an equine & cervidae rpg
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Novus closed 10/31/2022, after The Gentle Exodus
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Towering above the heart of Novus is the distinctive summit of Veneror Peak. Here, the air is thin and the rocky paths are unstable at best, but for those willing and able to brave the climb, it is truly rewarding. At its highest point, the trail opens up into a clearing carved out from the mountain itself; it is a cathedral of spiraling stone columns blanketed in thick moss and flowering ivy, like a relic of old come to life before one’s very eyes. Here is where the deities of Novus receive worship and prayer from those loyal to them. It is said that, with enough fortune, some may even find themselves in the very presence of the gods.

These lands are reserved for worship, but are not restricted to it. Be wary of those who may approach with spiritual intent!

Never too Late by Jarek
26 threads / 51 posts
Branching off from Delumine’s Rapax River, Amare Creek is a land simply brimming with life. Its lush, green forests are alive with the sound of birdsong and the gentle babbling of water playing at stony banks. The creek itself is fed by a small waterfall that spills down one of plenty of rock ledges found in the rugged wood, sometimes creating a layer of mist that sits heavy over the surrounding thicket. Many come to admire the beauty of the area, but it is oftentimes love’s tender pull that brings horses here. Rightly so, as it almost seems as though the gods themselves crafted Amare Creek for that very purpose.

These lands are reserved for romantic encounters, but are not restricted to them. If you explore here, you may run into a few unsuspecting lovers!
Once a popular stop for large herds of migrating elk, the Bellum Steppe has become widely known for its more brutal meetings among those of Novus. At its centre is a rigid circle of down-trodden grass and dirt worn away from years of battle, creating something of a primitive arena for combatants that find themselves within its perimeter. The land itself is open and uncomplicated with ample space for maneuvers of all kind; however, warriors beware, for the ground underfoot is deceptive in its simplicity. While the elk have all but disappeared from the area, gophers and other small rodents thrive, leaving the plains littered by a network of burrows that threaten delicate ankles and those too reckless to respect their battlefield.

These lands are reserved to conflict and combat, but not restricted to them. If you stray too near, you may be attacked!
Harboured by the smaller cliffs of Veneror Peak, the Abigo Caves wind well below ground into an intricate system of caverns untouched by the light of the sun. Few stray from the great mouth of the cave - going much further is akin to seeking death itself unless one is properly equipped. The terrain is a maze of small, jagged rocks set loosely on sand that almost seems to consume the hooves of those that tread upon it. Many have perished within the caves, though their bones do not seem to ward off all wandering souls. In fact, it is the treacherous conditions of Abigo that attract Novus’ shadier faces, leaving many inhabitants quite keen to avoid its ominous existence.

These lands are reserved to stealth attempts, but not restricted to them. If you brave the depths, you may never see home again!

You'll Never Know by Caelum
4 threads / 19 posts
Vast is perhaps the best word to describe the sea of grass that is Eluetheria Plains. It is an idyllic setting for many factions of Novus, but some of its most notable inhabitants are the mighty herds of bison that fleck golden grasses with deep hues of brown. On the southern horizon, Veneror dominates the skies with wisps of cloud softening its sharp edges like a painting come to life. It’s easy to become lost in the beauty of such serenity, which is surely enough reason to justify the plains’ purpose as a land for all of Novus to share.

These lands are open to all, regardless of intent!
Carving into the southern edge of the continent are the animated shores of the Terminus Sea. The smell of salt and brine is heavy in the air and there is little else to be heard but the constant crashing of water upon sand. Very little dares to stand in the way of the mighty sea, but scattered in large corners of the coast are towers of ancient rock jutting out far beyond the shore. Only during low-tide may residents even think to attempt breaching their reach into neighbouring beaches, though success is never guaranteed; Terminus has claimed many lives since the conception of the kingdoms, making it one of the most effective borders in all of Novus.

These lands are open to all, regardless of intent!

The flow of the ocean by Rosemary
22 threads / 114 posts
Something of beauty and power; the rift had been pacified and molded into the shape of the Portals: an immense rock archway, carved through one of the stones that made up the isthmus pass between Terrastella and Denocte. In its center, the air seems to audibly crackle and churn, warping the visuals there just enough to be almost noticeably off-putting. The water that laps at its base appears deceptively deep, but it is shallow and walkable by even small yearlings - in fact, when someone sets foot upon the beach and heads in the direction of the Portals, they will find that the tide recedes each time.

These lands are open to all, regardless of intent!
The Portals will take you someplace new each season.
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    by inkbone - - 03-07-2019, 02:42 AM
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