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Portal IC Event  - The Portals — 507 Spring: The Path

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#1

The Island gave way to the Portals

The Terminus was so very angry and bitter that day, so long ago.



Sometime in the middle of Year 506's Summer season, what was once The Island and its entrances mysteriously snapped shut. All those who had begun to explore the rugged hills and confront the peculiar statues that dotted them, were forcefully ejected - through unfamiliar and wild rifts - back to their homes in Novus. Their travel was a mind-numbing blur and the nausea that followed was thankfully brief. 

Inhabitants could still see the Island from the continental shelf at the Southern borders of Novus, but no one knew how to access it anymore. That day, the statues turned faceless and their eyes drifted shut. 

But the sea... it was not nearly as forgiving. It did not, would not, forget the day it first allowed the Island to escape its depths and rise back to its former glory — then open to all the Novians to explore its magical, mystifying landscape. The sea knew the Island was on borrowed time, its magic too wild, too raw, too hungry.

And so in the blink of an eye, the violent waves' maws yawned wide and the Terminus swallowed it whole. 



In its place, a rift... pulsing and churning, at the south of Novus near the circular isthmus pass between Dusk and Night, over the Terminus. Its edges are frayed and tattered, and its existence alone draws the gods to it.

First Vespera arrives — for she is the only one that had not been called forth first by her Court — and her mouth is set in a thin, stern line. Solis appeared by her side shortly. Oriens is next, his brow furrowed. And Caligo last, for she felt a greater duty to remain among her people than meddle with her siblings... until she felt the pulsating pull as the rift tugged at its seams and ripped its stitches. 

The gods stand at the circular isthmus pass, staring out towards the rift. They murmur between themselves and then immediately set to work stitching and pacifying the wild seams of something that should not exist.



The Portals, born out of rawness and strife

Its edges were weaved into something whole, something tamed, something refined. The pulsing had tapered off into a gentle thrum underneath the diligent care of the gods' touch, and the angry electric snaps were caged, their furious lashings and crackles silenced into the ether. 

When Oriens, Solis, Vespera, and Caligo were finally done after what must have felt like an eternity, what they left for the Novians was something of beauty and power. The rift had been pacified and molded into the shape of the Portals: an immense rock archway, carved through one of the stones that made up the isthmus pass between Terrastella and Denocte. There, the air seems to audibly crackle and churn, warping the visuals at its center just enough to be almost noticeably off-putting. 

The water that laps at its base appears deceptively deep, but it is shallow and walkable by even small yearlings - in fact, when someone sets foot upon the beach and heads in the direction of the stone archway, they will find that the tide recedes each time. Step through it, and you'd feel the atoms of your body hum in tune with the ether's song as it transports you to whatever faraway or fantasy land it was connected to that season. Some would feel nauseous after their journey... others invigorated. 

But for now, the Terminus was no longer angry — instead, it greeted the Portal's visitors as if it knew they were there. 







During some seasons, there may even be multiple Portals - some nearby the original at its isthmus pass, some scattered randomly throughout the continent. But no matter where they were... they were all always easily recognizable the second someone laid eyes on them. All marked by their churning, crackling, warping center — the intensity that electrified the air around it. 

Should a Portal arrive in the forest, the trees would lean towards it, and the branches that may make up its edges, gnarled and filled with burled, knotted eyes. Should one arrive in the Meadows, the grass around it would flatten and curl into itself. In the swamps, the muck would vanish at its base and the reeds would intertwine themselves up the length of its borders. 

Nature knew — but was it warning you of what lay within, or welcoming you?









Earn EXP for your character each new season!

Welcome to The Portals, an explorative part of Novus where each season your character can cross into a new and unknown place. Sometimes there will only be one Portal, sometimes there may be many scattered... and where they will take you is a mystery. Maybe they will be real but faraway places — or maybe lands that don't abide by but instead break the rules of reality, pushing far past the bounds of fantasy.

YOU CAN EARN +2 EXP EACH SEASON

Where The Portals takes you will change on the first day of each Season. For each new place, you will be able to earn character experience. This is not a one-time use bonus!

  • Your character will need (4) posts in a thread started during the timeframe of that season's event. Any post started during that timeframe and completed within (2) months of that start date can redeem the +2 EXP. 

  • Like other IC events, you can claim those (4) posts across multiple threads as long as they were all completed during the same (2) month period. 

  • As the Portals will change on the first day of each new season, all threads started after that date will not count towards the previous season's IC Event.

  • To redeem the EXP, go to the Experience Updates thread and post a redemption for "Participating in an IC Event." Make sure to link to your thread, this Portal info thread, AND indicate what season's version (e.g. Year 506 Winter) of the Portal you are claiming. 












Messages In This Thread
The Portals — 507 Spring: The Path - by Novus Team - 02-13-2021, 05:24 AM
RE: The Portals — - by Novus Team - 02-14-2021, 07:45 PM
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