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  Remembering Hope
Posted by: Annabeth - 04-14-2018, 10:11 PM - Forum: Archives - Replies (1)

Like all important things in Terrastella, something unusual occurred today at dusk. Well, to be fair it started in the late afternoon and was marked by the seagulls of all creatures. Perhaps someone had noticed the birds circling above the ocean far in the distance. That in and of itself wasn't unusual, though the object of their interest was much more than the typical school of fish. A mare, or what was left of a mare, was embedded onto the boards of what was once the deck of a mighty ship. For a lack of a better description, it could be called a raft. Waterlogged, the raft hardly seemed enough to support the weight of the incredibly emaciated equine who depended on it for survival.

A sudden dip in the waves caused the mare's rump to become submerged for several moments before the raft righted itself. Not even a flicker of an eyelid was moved in response. The seagulls, reckoning that to be akin to a gracious invitation to feast, began to swirl closer. One particularly bold specimen landed upon the mares' thin neck, and began to pad over her sharp bone shoulders and perch on the scant rib-cage. Disapproval shone in his beady black eyes. There was hardly any meat left and on top of that, it was probably all tough and dried out from the sun and salt! Crying his disappointment, he clacked his beak and pinched the mare's hip hard as if scolding her for her condition.

Not anticipating a reaction, the seagull was thoroughly shocked when a sharp inhale displaced him from his perch. Alarm colored his tones has he whirled away to a safer distance. Eyes completely crusted with salt struggled to open as the mare tried to respond to the assault on her person. Soon giving it up as hopeless, she slipped back into unconsciousness.

The seagulls kept their distance for the rest of the afternoon, simply watching and wheeling as the raft and its passenger were deposited onto one of the few coves nestled within the cliffs. Sand ground underneath the wood and stilled its incessant rocking. Somewhere deep in the recesses of the mare's subconscious, a tiny little neuron realized the implications and began to hope... not that there was much to hope for.

With her sun-bleached and salted coat, the mare almost seemed a lump of sand heaped over common driftwood. The cove that housed her could only be reached if someone knew to look for it and could avoid the danger associated with climbing down the steep cliffs. Despite the curious seagulls marking her location, dusk was beginning to fall and in the night she would be even harder to find. It was a slim hope indeed that anyone would find her before night fell and the tide swept her back away into her watery grave.

ooc: open to anyone and everyone to come save my poor dear! the more the merrier ^^

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  lost one
Posted by: Jaeren - 04-12-2018, 09:57 PM - Forum: Archives - Replies (3)


J  A  E  R  E  N



IN STARLIT NIGHTS I SAW YOU,



He could still see their faces. Everyone that he killed stay etched within his mind. It had gotten so bad that he no longer remembered the faces of his loved ones. They had been pushed back into nothing. All he could remember of them were the emotions he felt while watching them die. How they cried for help and he could not save them. Those feelings were all he had left. So despite still living and being free, he started to wonder if they won after all. Jaeren could no longer recognize himself or what he was fighting for other than what his commander commanded of him or his king.

He remembered wanting to be with them. Tempted to let himself die back in his youth but his captors would not allow it. The first few fights he would just take all the beatings. There would be nothing left of him but he was never killed. There was no sport if he just stood there and in their eyes, death was too easy. They wanted to destroy him. He remembered hanging onto a new feeling. Revenge. Getting his chance to make those who wronged him suffer. It became all he could think about.

In the end, they might have won. He lost his past. His loved ones' faces gone and the reason to fight put behind him. They were dead. All of them, so where did that leave him now? Revenge was not sweet. It does not fill the hole but makes a larger one. He could try to end his life now, but what would be the point of all his suffering? To lose himself and than give up. What kind of man did that make him? So he trained and made weapons for his brother's in arms. It was the only thing he could do that gave him some kind of purpose after all these years.

He stood on a small foothill overlooking the plains, his ruby colored gaze sharp and intelligent..but void of feeling. He didn't dare show much emotion except around his brothers.

"speaking colour"


@username


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  Dusk Court Incentives
Posted by: Florentine - 04-11-2018, 06:10 PM - Forum: Archives - Replies (5)


dusk court incentives

the regime
sovereign
regent
emissary

the populace
warden
warriors
caretakers
sages
commoners

rules & notes
overview
In order to boost activity and provide each rank with unique tasks and roles, the Dusk Regime has implemented a system of signo incentives for its members to partake in! Not only do the incentives provide fun ideas for plots and threads, you can even ascend to new positions of power within your rank if enough tasks are completed! Please read the notes at the bottom of this post carefully, and fill out the form to claim your signos when appropriate. The Regime will award rewards accordingly while keeping track of each member's progress.



♕ the regime ♕

Sovereign 
100 signos upon acquiring position
  1. Meet all active Dusk Court members in a thread (group or one-on-one): 50 signos 
  2. Plan an event/festival for all courts and see it through: 100 signos 
  3. Host a thread to hear and address grievances from court members: 20 signos
  4. Meet with other sovereigns to discuss matters of consequence to Novus: 20 signos 
  5. Issue a royal decree: 10 signos
  6. Block a stealth attempt successfully: 30 signos

Regent
100 signos upon acquiring position
  1. Meet all active Dusk Court members in a thread (group or one-on-one): 50 signos 
  2. Thread with a member of the Regime: 10 signos
  3. Thread with another court’s Regent: 20 signos
  4. Plan an event/festival for all courts and see it through: 100 signos
  5. Manage internal affairs while the Sovereign is away: 20 signos
  6. Block a stealth attempt successfully: 30 signos

Emissary
100 signos upon acquiring position
 
  1. Meet all active Dusk Court members in a thread (group or one-on-one): 50 signos 
  2. Embark on a diplomatic mission to another court: 30 signos at start, 30 signos if a favorable result is reached
  3. Thread with another court’s Emissary: 20 signos
  4. Successfully establish/strengthen an alliance: 30 signos
  5. Negotiate a trade deal: 20 signos
  6. Complete a thread in all four courts: 50 signos


♘ the populace ♘

Warden
80 signos upon acquiring position
 
  1. Initiate a steal: 70 signos if successful, 50 signos if not 
  2. Block a steal: 50 signos if successful, 25 signos if not
  3. Convince a commoner to become a warrior: 25 signos
  4. Do a training thread with another warrior: 15 signos
  5. Enforce the laws of Terrastella: 20 signos
  6. Defeat another Warden/Champion of Battle in battle: 50 signos

Warriors
CHAMPION OF BATTLE: 70 signos upon acquiring position
  1. Create a battle event for all soldiers: 50 signos
  2. Battle another Champion of Battle from another court: win= 60 signos, lose=40
  3. Arrange a soldier exchange program with a member of another court: 20 signos
  4. Host an event for all of Novus’ warriors: 70 signos
FOOT SOLDIERS
  • Ground General: 50 signos upon acquiring position
  • Soldier
    1. Spar with another Terrastellan soldier: 15 signos
    2. Battle a member of another court: 20 signos
    3. Teach Terrastellans (excluding fellow warriors) to fight: 10 signos
    4. Wear your Terrastellan Forces uniform on an outing: 10 signos
    5. Escort a member of Terrastella to another court: 15 signos
    6. Escort your Sovereign or a Regime member to another court: 20 signos upon completion
    7. Teach your Sovereign how to fight: 20 signos
    8. *Train with Solterran soldiers: 50 signos at start, 50 upon completion
HALCYON AIR UNIT
  • Halcyon Commander: 50 signos upon acquiring position
  • Halcyon Pilots & Messengers
    1. Fly aid supplies to another court: 15 signos
    2. Fly a message to another court: 15 signos
    3. Spar with another Halcyon soldier: 15 signos
    4. Teach the Terrastellan pegasi youth how to fly: 10 signos
    5. Escort a member of Terrastella to another court: 10 signos
    6. Wear your Terrastellan Forces uniform on an outing: 15 signos
    7. Escort your Sovereign or a Regime member to another court: 20 signos upon completion
    8. Teach your Sovereign how to fight: 20 signos
    9. *Train with Solterran soldiers: 50 signos at start, 50 upon completion

CHAMPION OF HEALING: 70 signos upon acquiring position
  1. Run the hospital: 50 signos
  2. Arrange a healer exchange with an elite healer from another court: 20 signos
  3. Create an event for the healers: 50 signos
  4. Host an event for all of Novus’ healers: 70 signos
HOSPITAL PROFESSOR: 50 signos upon acquiring position
  1. Teach another character about medicine: 1 thread, 10 signos
  2. Give a student an assignment: 10 signos
HOSPITAL STUDENT: 30 signos upon acquiring position
  1. Complete an assignment given by a professor: 10 signos
  2. Clean up the hospital wing: 1 thread, 10 signos
  3. Care for a patient in the hospital: 1 thread, 10 signos
  4. Be intimidated/fascinated by the Witch Doctor: 15 signos
HEALER
  1. Heal another character: 1 thread, 10 signos
  2. Heal a member from another court: 20 signos
  3. *Become an exchange student - be sent to another court in exchange for one of theirs (you will still be a Dusk member, but you will visit your other court frequently until the program is concluded): 50 signos at start, 50 upon completion
  4. Tend to the garden where plants for healing grow: 10 signos
  5. Create a potion and sell it/use it: 10 signos
  6. Create a love potion and sell it/use it: 20 signos
  7. Create a poison and sell it/use it: 20 signos
  8. Take a lesson from the Potion Master: 10 signos
  9. Sell your healing wares on the black market: 15 signos

Sages 
CHAMPION OF WISDOM: 70 signos upon acquiring position
  1. Arrange an exchange with Delumine - a Dusk healer for a Dawn sage: 20 signos
  2. Run an event for the sages: 50 signos
  3. Host an event for all of Novus’ sages: 70 signos
  4. Thread with the Champion of Wisdom from another court: 20 signos
SCHOLAR: 50 signos upon acquiring position
  1. Write a book: 10 signos for each thread detailing writing the book (5 threads max)
  2. Irritate a librarian by asking after a particularly difficult to find book: 10 signos
  3. Guide another sage in finding information: 10 signos
LIBRARIAN: 30 signos upon acquiring position
  1. Tell someone off for causing a disturbance in the library: 10 signos
  2. Aid someone in finding a required book: 10 signos
  3. Read a book: 10 signos
  4. Hunt down someone who has not paid their fine for an overdue book: 10 signos
  5. Help someone on an adventure: 10 signos
SAGE
  1. Thread with a Delumine sage - learn from them: 10 signos
  2. Educate another sage: 10 signos
  3. Give the Regime advice on diplomacy: 10 signos
  4. Read a book in the library: 10 signos
  5. Fall asleep in the library: 10 signos
  6. Make up a tale of Terrastella’s history and retell it to another: 15 signos
  7. *Become an exchange student - be sent to another court in exchange for one of theirs (you will still be a Dusk member, but you will visit your other court frequently until the program is concluded): 50 signos at start, 50 signos upon completion

Commoners 
CHAMPION OF COMMUNITY: 70 signos upon acquiring position
  1. Create and run a social event for Terrastella: 50 signos
  2. Host, with the Regime, an event for all of Novus: 70 signos
  3. Greet all new Terrastellans in one month: 30 signos
  4. Thread with the Champion of Community from another court: 20 signos
  5. Thread with a Terrastellan commoner/socialite: 20 signos
SOCIALITE: 50 signos upon acquiring position
  1. Spread a rumour about another character: 30 signos
  2. Thread with the Champion of Community: 20 signos
  3. Make 5 friends in Terrastella: 10 signos
  4. Make 5 friends from other courts: 20 signos
COMMONER
  1. Come up with an idea for and help arrange an festival/social event: 10 signos
  2. Greet a new member: 10 signos
  3. Thread with another commoner: 10 signos
  4. Thread with a Denoctian: 20 signos
  5. Tend to the gardens in a thread: 10 signos
  6. *Become an exchange student - be sent to another court in exchange for one of theirs (you will still be a Dusk member, but you will visit your other court frequently until the program is concluded): 50 signos at start, 50 signos upon completion




RULES
  • Those of higher positions within a rank may claim incentives given to the general rank. Example: A Hospital Professor may claim an incentive listed for a Healer, but they may not claim incentives for a Hospital Student.
  • You may claim the same incentive more than once.
  • You can ascend in your position within each rank. You achieve this by completing a fair number of the incentives for your current position.
  • Your progress will be watched by the Regime. If at any point you wish to have your progress reviewed in order to gain a higher title, then do let us know!
  • All incentives with a * are upon permission of the Regime, and only 1 from each group may go at any one time. If there is a lot of interest it will be awarded to the one who is the most deserving according to their activity and deeds. Exchanges will last for a minimum of 2 IC seasons.

NOTES
  • Please be aware incentives and their signo rewards are subject to change at any moment at the discretion of the admins, mods and members of the Terrastellan Regime.
  • Do you have a fun idea that is not on here? Do you think it will promote activity not only in Terrastella, but also boost (for better or worse!) its interactions with other courts? Then please let the Regime know!
  • If you have any questions, please don't hesitate to contact a member of the Regime!


Code:
<blockquote><blockquote>
<div class="tcat"><center><font style="font-size:20px; font-weight:bold;">Redeeming Incentives</font></center></div>

<b>Name:</b> YOUR CHARACTER NAME HERE
<b>Rank:</b> YOUR CHARACTER RANK HERE
<b>Account:</b> WHAT ACCOUNT WOULD YOU LIKE THE SIGNOS SENT TO

<b>For:</b> WHAT INCENTIVE ARE YOU REDEEMING
<b>Amount:</b> HOW MANY 
<b>Proof:</b> PROVIDE PROOF, IF YOU HAVE ANY

<b>Total Signos:</b> TOTAL OF ALL SIGNOS TO BE REDEEMED
<b>Notes:</b> ANYTHING ELSE YOU THINK WE NEED TO KNOW

~~~
</blockquote></blockquote>

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  A Fabled History of Terrastella
Posted by: Florentine - 04-11-2018, 06:05 PM - Forum: Archives - No Replies


Did you know there is a cave in Terrastella? It is not where one might think, down in Praistigia Cliffs, yawning out to sea. In fact, the cave is inland and hidden. Time has erased from the earth all who might remember its location. So now it rests, hidden by the growth of time.

It is dry within the cave, which serves to keep its contents safe. At the back, a single, eternal lamp flickers, warding off the darkness and the wet.

The cave has kept her secrets safe for centuries and she will for an eternity more. But, you ask, what are the secrets she hides?

Well, here in the warm dark (that has not seen the light of day in so, so long), are the cave drawings of Terrastella.

There is not one part of this cave uncovered. Ancient art and scripture turn the walls into living, breathing entities. The candlelight flickers across the walls and before your eyes the carvings begin to move, they dance and fight and sing. They are Terrastella’s history brought to life again and what history it is, painted with so many colours – blues and yellows, reds and greens, purples and pinks. They all combine into a rich stone tapestry that gleams and refuses to ever fall still now it has begun to move in the light of your eyes. You wonder if any of the stories it tells are true - stories of gods and monsters, war and love. You do not know, but you think you might like to read anyway.

The candle’s flame dims with a woman’s sigh. She may be young, or she may be as old as the stone you find yourself within, but you turn to where her breath was heard, and there is only empty space and dancing paintings. You are as alone as ever, but the candlelight has dimmed, illuminating a solitary painting of a horse. It is the oldest painting here, with its crude lines and basic, flaking paint. That is because it is the start of Terrastella’s history and it begins with one man.

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Mohegan was a slave. If this was not made clear by the fetters that clinked about his ankles, then it most certainly was by his looks. Mohegan, you see, was a plain looking man. His skin was the dusty red of the earth and he was, in every way, just a horse. That was how all the slaves looked there: simple, unadorned, plain.

It was what made them different and despised.

His captors, those who had bound him in chains, were lavish, mystical creatures. They were half-serpent and half-horse. Mohegan had no name for the terrible creatures those horse-hybrids were crossed with. Scales covered the whole of their bodies and there was not a strand of hair upon them. Their tails were serpentine and sleek. Their feet shaped like claws. The only thing this race shared with Mohegan was their equine shape. In the sun they gleamed like fish and slithered upon their long limbs like lizards. Rows and rows of sharp teeth protruded from their long and powerful jaws. Mohegan’s skin knew their bite, his skin still bore their marks.

In the dirt and dust of their barren land, beneath their unrelenting suns these monsters made him toil. The bite of thin-tailed whips scorched across his back and split open the soft of his skin. The wounds would not heal, for every day they reopened in the dry of this arid land. 

It was one particular night, after the sun had set, that Mohegan first heard his calling. It was a voice, a girl, who called him out of the darkness. That voice as sweet as water upon his parched tongue. It was, a dream surely, for such promises of freedom and paradise did not come to lowly slaves. How many tales had been told of the freeing of those in chains? He could recount so many they would make his throat go hoarse, but oh he was desperate, his body broken and his bones jutting from his thin, thin skin. Mohegan was dying to his servitude, but this voice promised him life and prosperity…

His chains were heavy – how could he flee with them bound about his ankles so? He need not have worried, for the voice vowed to keep its promise and so he waited as she had directed. It was a torturous and cruel wait, but then, one day, his rusted chains broke. Mohegan’s master looked upon the body of his freed slave and laughed. His possession was little more than a bag of bones. So the master cast his slave out into the barren land for only death would welcome him there; a dying slave was not worth keeping.

Mohegan roamed the empty lands with hungry death nipping at his heels. As the sun fell from the sky, before night stole all the heat from the earth, he found his strength in the gloaming. Beneath a purple sky he roamed and roamed and roamed. It was strange he did not starve; he should have, but the whispers of a goddess, Oneida’s paintings say, kept guiding him to food and life.

Many moons had risen and fallen before the whispering woman told Mohegan to stop and make a home. It was in a swamp, in the dark shade of trees under the watchful eyes of birds and insects. There was nothing but him and them.

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Here, in this land of plenty, Mohegan grew lonely. Bird song was not enough to keep him company and stop his ears yearning for real voices. Even the voices of his old captors began to be appealing. Slowly, his loneliness grew into resentment. He scolded the whispers that had brought him here for they had long ago fallen silent. There was no woman that visited him in his dreams now. The freed man began to beg. He grew restless, pacing his simple, earthen body round and round the swamp. He vowed to leave, to go in search of company, even if it lead him back into the fetters that held him once before.

That night the voice visited him in his dreams. Some say it told him not to go, it warned him of the dangers. But he did not listen. That next morning he set out from the swamp, out into the bright, golden light. At dusk, his favourite hour, a storm rolled in. Beneath its might, Mohegan journeyed to the cliffs, fighting the wind, fighting the rain. There he met the sea that roared its fury at the cliffside. Waves clawed at jagged rock and the rain turned the rocks as slick as ice. The freedman saw the boat he had journeyed here upon, it danced in the waves like a leaf tossed by the wind. It beckoned him down the cliffside and his loneliness hurried his steps.

It is believed the goddess’ dream-warning rang in his ears when his foot slipped, when the sea rose up to claim him and pull him with wet fingers from the safety of the cliff. Down into the swirling maelstrom he fell as water tumbled him over, over, over.

Mohegan was drowning as twilight’s final minute passed and the seas began to calm. A regretful tide pushed his limp body up the beach and rolled away with lamenting whispers. 

Mohegan had not been the only lonely one, for a goddess was lonely too. That is why, they say, she had chosen him to live with her in the lands she secluded herself too. But now her companion was dying, now she was to be alone again… 

From the sand upon which he lay, a body began to form. It was small and slight, covered in seaweed and shells. With each passing moment the sand shifted and molded and changed. A girl formed, as plain as the dying boy, but in her eyes was sunfire, in her breast was magic to heal. With whispering chants, with Vespera’s magic and her own strange blood, she brought Mohegan back from death’s dark clutches.

They say the presence of the sand-girl was enough to ease Mohegan’s loneliness and so she was allowed to live on; made of earth and sand and healing magic. Centuries passed again and the population of this new land began to flourish by the deeds of a goddess and her followers. The kindness of a goddess to save their founding father was remembered and they worshipped her with abounding love and adoration. They healed with blood and bones as the sand-girl once had. The Ilati they began to call themselves, which means ‘goddess’, as they painted their skin in a thousand colours like the ripples of Vespera’s sea, the dapples of her sunlight and the bruising of her twilight land.

They believed their goddess’ magic still flowed through their veins and it was not until later that any would come to question this fact.

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Mohegan died a comfortable death at a most reasonable age. The sand-girl, however, lived on and on and on. A century and half passed before someone found her standing upon the beach watching the sun go down. She was so far from their home in the dank warmth of the swamp and only terrible things happened upon the beach. As the sun began to set, her skin started to fall away. She was born from sand and to sand she would return. That is what she had told them all, over and over and over. Yet none had wanted to believe her. They all feared this day.

The sand welcomed her back, the salty sea rushing up to reclaim her body. She fell away, crumbling like stone beneath a millennia of erosion.  She fell apart until only her bones remained and, even they, began to turn to sand. A crowd grew to watch the passing of Vespera’s gift; terror was in their hearts, for what did this mean of Vespera? Was she displeased with them?

Those bones began to turn brittle and only a child was brave enough to approach the disappearing creature. She was a girl as black as night, and she crept closer to where the sea began to wash over the pile of bones. So many had already gone, but there were some that remained. They were small and not yet turned to sand. Swiftly the little girl plucked one up, sand falling away as the bone became firm in her grasp. In wonder she grabbed another and another, each one she lifted returned to bone as she held it.

A thousand eyes watched as the child returned with the few remaining trinkets of the sand-girl. She clutched the bones close to her breast and they warmed her blood – the sand-girl’s blood. For that is what ran in all their veins, was it not?. They were protected and they had been given the right to keep the sand-girl’s power by keeping her bones; the Ilati were sure of this now. 

The child’s name was Nahane and she cried when an adult took the bones from her grasp. She cried until a storm rolled in that night and she did not sleep, not even a moment. In the morning they found the adult who took the bones for safekeeping. He had turned himself over to the sea and drowned. His body was washed up upon the beach, the bones lying in a necklace about his throat. Carefully they removed the bones from his neck and let fire turn his body into ash.

That night, another wore the necklace of bones. He was an elder of the Ilati. He deserved the honour. But Nahane still did not sleep. They say she cried tears of sand and spoke in words none had ever heard. They said she had gone mad.

As the sun rose the following morning, the Ilati found the elder drowned within the swamp, the necklace of bones floating on the surface of the stagnant pool. They learned their lesson that day and did not put the bones upon another being. 

Still the little girl did not sleep but she did begin to go mad in earnest. She wore a mask of bone upon her face and braided feathers in her hair. Nahane cried tears of sand every night and spoke unintelligible words with a strange tongue.

One day they found her in a cave. This was no normal cave, set inland, so far from the shore as it was. In its darkness she drew stories with the blood of the birds and mammals she had killed. Their bones were arranged in beautiful patterns about her feet. Months went by and, they say, no one saw the child sleep a second. They swear they did not even see her blink. Eventually none would meet her eyes for they had turned chasm black, haloed by a bright, white light. Nahane had eyes of gloaming light and they were terrifying.

One day, a thief came to steal the bone necklace. He had aspirations and dreams to fill; only the sand-girl’s bones would grant them all, he knew. So, keenly, he plucked them from their resting place. Barely an hour later, he too was drowning in the swamp. Only he lucky. The thiref was just out of death’s reach when they found him. Nahane stood upon the bank, white paint upon her skin and haunting sounds upon her tongue, as she watched his listless body. Turning from him, the ebony child waded into the stagnant waters to meet the necklace that drifted keenly towards her. About her thin neck she draped the bones and asked her brethren, gently, to remove the drowning thief from his watery grave.

In shock and fear they did as the child asked.But it was too late, the thief had stopped breathing, his lungs too full of dirty water. Nahane sang, she danced, she hissed, she broke a bird’s neck and made him drink its blood and then, only then, did the thief begin to stir and live.

This time, none dared to take the bones from Nahane. 

The Ilati called her the Witch Doctor for no one should have been able to save the thief and wear the bones of the sand girl. But the child did, and they did not drive her into a watery grave.

The Ilati lived on. With the Witch Doctor in their midst and Vespera’s power believed to be flowing through her veins, they grew to be a tribe of powerful, formidable healers. Nahane’s influence, her madness, crept through the tribe. In fear and wonder, worship and adoration, they all began to paint their skin like her. They wore bones of animals and birds, they danced at dusk and sacrificed to their saving, powerful goddess. They learned from the Witch Doctor; She taught them how to speak in foreign tongues and the arts of healing spells and rituals. They knew the vegetation of their home - what plants could save, what plants could kill. They studied them all and healed and killed with them all too. 

Untouched, protected within their home in the swamp, the Ilati shamans lived on. That is, until the Westerners came. Had Mohegan been alive, he would have known them for what they were: hybrids. But he was not and his descendants were not so worldly wise….

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Castor had always been a terribly adventurous boy so it came as no surprise to anyone when he arrived at the palace one day in order to appeal for leave from the Star Queen. He had great plans that involved a good deal of exploring. Maybe, if he was lucky, he might even conquer a land and bring back enough riches to keep him in good favour with the queen and ensure his family remained well within the luxury they were used to. However, that was going to require an army, and really, Castor was in frightfully short supply of that.

His queen, in all her silver glory - her diamonds that blinded - surveyed him in silence for an uncomfortably long time. Her answer, when it eventually came, was quite unsurprisingly: No. She went on to ask the young, aspiring boy exactly how he thought it would be a wise move for her to release part of her army so that they might go sweeping off with Castor into the great unknown and dalliance with the chance that they might never return..

Yet, Castor was never one to be beaten whilst he was down, and so ably did he begin to pester. It was what little brothers did to their older sisters, was it not? It made no difference that, in this particular instance, his sister happened to be the Star Queen herself.

It turns out, however, that persistence (and gentle sibling blackmail) pays off and Castor was granted an army. An army of prisoners, low lifes and drunks. It seemed his sister really was not keen to part with her army... Yet, this motley crew were able bodied (most of them) and he would take his chance.

-------

The crossing of the seas was an interesting affair. Few of his ‘army’ had ever sailed before, and so, educating them on how to sail, was a frightening task. Alcohol was consumed in plentiful amounts and the soundtrack of the sea was regularly accompanied by the sounds of fights breaking out and drunken cheers. Not quite the military crossing Castor had in mind.

It was, therefore, nothing shy of a miracle when they made landfall upon the mouth of a craggy beach with tall imposing cliffs for lips. Sea birds flew out to survey the new arrivals, and the grasses atop the cliffs swayed peacefully. There was not a person in sight.

Castor was a little disappointed. A part of him (the part that had survived the many fights aboard the ship on the crossing) had rather felt he was a seasoned warrior now and ready for a fierce battle with the locals. Alas, there was to be none of that.

In a bedraggled line the aspiring Prince and his crew ascended the cliff face. Reaching the top, all that met them was miles of grass. In the distance, far, far away, trees swayed in the winds. Content with his newly discovered land, Castor set his crew to assembling their tents.

Many months had passed before someone returned reporting that there were natives on the land. They told of trees in a swamp that bore carvings and paintings. Inspired and thrilled by such news, a party, with Castor at its head, set off for the swamp. Their messenger was indeed right, for he took them to the trees that bore the carvings. They were terrible pictures, pictures of bleeding animals and horses with masks upon their faces.

As he stepped away from the painted bark, Castor’s gaze caught the glimmer of a set of eyes deep, deep in the forest. A group set about splashing, crashing and slashing through the swamp to where the eyes had been. But there was no sign of anyone, or any thing; the eyes and their owner were gone.

Time went on and many eyes were seen within Tinea Swamp as Castor came to call it. Though he felt the name was ill-chosen because, by now, they all believed it haunted. Despite eyes appearing everywhere within the swamp, never had his people managed to find anyone to whom those eyes belonged.

Slowly, as they years trickled by and the population of Castor’s founding group began to bloom (he sent for willing citizens from the City of Stars - those keen to begin a new life) people began to see glimpses of these ghosts. It transpired that they were not ghosts at all, they were worse. They were odd horses with skulls upon their faces and feathers in their hair. They wore the skins of the animals they had killed and were painted in blood and chalk and ink. Yet, whenever they saw one of Castor’s group, they fled into nothingness.

Eventually the Star Prince found love and settled down with his lover and their son. He commanded a lavish castle be built to honour them, one close enough to see the cliffs and the sea upon which they came. Soon Castor was crowned King of Terrastella and he was proud to have a son, Linus, to succeed him. The King allowed his progeny free rein to explore the kingdom, but he told the boy strictly not to enter the swamp; he did not trust the strange horses that supposedly lived there.

However, Linus was, regrettably, his father’s son and he was not to be so easily controlled. So it was a pitifully short time before the young prince was excitedly exploring the swamp. There he met a girl, a quiet thing with a dark black mane and bright blue eyes. She was a strange creature, he thought, for she wore feathers and bones in her hair and painted her face in bright colours. His friend, Linus thought, looked nothing like anyone he knew. Though his father and his compatriots rarely looked the same, their skin bore a myriad of colours. There were those of the sky, the sun, the moon and the stars. Their bodies rippled with brilliant colours and many resembled hybrids - of animals, birds and mythical creatures. But this girl was, well, plain. Except for her painted face and her bones, so many bones. She told him she would be the next Witch Doctor, that the bones called to her. Linus didn’t laugh, he thought he believed her.

Often the young Prince ventured to the swamp to meet with his strange friend. They explored everything and she showed him how to carve a message into bark, then how to paint on it. She showed him a cave with paintings made in blood and ink. He drew his own; it was the story of his father’s arrival. Then together they drew her people in the swamp. She told him of a goddess, Vespera, how she was descended from her. Linus didn’t believe her. She was too plain for that. She had a plain name too: Dyani. She said it meant deer, he believed her of that, with her wide doe eyes and her fawn coloured skin.

Over and over they met in the swamp that came to be their playground. Yet, one day, close to dusk, when Linus should be turning for home, Dyani dared him to jump a particularly large pool of swamp water. This challenge was nothing new and Linus had never failed one before, so why would he now? He liked to show her all the ways he was bold, brave and athletic. So this fateful day, without a second thought, he jumped. For all his bravery, the foolish boy had never learned to swim and his jump had been poorly judged. The waters beckoned him down. In Linus plunged. It was a relief the waters were shallow but the mud bed was thick. It pulled as his feet dragging him down, down, down like hands determined to keep him under. The water was shallow, but not shallow enough for a boy floundering in mud.

He gasped and choked watching as Dyani ran away. She ran like a deer, nimble and fast. Feathers fell in her wake as she fled from the drowning boy. It was a long time, Linus felt, that he was struggling in the cold water alone. His lungs began to burn so he gasped for air but only swallowed murky water and mud. The prince coughed and gasped, desperate for air but inhaling only more mud and stagnant water. He was growing tired and his lungs were burning more fiercely than ever. Linus choked and slowed and felt the cold needles of unconsciousness creeping in. As his eyes began to close, figures appeared between the trees. Oh so many skeletons here to take him to the grave, he thought, but at their fore were a pair of doe eyes, Dyani.

The Ilanti knew what it took to save a victim of the swamp. As they pried the boy from the mud, that sought to make his eternal bed, the Witch Doctor moved forwards. About her neck a set of bones jangled sweetly. She remembered the tales of the others who wore her necklace and drowned. Through the eyes of her skull mask, she watched the young boy. He was one of them. His golden skin and crimson hair was unlike anything her tribe had known. He bore wings like wildfire and she wondered if he could set the swamp ablaze with just one spark.

She called for blood and it came, freshly poured. She called for a rabbit and that too came, lying lifeless before her. She called to the earth as their tribe began to chant. That is how King Castor found them, stood about his drowned son with their fearsome eyes and their masks of bone. They made a terrifying spectacle of haunting chants and savage dance. Fury limned his bones and the king staggered forward. A loosed blade flew from a too-keen warrior to land in the breast of an Ilati shaman. They fell, instantly dead, blood seeping into the ground. Chants turned to cries as the Ilati fled. A girl, small as a fawn, cried out above the din, ‘Stop!

She ripped her bone mask from her face and the Witch Doctor turned to her with a monstrous gaze, agape and horror-filled. That was no word they had ever spoken - it was not an Ilati word. But Dyani had learned her friend’s language as he had learned hers. Haltingly, her tongue cumbersome as it negotiated the unfamiliar words, Dyani explained to the king how the Ilati only sought to heal the fallen prince. She told him of how Linus had been drowning and now dying.

In the pause from the chaos, with Witch Doctor continued her care and Linus breathed a gurgling breath. Warily, mistrust glimmering in his azure eyes, Castor watched as the Witch Doctor nursed his son.

In the days to follow, the king realised how close his son had come to death - how, truly, the boy should have been dead. But under the care of the shamans, somehow, he was not. 
In a fateful moment, Castor called for the capture of the one who healed his son, the woman with a great stag’s skull and antlers. Scant hours later the Witch Doctor was dragged, struggling into the throne room. The Ilati had no means of protection as they had never needed to defend themselves, only keep one another free of sickness and injury.

The Ilanti woman was thrown to the floor, one great antler hitting the stone with a resounding crack. From his throne the King regarded her. Fascination had his gaze drinking in the black of her skin, the click of the bones hanging about her throat, the animal skins draped about her slim torso. Strange is what she was.

Castor commanded that the Witch Doctor heal a soldier, one who was dying of a wound they could not heal. Only then would he grant her life - for he still did not trust the testament of the doe-eyed child. Soldiers marched the Witch Doctor to the soldier and in silence she surveyed his mortal wounds. It was days before he moved from death’s door and more, by Vespera’s grace, that he was able to walk. The king’s healers watched the strange girl work with fear and hatred in their eyes, but everyone the king makes her heal - even those near death - returned to them and lived.

The king’s fascination turned to adoration and the Witch Doctor was soon allowed home no more. Castor told tales of his healer and citizens flocked from the corners of his kingdom, and beyond, to cast an eye upon his strange healer and the magic she must surely possess. Castor, in his fascination, in his growing greed, kept the Ilati shaman prisoner. Soon his subjects began to ask what they might do to acquire their own healer and that was how the first Ilati were hunted. 

Their customs, the strange ways of this tribal community had become a fascination to the Dusk Court and its civilians. Ilati children were plucked from their mothers, men and woman were killed for their bones: Good luck charms they said, it keeps you from death. Castor and his court adopted the techniques of the Witch Doctor, they learned of her goddess and claimed her for their own. 

Oh what a blessing and curse that was! To love Vespera was to love the goddess who ruled the land they lived in, but to worship her was to see the demise of her chosen people. The Black Market became full of Ilati bones and living slaves. Their numbers were decimated and even Castor was not sure exactly when the Witch Doctor became the only living member of her tribe. It was, maybe, around the time Linus demanded to know where the girl, Dyani, was. Castor had no answer, this inadvertent massacre was not what he wanted or planned. Yet still, he had not done much to stop its progression…

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Time passed and King Castor died, his son rising up to take his place. Linus’ reign was short, but peaceful, except upon the week of his death… 

It happened during an expedition to explore their neighbouring lands. They had found a distant kingdom, Delumine. An exchange between their sovereigns should have been simple, but a young soldier, inexperienced and not ready for meetings with strangers and the tensions that could arise, let loose a single arrow. For all his inexperience, the boy was a good shot. The arrow found its resting place in the heart of a Delumine soldier and the moment of high tension was over. Chaos ensued and the boy soldier was killed in the fray. As he lay bleeding, his death creeping slowly upon him, he saw the blade of a Delumine knight sink deep into his King’s abdomen. Linus fell, wounded, but blessedly alive. 

That was how Terrastella lost its first and only battle. King Linus called his men to retreat and in disarray they set off for home carrying their wounded. The remaining soldiers were days away from the borders of Terrastella when their king’s wound became infected. In a wise move Linus had brought along the Witch Doctor to heal the wounded but not even she could save him and he succumbed to his wound less than a day from home.

His soldiers were furious, their wrath directed upon the Ilati witch. They accused the healer of not wanting to save him. They whipped her until her flesh sloughed from her back and they cast her out onto the streets. Only Castor and his son had ever sought to keep the Witch Doctor and when, so far as Terrastella’s people cared, she did not return the favour for their kindness, they began to doubt her power. On the streets she became a pauper, starving and frail, for none would feed the woman who let their king die. Near death, last Ilati returned to her swamp, to carve the stories of her people into the trees and they walked around her like ghosts.

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Centuries passed and royal families rose, grappled with each other, and fell. It was the year 470 when Terrastella’s first queen, Enesta, decided to summon the Witch Doctor from her swamp. In truth, she had not thought to find the Ilati shaman alive, she had merely sent a search party to the swamp to investigate the rumoured sightings. So, the young queen was quite astounded when she came face to face with the Ilati healer and, not only that, found her still exactly as all the ancient texts described her to be: Raven black skin, not coloured with age, eyes of the sun trapped by a twilight sky of stars, and a bone mask covering her face. The protected books in which her tales were written were far more worn that the Witch Doctor herself. 

“The bones are waiting for my successor.” Was all the Witch Doctor said when asked how she was still alive. Her answer was confirmation alone that no other Ilati lived. There was nobody left who could rise to take the burden of the bones from this woman and let her succumb to old age.

Enesta was a good queen, she established peace in a court that had succumbed to power grabbing and manipulation. There were those who sought power and would stop at nothing to acquire it. They appealed themselves to the powerful and sang sweet songs in their ears to win favour. It had caused many reigns to end in violence and death. But Enesta was wise, the knowing gleam in her silver eyes a testament to that. She fought like a boy, defended her country like a warrior and carried herself in a manner that befit a king more than a queen. She was not delicate nor soft. She fought with voracity and was the cause of much of the parent’s strife when, as a child, she would return to the palace, covered in mud having bested many of the young apprentices in the soldier’s barracks. 

It was Enesta’s kindness, however, that had her caring for the Witch Doctor. She appointed the woman her own physician and over time their relationship grew to something akin to respect, even friendship.

The queen was no fool to think the power hungry were not within her court, those who would eye a single queen as a means of progression and ultimate power by becoming her consort. But what she did not forsee were the eyes that watched from the head of a leading political family. Even when the queen showed no inclination to find herself a consort, men yearned to step into such a role. One such man was young Chaska. Only rumour told of how the Witch Doctor came to bear a child. They say Chaska’s jealousy, when his advances were ignored by the queen, ascended to such a level that he sought to degrade the Witch Doctor - the woman who seemed to hold the queen’s interest like nobody else ever could.

The moment the Ilati shaman bore her child she began to age again. The child’s name was Chenoa, which means dove, and like a dove she was always searching for new land. She learned her mother’s gift for healing with a speed and dexterity that was beyond the capabilities of the court physicians and soon she found herself venturing from the borders of Terrastella to find new herbs and flowers.

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Queen Enesta had come to love Chenoa like her own, so strong was her bond with the child’s mother. Some say she loved the Witch Doctor too, in ways that were then not befitting for a queen. Ultimately, Cheska’s act of revenge had instead served to grant the Dusk Court with its greatest gift. The realisation of this began one day as Chenoa merrily negotiated the descent of Verenor’s northern mountain pass. The princess (appointed by love, not blood) was already 7 days into her journey. She had no destination in mind, rather this was an exercise in gathering new herbs and leaves. Since her bags were generously filled with supplies from Queen Enesta’s kitchen, the girl planned to journey to the furthest she could. It was this determination that had her straying into Delumine. If Chenoa knew of the discord between Dusk and Dawn, it did not give her pause. 

Since the death of King Linus and the short but fierce battle, tensions had escalated between the courts. Anger festered like Linus’ wound once had and the courts descended into a fierce enmity.. No Terrastellan was ever welcome back into Delumine’s borders and an identical decree had been issued by the Terrastellans. These “minor”details did not matter to Dusk’s princess. She knew she could be quick, she knew she could go undetected. What Chenoa did not expect, however, was a boy to fall in love with a girl with feathers in her hair and bones jangling about her limbs. 

Sarad really was not sure what it was about this girl that made him follow her, but he did. He watched everything about her, from the way she moved like a doe, to the way her fire-red skin glowed like embers in the sun. The feathers in her hair entranced him, the bones jangling their song from her torso thrilled him. He followed her curiously for never had there been a girl like her in Delumine. 

Chenoa enchanted this boy like none ever had and many, many had tried. He made himself known to her with a whistle that sounded like the cry of a starling. The girl looked up from where she was freeing a flower from the ground and turned, with wild hair, to survey the boy before her.

Their greetings were easy, for whilst borders remained hostile, they were not hostile to language. Words swept from one corner of Novus to the next uniting the whole of Novus under one tongue. It was the work of Tempus, one might whisper. 

Sarad had never thought to consider whether this strange girl might be from Terrastella for even Terrastellan soldiers were too fearful to step foot in Delumine after their king was slain! His belief that a girl certainly would not dare was, clearly, so terribly flawed.

Chenoa too never thought to tell Sarad just who she was. Such details did not matter to her, so long as she was able to gather her plants. How wrong she was - how wrong they both were! Soon the girl spent more time with the boy than she did gathering her flowers. Soon, she was learning from him what flowers she had gathered. At dusk he helped her assemble her shelter and each night begged her to come back with him for a night inside. Each day she refused. The Dusk princess was too content to sleep under a roof of leaves as her Ilati brethren once had.

One day, as Chenoa and Sarad lay in a thicket considering the dawn, Chenoa told him she must return home. Only then did Sarad think to ask her where home was. Only then did his smile fall for the first time in months when she told him. He stood up on shaky limbs and told her like any good Delumine man would to, get out. He had been played, had he not? What new trickery was this from Terrastella? Was it their plan to mock the Delumine Prince by making him love an enemy girl?

No matter her insistences to the contrary, Sarad banned Chenoa. The girl returned, shedding her tears atop Verenor and aching for her broken heart. He had been just a boy to her - he never told her he was a Prince! Chenoa began to fear the war that might reach Terrastella’s door because of her stupidity. 

But war never came. 

Weeks and months passed and the Ilati girl roamed the halls like a wildcat kept within a cage. She could not bring herself to go gathering flowers or herbs, she could not bring herself to practice the art of healing - not even to tend her own heart.

Queen Enesta and the Witch Doctor wondered what sadness it was that had brought Chenoa home so lovesick. They were even more confused when one day her tears turned to secret smiles and a her steps became light and joyful once more. Their answer was in the shadow of a messenger bird, flying back into the mountains. No good came from the North, Enesta knew. She arranged for a soldier to follow Chenoa and he reported back when one night the girl slipped from her room and out into the silvery moonlight. She made for the mountain pass and it was in the hallowed halls of the Venernor’s temple that she was reunited with her lover.

Where Sarad had fallen in love with a girl of plain, earthen Ilati skin, so Chenoa had fallen in love with a boy so beautifully celestial. His mane was a silver stolen from moonlight, his skin dappled like moonshadow. His looks sealed their fate and Enesta knew the Delumine prince when she saw him. From the darkness around them, Terrastellan soldiers stepped forward drawing sword and spear at the Delumine Prince. Queen Enesta and the Witch Doctor stood behind their ranks.The song of drawn Terrastellan weapons was evenly matched, however, when up the narrow mountain track came the Delumine king with his own guard of readied warriors - Enesta and the Witch Doctor were not the only ones to notice a change in their child and the signs of a planned elopement.

What followed was blood and metal. The temple resounded with the clash of steel and the stone floor became slick as bodies lay like scattered sacrifices to the gods. It seemed nothing would stop the shared slaughter until Chenoa fell, blood oozing from a wound to her abdomen. A stray arrow had claimed her, and as she lay dying, Sarad bent over her, his silver skin adorned in her blood. He held a blade to the victorious Delumine soldier, fury seething in his veins. The Prince stayed the man with a look, with a threat hissed through bloodied teeth. 

The Witch Doctor bent over her daughter as all battle stopped, silence descending but for the groans of the injured and dying. Chenoa was silent, seeing her death upon the horizon; the wound was not too deep, but the poison upon it was a bitter taste in the air. There was no cure, the Witch Doctor knew, for a poison such as this. This was the poison with which Delumine had managed to keep their Terrastellan enemies at bay in war. Not even Delumine knew of a cure for their poison. None could help except Sarad, who spied a lone Terrastellan soldier with wings. He commanded the soldier to fly as fast as he could back to Delumine. Once there he was to look in a solitary thicket within Viride Forest for a rare herb. Chenoa’s time in Delumine had not been wholly spent giving her heart to a boy, for she had found the only herb (a small, innocuous looking thing) that would negate the effects of this poison.

The soldier flew, faster than any might have run. It was due to him and him alone that the herb was brought before Chenoa died. It was under the instruction of a Delumine Prince that a Terrastellan princess could be saved.

The winged-soldier’s name was Halcyon and he died that day upon Veneror’s peak, as his exhausted heart could not bring itself to beat any more.

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So much changed after that fateful day atop Verenor’s Peak. Chenoa and Saran abandoned both their courts to start a new life together away from Novus and its history of bloodshed. 

In Terrastella, a statue was erected of Halcyon. It is of him midflight, the Vitalis herb (as it came to be known) in his mouth. His wings are outstretched, his limbs coiled with muscles rippling. His eyes are eternal determination and it sings through every part of his gilded skin. Beneath the sun, in the courtyard of the Halcyons, his statue gleams bright, bright, bright to this day. He is a beacon of gold fire ascending upon wings to the sky above.

The death of the soldier and his ability to save a dying Terrastellan girl impacted the Dusk Court. Young pegasi, boys and girls alike, aspired to honour his memory. Hundreds came forward to enlist and they named themselves the Halcyons. They became a subsect of the army itself but their skills were specific and refined. 

There were pegasi who joined for war. They became an air battalion to launch attacks from the sky. There were those, smaller, nimbler and more speedy who joined to send messages at speed between courts. They were rumoured to be so fast not even an loosed arrow could catch a feather of their wings. Lastly there were the healers. These pegasi were charged with inter and intra-court assistance. They flew in to offer aid, providing it at the front lines in times of was and crisis. 

During service, and like the ground warriors, all Halcyons have emblems of a dying sun emblazoned upon their chests. Upon their wings they have stripes and the number of stripes correspond to their rank whilst the colour signifies their group within the Halcyons. The Messengers are blue, Warriors red and Healers green. Some of the Halcyon Messengers choose to wear goggles and a flying scarf to accompany the emblem of a dying sun emblazoned upon their chest.  Pegasi warriors carry their spears and arrows upon their back (the warriors are made for aerial assault and so prefer projectile weapons). Some of the darker and more fierce of these warriors, copy the army and paint their faces and their torsos with paint too. Some healers carry a satchel for their potions and others wrap a bandage about their limbs to act as a ready tourniquet for those in need.

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It was spring in the year 501 when a girl born of snow and ice ascended the Dusk throne. Much had happened before she ascended. The Witch Doctor had passed on, leaving her bone necklace hanging upon a branch in the swamp where it hung for hundreds of years, until it didn’t. No one knows when it disappeared from its resting place but it did not take long before stories of the Ilati shamans became mere myth. Beyond carvings in the trees of the swamp there is no evidence the Ilati ever existed. Most believe that even the carvings were just made by those inspired by the tale of the Ilati. Rumour had it that books once existed depicting this fabled tribe of shamans, but where are those works now? The Dusk librarians have always been meticulous with their books, none have ever been thrown out. So, really, the Ilati were the stuff of stories and that alone. They were tales to tell restless children who would not sleep, to warn the naughty ones that their bones might be sought like Dyani’s were. 

This has been the case for many years, so long in fact that stories of the Ilati became jumbled - is the story you were just told true or a mere myth? Only Oneida Cave knows for sure, but has anyone ever seen it? There is no sign of a cave now - surely it is all mere fables!

However, soon after the Wolf Queen resigned, placing her crown upon the head of a most unprepared Emissary, Terrastellans began to notice strange things... Feathers were found in the swamp. The paintings upon trees, once faded and cracked, are now bright and brilliant again. Some whisper of eyes in the darkness of Tinea, whilst others claim they have heard chants and the clack of bones. Skulls, they say, have walked like ghosts in Tinea.

Are the Ilati returning? Some are retelling their stories, searching for the ones that might be true, others still write them off as myths. But there are those, strange folk, like the Poison Master, who claim to be something different. He claims to be half Ilati but… surely he jests for there have been no signs of them - not until now…

In the depths of Tinea Swamp a Witch Doctor is rising with the bone necklace about their throat. Terrastella and its flower-queen are soon to find out which fables are true and which are not.

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  stems of anise
Posted by: Virun - 04-10-2018, 07:50 PM - Forum: Archives - No Replies

✩ v i r u n ✩

but the fire is coming
so I think we should run



Virun doesn’t know exactly where she is.

That’s not abnormal – Virun usually doesn’t know where she is, at least when she’s alone. (But usually, in some regards, even when someone else is around. She doesn’t feel equipped to confirm what she can’t see with her own eyes, after all, and she can’t really see anything.) She has some, vague notion of where she is, of course. She had passed through the swamp, though largely in the air after she’d come to the quick conclusion that areas that were densely-populated by trees weren’t exactly her strength. Now, she circled over what she could only assume was a stream, judging by the sound of babbling water far beneath her hooves. She could hear the rustle of leaves, too, disturbed by a gentle breeze that was a comfort in the suffocating summer heat. A forest, probably? She couldn’t be sure, but it seemed likely that the swamplands would lead into something similarly dense, if a bit less…sticky.

(Virun had found that she quite disliked the way that her feathers clumped and tangled in the mud, and she didn’t like the way the ground seemed to shift beneath her hooves, soft and malleable. It left her feeling unsteady, as though she were about to fall over most all of the time.)

She tenses her wings, slanting them to swoop downwards at a slight angle. (It isn’t as though she knows where she’s landing, after all; for all she knows, she’s heading directly for a river, and she’s not a particularly adept swimmer. It’s far too easy for her to get disoriented underwater, legs and hair and wings all tangled up like seaweed and driftwood and...her mind is still on the bank of the Terminus Sea.) As the sound of rushing water and rustling leaves grows louder, she reaches out with her hooves, tentatively, to feel at what’s below her. Eventually, she presses down on the crunch of leaves and branches.

She flaps her wings, spinning in small circles until she finds a break in the branches. She lights in a clearing, landing with a rather unceremonious thud in soft, lush (or so she imagines, from the texture) grass, the whistle of wind through the trees at her back. It’s much cooler, beneath the comfort of leaves; the sun filters through in what she imagines (as best she can) are soft, fragmented dapples, rather than beating down on her shoulders and wings. She takes a deep breath of fresh clean air, and disregards the fact that she doesn’t know exactly where she is or how to get back to Terrastella; that’s a problem for future Virun to deal with, not the present one.


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tags | @lyra
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  cosmos.
Posted by: Aislinn - 04-10-2018, 06:11 AM - Forum: Archives - Replies (1)


AISLINN STORMSINGER




She chose the time well; deliberately, intimately, delicately. Despite that both her and her chosen company were.. wandering souls. They were too much alike that they shared traveling hearts, where neither of them could no sooner be grounded to one single place for too long. How ironic it would seem that altogether, they could not be anymore chained to these worlds and these kingdoms than they are in this moment. One a dutiful new queen, and the other.. a regent who’s crown could not weigh any lower upon her head.

Heavy lies the head that wears the crown.

Her own words are lead thickening her tongue and parching her lips. The truth of them rings clear, pure and sickeningly raw. She did not know the weight of them then when she had said them — on the cusp of fall collapsing into winter — but now?

Now, the Mirror of Truth shows her exactly the weight of such words.

Vitreus Lake pools in a smooth disc of silver under a sky washed in twilight blue and lavender; perfectly reflecting the first dusting of stars. There is a magic to this place that she cannot put her finger on, for time seems to have stopped, choosing to linger in the beauty of the in-between that is dusk and nightfall. The air is sticky, clinging to her midnight skin in thick layers of humidity. Yet, the stormsinger cannot help but feel more at peace, where fireflies slowly blink awake in glimmers of gold and dance.

One year ago, she had met Asterion in this same place. And now a year as passed, and oh, so much has changed since then.

She awaits his sister, her dearest friend, her Flower Queen, at the edge of the silver waters. Heat trickles down her spine, where ropes of ivory threads are braided with the lilies that name the lake their home. Her nervousness is at war with the calmness of this serene place. For although she had abandoned her moonstone diadem in favor of flowers in her hair, she remembers all too well their last meeting. The shock of too many things that cannot be unsaid or undone in the last remnants of winter and spring’s brutal awakening.

Her wing had been broken. She had been beaten, scarred, and bruised. Their Courts, their kingdoms, at a disarray. Aislinn had ascended, risen to her king’s call.. and..

There were too many things. Far too much.

Oxygen hitches in her lungs with trembling breaths as she shakes her head, staring at her reflection for comfort. At the woman she had become, both for herself, and for the people that needed her. She huffs at the words that continue to replay across her mind; a broken record with no hope for stopping in blissful silence. She listens as the cicadas hum, before her ears catch the subtle change that shifts in the air. The rustle, the whispering grace, the hush of blossoms floating through golden hair.

A smile softly curls the edge of her lips. She’s here.

Without turning, she closes her eyes, swallowing the world with darkness. A single, smooth breath releases the tension in her chest like a cork spilling captured wine. "You came."


@Florentine ♡ hello muse, it’s nice to see you ;_; no rush at all lovely, just tossing this up since my muse showed up XD
"Aislinn speech."


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  noble aim [patrol]
Posted by: Eulalie - 04-09-2018, 10:37 PM - Forum: Archives - Replies (7)


Eulalie made her way slowly toward the river, the warm summer sun on her back. It was a perfect, beautiful day and she relished it. The sky was blue and dotted with clouds and a gentle breeze played with her golden hair. She looked over at Ulric as they walked side by side, and his dark curves and gilded eyes are as familiar to her as her own hand. It had been his campsite she had stumbled into after escaping Solterra, weak from days of relentless travel across the desert and her ordeals before then. He had taken her under his wing, cared for her, and in those earliest days spent in Delumine the man had been her only friend.

She smiled at his profile, and although they were visiting the Rapax on business she still welcomed the time to spend with Ulric. As a warrior of the Dawn Court, Eulalie had been eager to offer her services in the patrols. It was, after all, a part of her duty to keep those within Delumine safe, and if it too meant a chance for her get out for a time she was glad for it. Her earth brown eyes traveled, looking out over the river as it swept through the trees, rushing along its confines of steep banks and crumbling rocks.

“How have you been, Ulric?” she asked, her voice genuine and thoughtful. Even as she was ever alert of their surroundings, she was in tune to her companion as well. All seemed peaceful, as things often were in Delumine. “Things have been busy, I imagine,” the golden woman mused. With the turnover of the kingship to Somnus, Eulalie had no doubt that there was much to be done, keeping them all prisoner within the walls as they worked out the kinks and the details.

Her ponderings brought her back to another day not so long ago on the banks of this same river, as they mirrored the ones spoken then by none other than Somnus himself, although his had been said in jest. She had thought of him a few times recently, as his bright forest green eyes seemed to enjoy sneaking into her mind whenever they pleased. It was no good to languish over them without acting, and the ivory girl reminded herself to seek him out again soon. His presence had been refreshing and himself witty, and she should like to experience that again.


ooc: @Ulric I hope this works! 

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  Beneath a Burning Sun [Patrol]
Posted by: Somnus - 04-09-2018, 10:12 PM - Forum: Archives - No Replies

 


 

S O M N U S

 

The rolling hills of prairie grasses were brittle beneath their hooves, cracking and snapping with every step that they took. The summer heat was a dry one and the land had rarely been graced by a scarce summer storm. It was dry and that alone concerned Somnus for the possibilities of the stray wildfire, and that was, perhaps, one of the reasons he did not entirely mind patrolling the Illuster Meadow with Messalina. There was much more than just outsiders that they all needed to keep an eye out for to ensure the safety of their Court.
 
“I must admit that I’m somewhat envious of the others,” Somnus murmured endearingly, verdant green eyes rolling to rest on Messalina’s lovely, dotted frame as they walked side by side, “Patrolling within the shade of the forest or the coolness of the river while we are here beneath the full fury of the afternoon sun.”
 
Honestly, it was poor planning on their part. They certainly could have left earlier in the day, but Somnus had been the fool to stay up into the late hours of the night pouring over documents and manuscripts and had overslept, much to his chagrin and embarrassment. He was definitely regretting it now, as the hot summer sun beat down mercilessly upon their backs. Somnus, mindful of Messalina’s porcelain skin beneath her pale coat and loathing the idea of her accidentally burning, had kept a large mottled wing lifted up and poised over her frame to keep her sheltered from the direct sunlight. It was definitely an action that he did not mind, even as sweat began to perspire upon his brow and upon his neck.
 
The Meadow was beautiful despite the heat, however. The red poppies were still in full-bloom, dotting the miles and miles of grassland surrounding them and charming in a way that only Delumine could master. There was a subtle breeze upon the wind, sparse relief from the high temperature. With a casual pace, Somnus pressed onwards, the tall grasses brushing against his legs and underbelly.
 
Alba fluttered ahead almost lazily, the heat seeming to have no effect on the barn owl. Occasionally she would dart this way and that, spotting a lizard or a field mouse through the brush, but mostly left the two equines to their own devices. Even the bond that they shared, internal and private, was blissfully silent. It was nice.
 
“Although I suppose I’m the lucky one, spending my afternoon with such lovely company. Thank you for coming with me today, Messalina.”
 

 
xx
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@Messalina – And it begins! :D

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  As We Are
Posted by: Somnus - 04-09-2018, 09:27 PM - Forum: Archives - Replies (7)

 


 

S O M N U S

 

A brief discussion between his Regent and his Warden, and a decision had been made.
 
It was uncertain, really, how it all would play out. Impossible to say, actually, but, well. No one truly knew how it would work, but they wouldn’t know until they tried. All Somnus could do was take the words offered and advised to him, weigh the options presented before him, and make a decision. It was difficult, but that was the weight and burden of Kingship. It was a title he had not meant to gain, but here he was. His mantle had never felt so heavy.
 
“Orion.”
 
A beckon, a plea, a request for time that could be better afforded to someone else, someone who probably deserved Orion’s time far better than he did, but this was necessary. It was important. As much as he wished to simply sequester himself into his own personal quarters or hide within the vast shelves of the Library, he was here. Running, hiding, would not help anyone, especially the Court that he had promised to look after. The tactician understood Kasil’s seclusion far better than he ever had before. Emerald eyes, typically so keen and alert were instead marred by exhaustion, but Somnus still held himself poised and immaculate, head held high and straight and proud. Shoulders straight, spine rigid, bright sunlight catching the dusty gold of his coat, he appeared almost ethereal… Yet he felt the furthest thing of the sort.
 
“A moment of your time, if you would?”
 
The elegance of his accent was prudent, a subtle stress to the importance of the situation. There was no one around amidst the courtyard, and maybe that was for the best. This was a private conversation to be had, after all, and Somnus had never really appreciated eavesdroppers into his personal obligations. Alba was not with the Dawn King that afternoon, and instead had taken to the forests for an afternoon snack, leaving the two gentlemen to speak alone. He could feel her, of course, in that little niche within his heart reserved only for the barn owl, and he knew that Alba was positively done with his melancholic musings and self-doubts.
 
’Sort it out,’ Alba had hissed as she had taken to the skies in the silent way that only her breed could, ’Your Court needs you.’
 
Ah, but if only it was as easily done as said.

 
xx
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@Orion

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  a new dawn
Posted by: Vaella - 04-09-2018, 06:58 PM - Forum: Archives - No Replies





V A E L L A


The sun began to climb the early morning sky, rising from behind the mountains and casting pinks and yellows across the realm. Birds were warbling merrily among the trees of the gardens, their melodic voices greeting the coming day. It was a cool spring morning.

This early in the morning the beautiful halls and bedecked corridors were quiet, even with the whole realm beginning to pick up, there was still a silence that filled the stone work rooms and marbled arches. It was calming actually, swallowing the flames of emotions inside her. For the first time in a long time Vaella had a purpose and she was not entirely alone.
Pale hooves sounded a loud melody upon the stone flooring as the cream and pale purple hued female trotted through the keep, her rhythm fluid as purpose swayed her steps. There were many doors and corridors leading off, many that currently she knew not where they went. However there was only one she wanted to go through right now. At the end of the lavish corridor lay a door far larger than the rest, one which lead outside to the gardens. A place she often wandered when she was not busy training.

With a soft smile appearing on her lips as she surveyed the garden, she took several steps along the dirt path. Her topaz colored gaze looking over the beautiful flowers and fruits that grew here.


"speaking colour"





@Renwick  so sorry for the delay!

 
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