Fight Type: Battle
Prize: Just exp!
Contact Made: I'll be doing that as soon as it's posted.But yes we have spoken.
Character #1: @Seraphina
Bonded: Yes - Ereshkigal, a demon in the form of a bearded vulture.
Magic: Yes - greater telekinesis.
Armor: Yes - seen here, primarily a mixture of thick leather and heavy, but breathable, cloth.
Weapons: Yes; Alshamtueur, an enchanted sword that can burst into flame when its name is spoken, & a double-edged steel bold kept in her armor.
Current Health: 17
Current Attack: 23
Current Experience: 72
Character #2: @Florentine
Bonded: n/a
Magic: Yes - time travel
Armor: n/a
Weapons: Yes - an ornate dagger, kept on a chain around her neck.
Current Health: 20
Current Attack: 20
Current Experience: 74
Prize: Just exp!
Contact Made: I'll be doing that as soon as it's posted.
Character #1: @
Bonded: Yes - Ereshkigal, a demon in the form of a bearded vulture.
Magic: Yes - greater telekinesis.
Armor: Yes - seen here, primarily a mixture of thick leather and heavy, but breathable, cloth.
Weapons: Yes; Alshamtueur, an enchanted sword that can burst into flame when its name is spoken, & a double-edged steel bold kept in her armor.
Current Health: 17
Current Attack: 23
Current Experience: 72
Character #2: @
Bonded: n/a
Magic: Yes - time travel
Armor: n/a
Weapons: Yes - an ornate dagger, kept on a chain around her neck.
Current Health: 20
Current Attack: 20
Current Experience: 74
SOME THINGS ARE MORE PURPOSEFUL THAN A KNIFE, BUT NOT MANY-
She still resents it here.
She has been back, a time or two. She recalls the muddy, unkempt landscape populated by jewel-flowers, and, most memorably, she fought Bexley here, once. Those few memories do very little to block out the thoughts of her loss at Raum’s claws and the near-death that accompanied his victory. It isn’t hot – in fact, it is near-frigid cold, at least to a desert creature like Seraphina -, but every time the sunlight touches the scar on her cheek, she feels like it is burning.
She isn’t here with Raum, and it is mid-afternoon. The flowers have all died. Still, if she looks towards the farthest reaches of the Steppe, where it meets the treeline, she can pick out the place where Isra found her bleeding out. She saved her; she didn’t die. It still feels like a death.
Seraphina looks over her shoulder at Florentine.
She has dismissed Ereshkigal, though she can see her nearby; she is perched in the skeletal branches of some mostly-dead tree, a spot of black against the murk-grey and white-bleached bark. She would have abandoned her armor, as Florentine is not wearing any herself, but Seraphina has never been fond of the cold, and she doesn’t want to suffer through it without the warmth that the thick cloth and leather provide. Alshamtueur clinks against her hip as she moves towards the center of the well-trodden “arena,” exuding a warmth that is more comforting than scalding. She finds the sword to be more of a comfort than her magic, lately. It listens when she calls to it.
She gives Florentine a long, careful look. She hardly needs to; she knows, by now, exactly what she looks like, with her feather-light build and great, golden wings. (Her hair is long. That could easily be trouble for her.) Her eyes flit down her frame, lingering a moment longer on the curve of the dagger at her neck, then rise to meet to meet her soft, amethyst eyes. Seraphina dips her head, once and slowly. “Are you ready?”
She does not give her much time to respond. A warning, evidently, is enough.
Her muscles tense, and then she is in motion; she feels the tension run her veins in that horrible, horrible second heart, and, before she can consider it, her hooves are hovering a few inches above the rough ground. (She struggles to control the floating, but, at the very least, she keeps her errant magic from pulling her hair from its tight braids.) By the time that she has bridged the distance between herself and Florentine, or attempted to, she has pulled Alshamtueur from the strap that keeps it attached to her body; the sword by her torso as she charges, still sheathed. She could have attacked from a distance, but she attempts to move into close quarters, lunging to Florentine’s left just as she wraps her telekinetic grasp around the sword and tries to hit her across the chest from her right; if she is lucky, the combination of her presence on the left and the sword on the right will make her attack difficult to dodge.
@
"Speech!" || "Ereshkigal!"
Summary: Sera thinks about emo thoughts about winter and how she nearly died here a while ago. She notes that Ereshkigal is sitting this out, but she has her armor + weapons. She sizes Flora up, and then she sort-of-kind-of gives her a head's up, before charging at her. She attempts to give Flora a - gentle - hit across the chest with Alshamtueur, which is sheathed, because this is a spar, not a crime scene.
Attack Used: 1
Attack(s) Left: 1
Block Used: 0
Block(s) Left: 1
Item(s) Used: weapon #1, greater telekinesisdo I need to mention the magic/weapon uses here?
Response Deadline: 8/25
Tags: @Florentine, @Sid, @inkbone, @nestle, @layla
Attack Used: 1
Attack(s) Left: 1
Block Used: 0
Block(s) Left: 1
Item(s) Used: weapon #1, greater telekinesis
Response Deadline: 8/25
Tags: @
I'M IN A ROOM MADE OUT OF MIRRORSand there's no way to escape the violence of a girl against herself.☼please tag Sera! contact is encouraged, short of violence