an equine & cervidae rpg
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Novus closed 10/31/2022, after The Gentle Exodus
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13 [Year 496 Spring]








TB x arab


16.2 hh







Last Visit:

02-21-2022, 06:44 PM




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Raum is quicksilver sleek. He moves like liquid mercury: fast, glimmering, slick.

His body is silky and muscular; his appearance as sharp as any blade. His eyes are royal blue. They can glow electric bright if caught in certain light and then in other lights fade as black as pitch. They match the blue of the silken scarf pouring like water around his neck. When he performs with his Crow brethren, his body becomes a mirror to the surrounding light and flames, making him glow, glittering, glamorous and bright. He is a target for the eye, drawing spectators in to his torso of gleaming metal. Raum becomes the trophy they all want, the gleam in their awe-struck eyes. Yet when his show is over, he slinks his silver body into the darkness, disappearing as though melted, slipping away like liquid. The Crow is gone so fast, so quietly, that none even see him go.

Upon his long, athletic limbs, he wears a dagger, bound tight to his muscled forelimb. It rests there against his grey coat, silver against silver. So sleek to his skin is this dagger that it almost disappears into his body, hiding itself from prying eyes.

Raum’s mane and tail are just the right length, neither too long and neither too short. They are just as silver as the rest of his body. There is no part of him that is a darker or lighter silver, no part that drinks in any more black or gleams with any more light.

One might think, with skin that gleams like his, just how the Crow could possibly blend with the shadows so perfectly?

Well, that is the mystery, is it not?

Positive: Loyal | Committed | Tolerant| Generous | Captivating | Calm | Discreet | Resourceful | Seraphic | Humble | Dynamic | Creative | Honest

Negative: Abrasive | Assertive | Calculating | Dishonest | Vengeful | Quiet | Disloyal

Raum is able to turn on a dime both physically and mentally. He is quick-witted, able to survey a situation and react before many would even realize what he was thinking.

He is creative, from his ability to create a show that enchants an audience, to his ability to utilize anything within his grasp to better reach/escape a target or even kill. It pays to remain upon Raum’s good side, to not be, would be to open yourself up to his most deplorable qualities. He is vengeful, seeking it out with a sinister impassiveness that is chilling to behold. To any who are not ‘family’ he will lie with a silver tongue. He will study you taking you apart, layer by layer, until he knows exactly how to use you to his advantage. He watches rather than talks, gathering information on all that he sees with a silent, ghostly ease. You will not even know he is there.

To those he loves, his orphan family, he is loyal and generous. Raum gives to better others at detriment to himself. He is empathetic, even when his eyes are cold as he kills, his heart still beats, it is still unknown where he hides his pain, his thoughts, the feelings he has for each he kills.

Yet do not be deceived he is no assassin happy to kill for money or glory. He has turned more jobs down than he as accepted. Be careful though, should you ask him to kill, you may be the one who ultimately wears the target upon your back.

Raum Cloudwalker.
-The fallen angel who appears a crow-

That was the name Reichenbach had given him.

He had been found, a small, black, shivering colt, little more than a few days old. The ice of the night was already upon him, sodden as he was from the afternoon rains. There was no doubt that the wintry evening would have taken him, were it not that he was discovered so close to the Crow’s den.

About his throat was a narrow silk scarf royal blue in colour tied into a knot at his sternum. Within the knot, wilted by cold and rain, was a single flower. Beneath it, also tied into the scarf, was a note. Yet, for all the rain that had come and soaked the child to its skin, so too had it destroyed the note. The ink ran in smudges and streaks across the paper that split, too damp to hold itself together.

Wrapped about the upper part of one of Raum’s forelimbs was a dagger, held tight within its sheath. It dominated the colt’s leg, its bindings wound thrice, just to keep it in place upon the stick thin leg. The dagger was still fixed tight, undisturbed upon the child’s limb, for clearly he had been stood so long, even in the driving rain.

His blue eyes gleamed, sunlight bright and peered back to where his dam had left him - or so they all presumed. But what an odd thing it was that no one had heard a mother parting with such a newborn baby. Surely he would have cried, surely…

But Raum did not cry when they took him in that night and placed him by the fire. He did not cry when they removed the cloth from around his neck to better let him dry. Still he did not cry when they removed the dagger from his fragile leg, nor even when they put him to his fitful sleep that first night.

He did not cry then and he had not cried since.

As a Crow, Raum learned many tricks, he had always retained his supple, willowy body through his childhood. His athletic skill was a trait to be envied and one that none could rival. He found joy in climbing, walking narrow ledges and natural bridges that no other horse dared tread.

As he grew, his body turning from black to silver, he learned a living on the streets. He danced, shocked with his death defying stunts and tricks upon ledges so thin, so high that some believed, even without wings, he could truly fly. No creature without flight would be so foolish! They would all exclaim. But Raum was no fool, he was confident. He was skilled and above all, he was fearless.

Yet it was one day, as he was pickpocketing in the heart of Denocte, that the young child’s life change forever. Cornered by a rival, for stealing from his leader, the young boy was forced into a fight which only his light feet and athleticism might help him win. Death rose before him ,threatening and wild, and it was with an eerie calm that Raum drove the blade into his adversary’s leg and in silence that he wrapped his scarf about his throat and pulled tight. He held, quiet and calm until the light had left his adversary’s face. Only then did he release his scarf to retie it around his neck and leave.

The murder had been clean, fast, and above all, silent. When news leaked, through the tongues of the Crow orphans, Raum was no longer just hired for spying and infiltration but murder. Soon, the orphan boy was desired by all who wanted someone disposed of in the fastest, most silent manner possible.

Tales of his assassinations played upon the tongues of Denoctans. They raved about the boy who killed like darkness. Yet there were few who had ever seen him. A wraith they called him, they feared him. But it is only Raum and his rag tag group of orphans that truly knew just how many Raum has killed.

Active & Parvus Magic


An ability to change into any living being. Raum is not able to turn into anything that does not have conscious awareness.
Tier I
At this level Raum is only able to change one body part. Because his control over this power is weak Body parts will change without conscious control, for example, when he is angry or scared. However, this also does not mean that he does not have any control over this power. Raum can also consciously make a body part change but this takes a lot of effort and focus and he cannot hold it for more than 30 seconds before needing a rest.

Tier II
Raum is more powerful now and the ability to still turn is present but much weaker. It takes a case of very heightened emotions for Raum to lose control. When/if he does, his power is stronger now and so he not just transforms one body part but two or three. If he controls their change consciously then he can now hold it for a much longer period of time up to 30 minutes.

Tier III
At this level Raum’s struggles with his power changes. He no longer transforms into new things without control. His ability to morph into something becomes a whole body affair. However, this brings with it its own troubles. His ability to return to his normal shape is the thing that requires most effort and therefore that he struggles with. Turning off the power has become Raum’s greatest challenge.

Tier IV
Now Raum is a master of his power. There is nothing he struggles with in relation to controlling his magic. He can transform into anything at will. He can hold the change for as long as he wishes without becoming tired. At this peak of his power, he can also make different body parts transform into different beings, for example, a leg of a tiger, teeth of a dog and wings of a bat.

Parvus Magic

His body will occasionally change superficially. For example, he may have scales one day, spikes along his spine another, hair colour change etc these are superficial things not major body changes. They are also linked to his mood. If he is angry they will be spiked, if he is needing to be quiet his body will change to aid him in that. The Parvus Magic is not present when he is fully, consciously transformed into a different being. It only happens when he is in his own form.

Passive Magic

Bonded & Pets


Legion is a basilisk. He is a creature part cockerel, part serpent. His body is covered in ebony snake scales, but for a fine spray of crimson feathers across his upper torso. His tail is that of a snake, long and twisting with a crest of crimson feathers that look sharp spikes enough to pierce. His head and neck, body, wings and legs are that of a cockerel. Fewer feathers cover him than a typical cockerel, the ones that do are knife thin and sword long. His feet are lethally clawed and razor sharp. The spurs at the back of his feet are great, pointed spikes, used to kick and gauge, incapacitating its prey. His cockerel head tapers to a sharp beak, housing a mouth full of sharp fangs that drip terrible, potentially lethal poison. But it is his eyes that are the most formidable thing. When a basilisk sets its crimson eyes upon you, it turns any within its sight to stone. So, Raum's blue scarf is tied about Legion's eyes, tight, to keep the beast from seeing anything, unless, of course, Raum deigns it so...

Height: 14ft tall.
Abilities: Turn anything to stone that looks him in the eye. For the most part the effect of this is temporary and wears off after a number of hours to days. Though, if the full force of this ability is used, the effects can be permanent.
Poisonous fangs.

Armor, Outfit, and Accessories

A long, royal blue scarf of the finest silk tied in a knot at his sternum.

A dagger fixed to his front limb.

Agora Items & Awards

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I shall fill this in properly when I think of something witty to say xD

Played by:

Obsidian (PM Player)


none    //   



Staff Log

Saved incentives/prizes: None.

08/25/17 Character application accepted. -SID
09/02/17 +20 signos for completing a thread (TID#715). -KAY
10/14/17 +100 signos for winning TotS, TID#746. -INKBONE
10/22/17 +20 signos for completing TID#767. -INKBONE
11/25/17 +20/signos for completing a thread TID1039. -KAY
02/19/18 +150 signos for winning couple of the season. -INKBONE
03/05/18 Rank changed to Night Court Warrior from Day Court Commoner. -SID
04/01/18 +100 signos for winning TotS 502 Spring. -INKBONE
05/05/18 Rank changed to Dawn Court Warrior from Night Court Warrior per member request. -ROO
07/10/18 Rank changed to Night Court Warrior from Dawn Court Warrior per member request. -SID
07/10/18 Active Magic approved and added to the Records; Discupuli item sent. -SID
01/01/19 +200 signos for member appreciation bonus. -AIMLESS
01/27/19 Per Nestle/Isra's request, user group changed from Night Court Soldier to Outcast due to Raum's attempted murder of Isra TID2882. -INKBONE
02/10/19 +100 signos for winning Thread otS Year 503 Summer, RIP My Youth TID2956. -INKBONE
02/17/19 Raum has won his challenge against Seraphina by default (TID3102). -SID
02/17/19 Rank changed from Night Court Outcast to Day Court Sovereign after winning challenge TID3102. -SID
02/17/19 +7 EXP from challenge TID 3102 (+1 for participating in challenge; +1 for winning by default; +5 for gaining regime position). -SID
02/17/19 +25 signos for winning a battle, TID 3102. -SID
04/01/19 +1 EXP for interacting with RE "each one a treasure," TID3397. -SID
04/24/19 Fantasy Bonded switched to Fantasy Massive per the rule change. -SID
06/04/19 +80 signos for participating in RE "a pilgrimage made strange," TID3612. -SID
06/17/19 +80 signos for participating in SWP act III, "how reality collapses," TID 3659. -SID
06/30/19 +2EXP for gaining & questing for interactive agora item (realistic bonded) TID3220. -INKBONE
08/18/19 +3EXP for Obsidian's 6/27/17 1yr anniversary. -INKBONE
08/18/19 +3EXP for Obsidian's 6/27/17 2yr anniversary. -INKBONE
10/03/19 Rank switched from Sovereign to Outcast, following Day Sovereign auditions. -SID
10/29/19 +3 EXP for Roll in SWP Epilogue TID4156 - NESTLE
12/13/19 Character moved to the Deceased usergroup; TID 3948. -SID