasten to commit, but once she does she is a faithful comrade. She takes the time to recognize those around her while still regarding their self-sufficiency. Notions such as "a friend of a friend" hold limited to no influence with Maerys who assesses those around her based on their individual merit. Even as alliances develop firmer and broader, and compatriots are lulled into a sense of mutual understanding, Maerys’ enigmatic properties will never truly vanish.

Few are as lyrical and tender as Maerys. Her altruism and vivid imagination allow her to conquer numerous challenging barriers while concurrently brightening the lives of those around her. Maerys' creativity is invaluable in many areas, including her own personal growth.

The Beginning
Thousands of years ago, in a faraway land of mythology and lore, life was unconventional and obstinate in incomprehensible ways. War and famine destroyed as many as malady and ailment did. Despite the barely livable homeland and system of life, an association of dedicated soldiers and scholars joined forces and created what would later be a fully functioning government and six beautiful regions on the continent known as Varak.

After centuries, Varak has laws and legalities that are understood well. Civilization is modernized and savage no more. Each region has its individual assemblage of royals (such as lords, ladies, and knights), bureaucracies, and morals. Despite their variations, all regions unite below one sole King and Queen that dwell in Arganoem, the middle region.

When Maerys was yielded, her family held sovereignty, residing comfortably in Arganoem. Paramount, trusted, esteemed, the Valdorath family had commanded for centuries before unrest rose. Their reign ceased with the slaying of her father and mother- leaving her alone in the world. After the assassination, unrest was slain spontaneously by a different influential family in Varak who claimed the vacant throne before the next heir of the Valdorath family could: Maerys.

Maerys was brought in by a local clay salesman who raised her diligently, never informing anyone of her Valdorath ancestry grasping she would be sought for it by the current king who would feel abused at the opportunity of her producing unrest in the regions and toppling him. The merchant readily brought her to his residence in Ragnarysa- the easterly desert region. The capitol, Arganoem, would not be innocuous for the budding Valdorath. Maerys promptly acclimated to her fresh life, mastering the native language of Ragnarysians while appreciating the significance of their core values: might, valor, resilience, and benevolence.

With age, her true blood began to shine through and she decided that she needed to leave Varak until it was the proper time to come back. Until then, she investigates the vast and varied regions of the universe she exists in, studying their diverse cultures while equipping for her homecoming.
The Lineage
Maerys' legs are colored with primitive stripes and her eyes are a soft shade of mauve, features easily recognizable in her family. Should one come across her that knows of the Valdorath, they surely would suspect her to be a part of it whether it be out loud or internally.

lysa x kinaem // ferien x dragal kilysa x daerinium

Maerys is still young - too young - to have progeny of her own, but when the correct time has arrived she will greatly desire to create and nurture a large family.
In Novus
Maerys joins Novus with a clean slate. No one in Novus knows who she is or where she is from other than herself. Her hopes are to return home one day and reclaim her rightful rank as Queen of Varak. She is ushered into Novus quickly and asked two questions nearly instantly upon arrival: which court (if any) and what rank? Becoming a soldier was an easy choice as she must learn to be a warrior to avenge the deaths of her family. Beyond that, she chooses Dawn Court as their values mirror hers most closely: wisdom, curiosity, honesty, neutrality, calmness. Pledging allegiance to God Oriens, her life in Novus begins swiftly.

001. maerys, dawn court soldier; grabbing a spot as a Dawn Court Soldier, Maerys learns her new home is within stark palace walls in an area known as Delumine.
002. she was waiting for a sword; upon entering Delumine and settling down in Dawn Court and in her new rank as soldier, Maerys meets Regis who is a wise-beyond-his-years yearling.
003. when snow falls, she listens; jumping right into her duties, Maerys begins patrolling the meadows in Delumine where she is approached by Fia who reveals little other than her desire to speak with the king.
004. and no net ensnares me; after following a greedy merchant for some time, maerys must jump into an altercation with him that leads to her bond with Vradara.
005. the trembling of a distant land (swp); while wondering around, Maerys is one of many who witness the explosion of a volcano.
006. a pilgrimage made strange (swp); the volcano has left behind a bridge in its wake. the bridge is very odd, though many choose to walk across it (including Maerys) despite the lurking sea monsters and strangeness it offers.
007. how reality collapses (swp); the first of many step foot on a mysterious island, Maerys among them. this new land is for everyone to explore.
008. the waves can see (swp); a strange unicorn statue has appeared by the entrance to the island. on its horn is a note that simple states "time is free, time is here", but what does that mean or entail?
009. god whispers on the wind (swp); the unicorn statue note has been added onto by a dawn yearling. the little addition of "tempus" can only mean one thing - the god is among them.
010. the taste of laurel and sable; once back at home, Maerys chooses to explore the Viride Forest in Delumine to acquaint herself with her new home when she is approached by Lasairian.
011. among granite peaks; with Vradara in tow, Maerys ventures where she hasn't before - denocte. She meets the enchanting stallion Ipomoea.
012. song of the girl (relic hunt); Maerys and Vradara search for the mysterious and lost relic for only minutes before being approached by Isra and Boudika, two mares she still knows little about.
013. awake, alive, and ready to play; Maerys takes a needed break from the island, venturing into new lands. in eluetheria plain, she meets the bold stallion Huehuecoyotl, who is quick to flirt with the girl.
014. it hurts but it cures; When traveling the mysterious island, Maerys encounters Inferi, a mare quick to snap at the girl, but their conversation is derailed as it begins to rain glitter.
015. trace the meaning; Maerys approaches an angelic stallion in the nighttime, curious about who he is.
016. on little cat feet; By the Rapax River, Mateo approaches a patrolling Maerys with a bright spirit.
017. your ghosts are real; When crossing the bridge to nowhere, Maerys and Vradara find Efphion and approach with kindness.
018. for the demon in his lung; Maerys travels the More Desert alone, unaware of Solterra's current political dictatorship.
019. the spaces in your sentiments; She takes a dip into the Vitreus Lake, which proves to be wildly reinvigorating.
020. the curious mind expands forever; Maerys settles in a secluded section of Delumine's library and reads about war and battle.
021. cliffs of a land not mine; Wandering the Praistigia Cliffs in Terrastella, Maerys remembers her past.
022. the quieter it is, the more you can hear; Maerys encounters a somewhat bitter stranger in Delumine.
023. how the years change us; While exploring, Maerys stumbles upon a somber scene that ends with her first active magic.
024. not from the sky, but the ground up; Maerys is home once more, now as a three-year-old.

Active & Parvus Magic

Summary — Maerys was granted with the equally impressive and disturbing gift of emotional transfer. Mysterious and profound, Maerys can locate emotions in another's brain and transfer them to herself. By taking the emotion from another for some time, they no longer feel it and she feels it completely. This allows her to do a multitude of things such as take one's sadness so they may experience happiness, borrow one's bravery so she may fight someone with no fear, and so much more.

Parvus Magic — Maery's mauve eyes, bright and clear, morph into the color of emotion felt on the rare occasion. There is no specific trigger for this, but it appears to occur more frequently when her magic is being used (though has been known to occur other times as well). The shift from her usual blush irises to a different color is a smooth transition - the fading of one thing to another - and fleeting. The emotion felt and the color shown is directly correlated though there are several meanings to each color... Is anyone daring enough to trust the colors before them?

Tier 1: Discipuli — Maerys has no control over her magic. Drawing emotions out of others is both exhausting and tedious work. Maerys finds it hard to locate the exact emotion within the other's mind to extract, occasionally resulting in the complete opposite of what was intended. It is hard enough to withdraw one emotion at this level, attempting to work with two emotions now proves to be impossible. The effects, whether intended or not, only last minutes.

Tier 2: Vexillum — With practice, Maerys is beginning to understand her abilities. Emotions are easier to work with now, though she still makes mistakes. Working with more than one emotion still proves to be fairly challenging, though she continues to try regardless. The effects of the magic last more than minutes, conceivably hours now, but are nowhere near permanent. The emotion may still somewhat linger after the process on occasion, lessened but not fully vanished. After the use of this magic, she feels drained but less so than before.

Tier 3: Periti — Maerys has grown confident with her abilities and has practically no trouble drawing out one emotion and is sometimes capable of drawing out more. The effects of her parvus magic are extremely rare at this point, her eyes remaining mauve a majority of the time. Though tired after using it, Maerys no longer feels completely exhausted afterward. The effects of her magic can last days or weeks now and require less intense concentration to complete.

Tier 4: Dominus — There are no mistakes made when Maerys moves emotions from others onto herself. She is a master of her magic and uses it with graceful ease. Able to withdraw and manipulate multiple emotions at once, she is a powerful wizard. Additionally, she can manipulate how long the magic affects the subject, something only achieved from her endless days and nights practicing. Rarely ever drained from her magic, she can use it frequently and with intensity. Maerys is also able to control how much of each emotion she extracts, something she previously was unable to control.

Passive Magic

Bonded & Pets


At Maerys' side is perpetually her companion. Named Vradara with distinct blush and peach coloring, the reptilian beast is easily recognizable as a dragon and remembered well by all she meets. She has a way about herself, a variety of grace. With a tongue seemingly able to taste one's fear and dread, claws sharp enough to lacerate flesh with ease, and an aura of dominance, despite her meager length, Vradara is a potent threat. She is wise like no other, yet expresses a sort of toxic greed. From her skull erupts a variety of sharp spears that trail down her spine and lead to a sharp tail-head. On either side of her narrow body are wide, leathery wings that grace her with the gift of flight. Her eyes are white with pale pink slits for pupils, the same color that dots her spine, legs, and wings. She balances well on sinewy legs, sturdy and powerful. Her length totals five feet: a two foot body that continues into a three foot tail. Being a dragon of heat and fire, she is most comfortable in warmer areas though gladly ventures north should it be needed. Though she cannot speak in languages the horses around her understand, she has a wide variety of coos and calls that she uses to communicate, her voice, beautiful in its rawness, echoes softly off her surroundings. She is a kite without a chain; a celebration of liberty with each musical swing of her stately wings.

Armor, Outfit, and Accessories

weapon reference

Maerys wields a compact and sturdy double-sided ax in battle as her choice of weapon. The blade is composed of dense and sharpened carbon steel with intricate gold detailing for aesthetic purposes. There is one scanty, blue gem in the middle of the blade and is easily identified as sapphire. The handle of the ax is a golden-brown, deftly sculpted timber with a steel center.

Agora Items & Awards

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Played by:

kealie (PM Player)


kealie    //   



Also Plays

Staff Log

Saved incentives/prizes: None.

04/28/19 Character application accepted, +20 signos for visual reference. 1 joining incentive being saved - now redeemed. -SID
05/29/19 Weapon approved and added to the Records (joining incentive redeemed). -SID
06/02/19 Fantasy Bonded approved and added to the records (free restricted item per member). -SID
06/02/19 +50 for visiting on Novus’ 2 year anniversary. -AIMLESS
06/03/19 +100 signos for participating in SWP "a pilgrimage made strange," TID3612. -SID
06/16/19 +100 signos for winning Year 503 Winter spotlight, Character. -INKBONE
06/17/19 +80 signos for participating in SWP act III, "how reality collapses," TID 3659. -SID
06/18/19 +3EXP for SWP participation - TID3546, 3612, 3693, 3659. -INKBONE
06/23/19 +125 signos for participating in SWP act IV, “god whispers on the wind,” TID 3704. -SID
07/30/19 +2EXP for gaining an interactive agora item (fantasy bonded, quest TID3787). -SID
08/03/19 Active Magic approved and added to the Records. -SID
12/20/19 +2 EXP from advent calendar, TID4402. -LAYLA
12/21/19 +40 signos for completing TIDs 3532 & 3634 -LAYLA
12/21/19 +2EXP for questing for an interactive agora item (active magic) TID4005 -LAYLA
01/01/21 +3EXP for 1 year anniversary 04-22-19. -INKBONE
01/07/21 +180 signos for completing TID3685 and TID6002, 1st time with Lackadaisy (TID6002), Zombie (TID3952), Princely (TID3783), Chaosy (TID3723), Nestle & Syndicate (TID3740), RB (TID3806). -INKBONE
02/20/21 +2 EXP and +25 signos for participating in and winning battle TID6059. -INKBONE
04/17/22 Moved to inactive from Dawn Court Soldier during EOY507 AC. -INKBONE
06/03/22 Moved to Dawn Court Soldier from inactive per member req. -INKBONE