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Immortal [Year 497 Winter]








Appaloosa x


16 hh







Last Visit:

12-01-2020, 08:01 PM


Signos: 1,105 (Donate)
Total Posts: 473 (Find All Posts)
Total Threads: 74 (Find All Threads)

Everything about him betrays his youth: the light in his rosy eyes, the innocent smile curving upon his lips, the ease with which he holds himself. It belies his experience, masks a flickering darkness that flutters inside of his heart like a blackbird.

Ipomoea is colored boldly, a collision of creamy white on cherry bay. The subtle hint of red is exaggerated in him, creating a rosy blend of pinks dancing along his stomach and chest. He’s darkened at every corner, a smoky black covering his legs, shoulders, flanks and face in a mask that bleeds into his mane and tail. On top is a mottled white, stark at the center and frayed at the edges, blanketing the majority of his topline and each of his limbs.

let's be wildflowers,
let our souls be scattered by the wind.
let us grow, wild and free,
tall and brave,
in the places that we dream,
in the places where our longings are filled.

let us grow between the cracks
of brokenness,
and we will make everything beautiful.

- gaby comprés

His mane is often braided, twisted into various elaborate plaits. Only recently has he begun to forgo his usual updo and allow his hair to tumble, dark and straight, down his neck. His poll is nearly always decked in a crown of flowers. The flowers themselves vary, picked every other morning and woven together to form a tiara looping around his ears. His tail is short, as if the gods had put so much care into his mane, that they had little left for his tail.

And finally, a tall steller’s jay can be found nearby him more often than not. Odet may be found nestled within Ipomoea’s flowers, braiding a new plait in his mane, perched upon his rump, or circling overhead—but he is never far from his companion.

It's no wonder that all of the movement and instability in his early years has given Ipomoea a bad case of wanderlust. His desire to know and understand more is like a bottomless pit, snatching him up and carrying him along in its current. He can't wait to see this and that and everything in between, yet at the same time he is torn by the need to take the time to study every finite detail in its intricacy. Any and all information is a goldmine to him: if he doesn't yet understand it, he wants to. He would happily spend his entire life gathering his own mental library, relying on word of mouth and his own observations. Above all others, history in particular has become his weak spot, stemming in part from a lack of his own. It has bred in him a need to weed out each forgotten kernel of antiquity from the new faces he meets, hanging onto every word of every story so that he might piece them all together in his mind into one grand masterpiece.

extraversion | intuition | feeling | perception

Having been shuffled from place to place so many times in his short life, Ipomoea understands how to leave people and places behind. He's become accustomed to change and to travel, carrying only a scant few possessions which he is able to carry around with him. He's adept at cutting his ties, keeping only the memory of them once he's said and gone. Holding on to anything more than that would only cause unnecessary heartache, and the colt has already experienced enough of that as is.

Although that's not to say that he does not develop attachments; Po is unafraid to wear his emotions proudly on his sleeve, believing that to be up front about it is a shield in and of itself. There is very little about him that is stoic: everything is messy and unrefined, a wealth of emotions brimming just below the surface waiting to explode. He's far too interested in the potential connections he can explore between people and places and things to worry about being crafty about it; he would rather rely on his sheer curiosity and charm to get the information he so earnestly desires.

He doesn’t recall how he came to be wandering alone in the deserts of Solterra in the year 498, only the hot sun and sand bearing down on him from all around. He was found exhausted and dehydrated by a dune hermit, thus brought to a local ruler to be inspected. Being too young to be motherless, and being unable to say where he came from, a debate ensued: keep the boy and raise him to be a warrior, in the ways of Day Court, or send him on his way to become someone else's problem. They tried at first; passing him off to a middle-aged goldsmith who fashioned for him an assortment or piercings in an attempt to prepare him for his new, unforgiving world. He tried with poor results to teach him how to survive the desert, but in the end his poor adjustment to the dry heat decided for him. From that point on, Po would be destined to be homeless, never spending enough time in any one place.

yesterday i was clever -
i wanted to change the world.

Being too small and weak to travel on his own still, he was given to a group of traders who travelled between the four Courts. For a short time life was good: he was given plenty to eat and sweet milk flavored with honey to drink, and music and stories and games were abundant in the camps they made. They were a tight ragtag family who warmly welcomed him as their own, promising to allow him to travel with them for as long as he wanted or to take him somewhere he would be safe. But it was while traveling through the Veneror Peaks that Po fell sick. Due to the rough terrain they traveled, the group opted to leave him behind once again, tucking him into a bed of scarves and leaving a little food behind in hopes he would get well and catch up with them later.

It was here that a Night Court citizen found the foal, abandoned and alone. She brought him to her deities shrine, telling him stories of her Court which the traveling merchants had neglected, nursing him back to health. But being an outsider, she would not bring him back to her own lands; instead she stayed by his side and protected him from predators. It was she who gave him his name, Ipomoea, from the plants which helped to nurture and sustain him, and the morning glories she'd braid into his mane and tail. She watched from afar as a Dusk Court stallion found the colt and took him in, then left.

This stallion brought him to Terrastella, where a number of healers awaited. They brought him back to full health, shuffling him along between homes so that he was never alone, always having someone to care for him. Yet despite all this care, he couldn't help but feel out of place. The Dusk Court citizens were kind to a fault, but he could not fit in with them. And being shuffled between homes as often as he was, he never felt a part of any family. He'd often wander around alone, slipping away from whichever foster family he was with at the time to find peace in solitude. It was during one such adventure that he came upon a jay whose wing had become dislocated in a fall. At first the young bird was mistrustful of the much bigger colt, but Po was patient and persistent and admittedly a bit nagging, until finally he was able to get close to the creature. In the same manner others had cared for him, he took charge of the bird and nurtured him, forging an inseparable bond between the two kindred souls.

Indebted as he was to the Dusk Court for the kindness they'd shown him, Po began to feel stifled and grew restless. Nearly two years of being passed from one hand to the next had imprinted on him, and now more so than ever he felt a yearning to learn more about his heritage, his life before the deserts of Solterra. And it was so that he thanked his elders and, equipped with his various gifts and possessions from the strangers who had cared for him, that he left for the one Court he had yet to see, where he was confident he would find the answers to his many questions: Dawn.

Ipomoea made for himself a home within Delumine, where he found not only a peace and joy that he would never have understood in Solterra, but also a purpose. It did not take long before he was promoted to the role of Emissary, by the Sovereign Kasil. He traveled amongst the Courts, and was content to know that there would always be a home for him to return to. He served his Court and sought to strengthen its relation, and his own friendships, with the other parts of Novus. And for a time, he was happy.

But in time, the depths of his Sovereign's anxiety and lack of confidence was revealed. And when Kasil took his leave of Novus, he left his Regent, Somnus, as their new ruler. In time Ipomoea was raised to take his place as Regent, and with his new role, was made to stay at home within Delumine.

The transition between ranks was hard on him, but a challenge he embraced. And although his wanderlust heart mourned the loss of his freedom, however slight, he busied himself around the Court, getting to know the citizens. And in time he created a garden with his magic, collecting flowers from all across the world, to share with his friends and family.

Active & Parvus Magic


Ipomoea possesses a heightened awareness of the plants around him; from touch, he will receive an impression of the goings-on around the plant as it has experienced them, for a short while prior to Po interacting with it. They can share with him memories, and thoughts, and feelings; but he has no control over what they choose to share, and the flood of information is often overwhelming. This information often filters in incredibly slowly and with no definite rhyme or reason; but in return, he can bid a flower to grow or a vine to curl in a more pleasing manner. And with time he will find that animals show less fear towards him.


Po can now give impressions of his own feelings back to the plants, and they may react in response. More often than not, he receives only a general imprint of the information; memories are fuzzy and thoughts are vague, but understandable. He is able to manipulate plants to grow at the expense of his own energy and to control their movements; often a branch will reach out to him as he passes, or tree roots will smooth the path before him. Wherever he goes the plants seem to be more alive and sentient, eager to come to his aid. If he tries, he can give impressions of his will to animals. They do not always respond well.


Talking to the plants comes as naturally as breathing now, and he understands them as easily as they understand him. He appreciates the slower hum in their energy, their way of observing versus doing, the intricacies of their networks. Interacting with animals is far more likely to tire him out, but they will now listen to him and may assist him if he asks. Plants bend themselves to his will, follow him when he walks, and grow at his command. His control over them is more prevalent now, and he makes less mistakes. Animals are more likely to respond to his emotions, an effect he has always attributed to his close relationship with nature.


With merely the touch of a plant, Ipomoea gains access to all the thoughts, emotions, and memories of the subject. He is able to control what information he accesses, and is no longer overwhelmed by the influx of information. He can grow a plant in whichever way he chooses, even if it is not natural for it — a dandelion may grow spines if he is angry, or a bramble may untangle itself at his will and lay down at his feet. A rose is all too willing to change its colors for him, or a tree to uproot itself and move itself to block the sun for him. And he will find in times of danger, the wild creatures of his forest might leap to his defense when he is in need.

When Po walks, nature is attacted to him. Plantlife seemingly leans towards him; a small dandelion might bloom in his hoofprints. Wild fauna are more likely to show up when Po is around; they seem to have a heightened trust, although they will still dart away if startled.


It starts, as most things do, in the desert.

The sand might stir around him without wind, or spread itself like a map to lead him home. Small figures made of sand and soil may rise to accompany him and his flowers as he walks. The desert is more likely to respond to him, and if Po tries — he may find that the sand creatures know his intentions before even he does. He might form objects of the sand that lose their form soon after.

His control is small and imprecise, and he can only move small bits of the earth at a time. And the further he is from the desert, the harder it is to use this magic and the more exhausted he may be after doing so.


With practice, Ipomoea can move more of the earth around him at a time. He can command a sand dune to move from his way and make his path easier to tread, or ask a foothill to form itself into steps. Around him the earth is rarely still; it is always shifting, forming and reforming itself in response to his emotions.

His control over his sand and soil creatures is more precise now, although he can only focus on one large or a handful of small creatures at a time. If he commands them to run too far away from him they will collapse once again into dust. But if he keeps them nearby they might grow grass, and flowers, and saplings — like miniature earths revolving around him.


He is not limited by the desert anymore (although he will still find himself drawn to it, and may find that it remains more eager shift to his will.) Ipomoea can command the earth as he pleases, can ask it to raise or bury him or make a way when before there was none. His creatures are more powerful, and less likely to collapse unless he loses all focus on them. The objects he can create are more solid; the soil may reshape itself into a sword or spear or a horn shining bright and golden on his brow, or a cape of glittering sand trailing along behind him.

If he’s standing alone in the sad the dunes around him may turn wild like a sandstorm. Or a dust tornado might settle at his feet like kittens. The radius he can control stretches to the edge of his vision now, so that even distant mountains might tremble at his command. But the further away he tries to lift the sand and soil, the less precise his control, and it still leaves him feeling slightly tired when he does.


Ipomoea can recreate this world if he so chooses, with both his magics to command. He can call or calm a sandstorm. Animals made of sand and soil might find themselves racing to his side or after an enemy. They stay with him now for as long as he wishes, but at times they may go wild and feral if his emotions start to slip from him. He can make weapons and objects from the earth, and rarely now do they loose their shapes.

However his magic is most magnificent when he combines it with the first. He can create worlds of his own in any shape he desires, can grow new mountains and fill them with life or turn moss-covered statues into something living. This is the only time he becomes fatigued after using his magic.

The earth — particularly the desert — will not let their king of flowers down. He is never lost so long as there is sand or soil beneath his hooves, and whenever he finds himself in need, the earth has a way of providing exactly what he needs.

Passive Magic

Bonded & Pets

rhoeas the criost deer
Sometimes, when they’re surrounded by other horses, he looks almost normal. In the city it’s easy to forget the lichen that hangs from his crystalline antlers, and the faint rattle of bones from within his too-thin skin, and the thick smell of dirt and rotten things that colors the air black around him. Because from a distance he looks like any other deer, wandering in from the forest - a deer with carved quartz for antlers, yet another of Viride’s oddities.

But when he opens his mouth and speaks not with the voice of a deer, but the rasping, coughing voice of death, the facade comes crashing down.

When he’s away from the court, when he returns to the wild of the forest from which he came, death is eager to reclaim him. He returns to the woods as a skeleton, with moss and fungi draped across his bones like skin. He is cursed - the result of being killed once for his antlers, and brought back to life by the magic of the forest. He’s held together by roots and flowers, bones and tree sap; and magic.

Criost deer are rare in Viride, and often solitary. They are clored in soft tans and browns, and retain dappling and minimal white fawn spots throughout their life, blending like ghosts into the forest. Save for their taller size and their crystal antlers, they would resemble their smaller cousins. At the shoulder Ro stands just under 5 feet tall, only a few inches shorter than Ipomoea. But since his death and reanimation, his coat has dulled and faded to a soft cream. When close to civilization, the gaps in his skin begins to close, and the mushrooms and carpet moss and other flora begin to fall from his skin until only a few green spots of lichen remain. But the further he travels from the Court, the more he begins to decompose again; and the flowers of the forest only barely suppress the stench of death.
previous bonded
Odet the Stellar's Jay; turned to stone by Raum's basilisk in Solterra, 504 Spring.

Armor, Outfit, and Accessories

(x1 accessory) bands in his mane and tail to keep them neatly tied
(x1 accessory) flower crown, picked daily

The weapon was made for him by Isra of the Sea and her magic. In its simplest form it is a dagger, with a roughly carved, wooden blade that tapers into a sharp point. Its grip is made of vines and leaves, wrapped tightly about each other to fashion a slender handle. Its crossguard is formed from flowers that bloom unendingly, their petals now rigid.

Were any others to wield this blade, that is all it would be; a wooden weapon, much like a toy, prone to breaking off and wilting by nightfall.

But when Ipomoea wields it, the wood will reform itself, and the flowers will stay bright. The wood is alive and enchanted; the weapon that grows from those blossoms can change itself according to Ipomoea’s needs. From a dagger to a sword, from a spear to a whip. The living plant responds to his will and shapes itself into a weapon for him.

It straps itself to him with vines that wound about his leg.

Agora Items & Awards

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Played by:

sid (PM Player)


erasvita    //   



Also Plays

Staff Log

06/01/17 Character application accepted. -KAY
08/27/17 Promoted to Dawn Court Emissary. Added +5 EXP. -INKBONE
09/30/17 +180 signos - 120 for completing TID#462 and 1st time with Roo, Peep, Griffin, Firefly, Flight; 60 for completing TID#780 and 1st time with Lauren and Dingo. -INKBONE
10/09/17 +40 signos for completing TID#550 and 1st time with Obsidian. -INKBONE
10/09/17 +1EXP for sharing knowledge with member of a different Court, TID780. -KAY
10/22/17 +2EXP for participating in IC Contest 'Relic Search.' -INKBONE
11/27/17 +3EXP for completing 5 threads TIDs 135, 413, 462, 550, 780. -KAY
11/27/17 +2EXP for sharing knowledge with member of a different court, TIDs 611&652. -KAY
01/04/18 +2EXP for participating in IC Contest TID1416. -INKBONE
01/24/18 Approved and added Ipomoea's magic to his profile and the records. Swapped Active Magic item for Discipuli Item. -INKBONE
03/01/18 Rank updated to Dawn Court Regent from Dawn Court Emissary, as promoted in TID1712. -2EXP for losing a Regime position ICly, +5EXP for being promoted to a higher regime position. -SID
03/31/18 +100 signos for completing thread TIDs 611, 652, 1416, 1381, 1712. -SID
04/01/18 +100 signos for winning PotS 502 Spring. -INKBONE
04/06/18 +3 EXP for 5 completed threads, TID 611, 652, 1416, 1381, 1712. -INKBONE
04/06/18 For 25EXP Milestone: Swapped out Discipuli for Vexillum magic item, added +17 to Health and +3 to Attack. -INKBONE
04/09/18 +2 EXP for Gaining a Major Agora Item (Bonded/Magic) -ROO
04/09/18 +4 EXP for learning about the history of 5 different characters, TIDs1381, 413, 550, 1396, 2747. -ROO
06/26/18 +250 signos for participating in the year 502 Summit meeting, TID2265. -SID
07/11/18 +3EXP for 1 year anniversary (4/21/17) -LAUREN
07/11/18 +5EXP for 100 IC posts. -LAUREN
07/11/18 +3EXP for 5 completed threads (TID1396, 1585, 2042, 2265, 1739) -LAUREN
07/11/18 +3EXP for participation in Year 502 SWP (TID2265). -LAUREN
07/11/18 +2EXP for participation in IC Event: Woodstock (TID2078, 2041, 2042). -LAUREN
12/09/18 +200 Novus member/character bonus. -SID
03/05/19 Sent energy shot as reward for random event TID3133. -AIMLESS
04/30/19 +1 EXP for participating in the RE "each one a treasure," TID3397. -SID
05/01/19 +3EXP for 2 year OOC anniversary. -AIMLESS
05/01/19 +5 HTH, +15 ATK, sent Periti magic item for reaching 50 EXP milestone. -AIMLESS
06/03/19 +100 signos for participating in SWP thread, "a pilgrimage made strange" TID3612. -SID
06/17/19 +100 signos for participating in SWP act III, "how reality collapses," TID 3659. -SID
06/17/19 +150 signos for participating in SWP act IV, “god whispers on the wind,” TID 3704. -SID
06/19/19 +3EXP for 5 completed threads TID2747, 2762, 1970, 3031, 3511. -INKBONE
06/19/19 +1EXP for discovering a large landmark TID3286. -INKBONE
06/19/19 +3EXP for SWP participation - TID3546, 3612, 3704, 3659. -INKBONE
06/19/19 +1EXP for sharing knowledge with member of another court TID3224. -INKBONE
07/12/19 +2EXP for participating in IC Contest (Yr504 Relic Hunt), TID3802 3804 3758 (x2). -INKBONE
09/05/19 +5EXP for 200 post. -INKBONE
09/05/19 70EXP Milestone > +10 Health, +10 Attack, +5 common items (Healthy Pregnancy; Unnatural Conception; Choose Gender; Stealth: Avoidance; Stealth: Extra Guess). -INKBONE
09/08/19 +2 EXP for winning battle TID3843. -AIMLESS
10/04/19 Rank changed from Dawn Regent to Sovereign, done IC in TID3892. -AIMLESS
10/23/19 +200 signos for completing TID3511, 1970, 2747, 2762, 3031, 2817, 3843, 3959, 3599, 3689. -INKBONE
10/23/19 +100 signos for 1st time with Cass TID3959, Zombie TID2817, Nestle TID3599, Pres TID2762, Katherine TID3286. -INKBONE
10/23/19 +3EXP for completing TID2817, 3843, 3959, 3599, 3689. -INKBONE
12/02/19 +100 signos for winning Yr504 Fall Pair of the season with Ramses. -INKBONE
03/17/20 +5EXP for reaching 300 posts -LAYLA
03/17/20 +3EXP for completing TIDs 3286, 3802, 3804, 3892 & 3910 -LAYLA
03/17/20 +3EXP for completing TIDs 3974, 3758, 3685, 4262 & 4128 -LAYLA
03/17/20 +2EXP for participating in an IC event (delumine, poachers)- TID 4629 -LAYLA
03/17/20 +5HTH/+15ATK, sent Dominus item for milestone reward -LAYLA
06/03/20 +3EXP for Sid's 3 year Novus Anniversary -LAYLA
07/29/20 +3EXP for 5 completed threads, TIDs4291, 4026, 4629, 4375, 4630. -SID
07/29/20 +3EXP for 5 completed threads, TIDs4635, 4639, 4705, 4950, 4686. -SID
07/29/20 +2EXP for participating in an IC event (Dawn Fall 505), TIDs 5036&5041. -SID
08/13/20 +10HTH/+10ATK for 100 EXP milestone redemption; Secondary Magic awarded. -SID
08/14/20 +1EXP for successful pregnancy, TID5215. -SID
08/14/20 +4EXP for learning about the homeland/history of 5 characters, TIDs1381, 1396, 3910, 4128, 4947. -SID
08/14/20 +1EXP for convening/sharing knowledge with member of a different court, TID611. -SID
08/14/20 +1EXP for convening/sharing knowledge with member of a different court, TID4686. -SID
08/14/20 +1EXP for convening/sharing knowledge with member of a different court, TID4491. -SID
08/14/20 +2EXP for an island thread (505 spring, TID4639.) -SID
08/27/20 +5EXP for Po reaching 400 IC Posts!! -INKBONE
09/30/20 +1EXP for participating in a battle, TID5470 -LAYLA
11/02/20 Secondary magic approved, +1 EXP. -LAYLA
11/03/20 +2 EXP for participating in an IC event (Denocte 505 summer, TID4907). -SID
11/03/20 +2 EXP for participating in an IC event (Solterra 505 fall, TID5194). -SID
11/03/20 +3 EXP for completing 5 threads, TIDs 4745, 4491, 4883, 4947, 4151. -SID
11/03/20 +3 EXP for completing 5 threads, TIDs 4731, 4907, 5036, 4168, 4093. -SID
11/03/20 +10HTH/+10ATK for 125 EXP milestone; Secondary Vexillum magic awarded. -SID
12/01/20 +2EXP for participating in an IC event (Island 505 winter; TID5510) -LAYLA
12/01/20 +2EXP for participating in an IC event (Island 506 spring; TIDs 5794 & 5614) -LAYLA
12/01/20 +2EXP for participating in an IC event (Ieshan Party; TID5547) -LAYLA
12/01/20 +2EXP for participating in an IC event (Spring fire festival; TIDs 5764 & 5710 -LAYLA
12/01/20 +2EXP for completing a thread quest for secondary magic, TID5746 -LAYLA
12/01/20 +3EXP for completing TIDs 5044, 5135, 5194, 5267 & 5470 -LAYLA
12/01/20 +3EXP for completing TIDs 4932, 3178, 5510, 5471 & 5041 -LAYLA
12/01/20 +3EXP for completing TIDs 4908, 4124, 4290, 4991 & 4743 -LAYLA
12/01/20 +3EXP for completing TIDs 4465, 5061, 4925, 5547 & 5746 -LAYLA
12/01/20 +10HTH/+10ATK for reaching 150EXP milestone, sent secondary Periti item -LAYLA