Florentine is a slender creature. Her father was a thoroughbred mix and her dam an odd combination of gazelle and horse.
She stole her sire's long limbs and her dam's gift of wings. Together they make Flora fast and light. She is as much at ease in the sky as she is upon the ground and she bears no preference for either.
Flora's coat is light caramel cream (dun, one might say) that extends to her wings. Her skin is thin, delicate looking, a throwback to her maternal gazelle genes. The gazelle heritage did not just give her think skin, but also a delicate body not set for cold days or wintry nights, but Flora was born in the frigid climes of a winter kingdom. Her hardiness is not of body but soul.
The feathers of each wing are tipped with the same colour orange that you find flecked in her amethyst eyes. Flora's mane and tail are the colour of honey, adorned with amethyst flowers that seem to grow from the threads of her hair. Her mane and tail, even as a foal, were long and wild. They are a tangle of colours and beauty and grow like a myriad of wild flowers.
About her slender neck Flora wears a chain bearing an ornate dagger of silver and amethyst gems and its scabbard is a lattice of silver metal vines.
Florentine is a thing of beauty, ignorant to her looks and is, herself, only enchanted by the beauty of Time and Space.
Florentine is a wild child that rides upon the waves of Time. Time is her muse and her creation.
Like a weed she will find the sunshine in any situation. Flora was a precocious foal, desperate for adventure and determined in her pursuit of it. It is a trait that has also begun to extend itself into the dawn of her adult years. She is worldly wise, having seen so much.
Florentine is a chatterbox, well able to chew the hind leg of a donkey. Occasionally she is aware of how much she talks, but be prepared for tales of her adventures and very little pertinent information to the matter at hand. She is a brilliant secret keeper - most of the time. There is the occasion where she has dropped secrets into the most awkward situation, but she tries hard not to and will always apologize, profusely.
She is impulsive and impatient. Patience is not a trait Flora is familiar with. What Flora wants, Flora will get/do. She will charm her way through any situation and would be most put-out (though secretly delighted) to hear she is regarded as adorable. Her humour is impish and sweet. The girl is surprisingly dirty-minded, even as a foal and has already asked two men to marry her (but only when she was older of course – those boys had better watch out now). She is loving but independent, reliable yet not always in the way you expect.
Flora is whimsical but also pragmatic, having been introduced to death and war so early. She likes to be the leader (especially on adventures), becoming bossy if allowed to be. Florentine is a stickler for manners and pointing out when others are impolite or lacking a certain (required) level of decorum. She was born a princess after all.
Despite being a princess, Florentine cannot be contained to one homeland. She is a slave to her flyaway soul that answers only to the call of adventure and freedom. Her love affair with all that Time and Space have to offer means that the girl is restless and always keen to slip away, like the changing of the wind.
Oh, one more thing: the girl’s eye mouth filter is severely lacking… just be prepared for her to tell it how it is.
Florentine is a bit of a ‘chicken and egg’ situation. It is quite unknown exactly how, or even when she came into being. If you ask her parents they will each most definitely point to a specific night of dragons and golden rooms.
But ask Time, or Space, and they will just give you a mysterious smile.
See, Florentine (as a yearling) appeared in the lands of Rift through a window in Time and Space. There, she made many friends amidst the moving landscapes. She was secretive to nearly all, except an older boy called Pan who, so she claimed, was her best friend… in the future. Flora and Pan exchanged many gifts, but one day she gave him a dagger from around her throat and told him to hide it until he knew to give it to her again. Not one to follow orders, but now accustomed to her bossy, mysterious ways, Pan dutifully hid the dagger.
Months pass as Flora repeatedly slipped through rift windows into the World of Rift and explored all the lands it had – all except one that is… The Winter Court. She studiously avoided this kingdom, except for once, and even then, it was with the utmost secrecy that she crept through the snowy kingdom.
One day, whilst making fast friends with a starry stallion and his prodigal daughter, Florentine heard about a raid in The Winter Court, one that threatened the lives of all who called it home. With terror and secrets in her heart the child raced to join the bloody battle; to save her parents lives and ensure her own, passers by had heard her claim.
Upon those snowy plains, strewn with blood, Florentine died fighting amidst the battle; for what place was a war for a yearling to be? The Winter Court won and its survivors mourned the death of a strange, unidentified child, one they all agreed had no place in such a bloody war. Some had met her and known her name as Florentine but none knew from where she had come… A courtier of The Winter Court, Karou, mourned for the child also, sick with guilt that she should risk her own by fighting pregnant. But what could be done? She could not let those she loved die at the hands of raiders, least of all her new lover Gabriel and ruler of The Winter Court.
It was scant weeks later that Karou would birth her and Gabriel’s child, a honey coloured foal with flowers in her hair. Though it grieved her, she knew to name her daughter Florentine. As the newborn grew, she met new friends who claimed to have met her before. Her bestest was Pan and, jealous of the pirate gold he pinched from a siren’s treasure trove, Flora also stole from that very same siren. An ornate dagger she took, one of silver and amethyst.
Karou’s Florentine harboured a penchant for finding rift windows and slipping between the past, the present and the future. Despite her parents dismay and reproach, with magic Flora made her new dagger both subtle and brilliant: a blade with which to make her own rift windows in Time and Space. It would take her anywhere Time and Space would offer and oh, they are generous!
The child adventured with her blade, in one time she was young, in another she was old but always, about her throat, hung that knife with its subtle power. There was no land, no world, no universe that was not open to her. As a yearling she visited the past, the old Rift and gave her dagger to a friend called Pan and bid him to hide it for her. She would need it again, when she was born again, after all.
So it is that Flora arrived in Novus, through a window carved by her own little dagger. We’re not sure (and neither is she, she will merrily tell you) exactly what time she came from on this occasion, but she was pleased to find somewhere she had not visited before.
She did not think to worry when the window blinked closed behind her, sewing back the cut she had made in the fragile seam between existences – it did always happen after all. Florentine does not even register the moment her dagger becomes simple – just a dagger, hanging about her throat.
She will not worry until she tries to go home and all that her dagger will slice is air.
Lesser Telekinesis - as possessed by all Novus inhabitants.
Active Magic: - Time Travel
With this power Florentine can, using her dagger, travel to different timelines and places within that timeline. This works according to Einstein's Theory of Relativity where time and space are one and the same AKA spacetime/space and time. In IC this power would be used to help Flora explore. She came to Novus via this power and it is the arc of her character to return this magic to her dagger so she can go back home. It can also be used in plots if other chars wish to time travel too (when Flora has more power) and also if a char wishes to tie their history/future to Flora in one way or another. It is an impractical magic to use in battle due to its nature.
Tier 1 - Discipuli:
Florentine can occasionally use her dagger to cut between worlds. It does not always have the power to work and when it does, time travel is a hard process at this level. The blade does not cut easily like it used to. The door she opens into this other place in spacetime is crude and big enough only for one horse to pass through. Where once Florentine could cut a door to her desired place in space or time, now she cannot. The door will only open up to a random place in spacetime. She has no control except being able to open a window. Due to the amount of focus and strength she requires at this level, she can only open one crude door to pass through before needing a rest of at least a few days.
Tier 2 – Vexilium:
At this level Florentine’s dagger works more often than it does not. It can also open a slightly bigger door between places in spacetime (worlds). The blade also cuts a little easier, requiring slightly less of her focus and strength. Still the doors open to a random place in space or time and Florentine has no sway over this. Now her recovery takes less time and she can open a door with only a day’s rest in between.
Tier 3 – Periti:
The dagger works all the time, the doors Florentine can open are large and cleanly cut. It takes little of her strength to open them and this is good since now her strength is put in opening the door to a chosen location. Her ability to open it to a certain place is fleeting, it does not work as often as it does work. Her strength and endurance is much better and she can open a door daily.
Tier 4 – Dominus:
Florentine at this level is able to control where she travels to in spacetime and her dagger cuts easily. Neither tax her focus or energy much at all. She can make multiple cuts in a day and not tire. The doors she opens are big enough for more than one horse to pass through.
A broken shard of a monster's bone. The monster was once a horse infected with a virus that turned them into a monster. The bone was burned in dragon fire to eliminate the virus, turning it into obsidian. The effect of this has left the bone twisted, angular and wicked sharp. Since the loss of her dagger when it shattered on the Island. Florentine now uses the shard of bone to cut between worlds.